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Death's Head Butterfly Group, Devious Soft Mandibles (d4 damage) 6 HP 0 armor Close Special Qualities: Flight Instinct: To create fodder for its larvae
- Scatter Diseased Dust
- Cause a wound to fester
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Sellsword - Leader Solitary, Magical, Intelligent, Cautious Special Weaponry, Signalhorn (b[2d10] damage) 12 HP 7 armor Close Special Qualities: Horn Signal Coordinator and Leader of specialized Sellsword-Groups. Often protected by magical artefacts from special damage or magic or other harm they are hard to kill. Skilled in one-to-one-combat, experienced in leading and guiding its men to gain victory and reputation. Often ex-military or half-mages. Instinct: To lead formations, to prevail
- Lead & Command
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Sellsword - SpecOps Group, Intelligent, Cautious Fine Weaponry (b[2d8] damage 1 piercing) 6 HP 4 armor Close More rare sort of Sellswords. Skilled veterans, experienced fighters with meele and range weapons. Equipped with fine weaponry and equipment to finish their task and get the payment and reputation. Instinct: To finish a mission.
- Earn gold, serve a cause.
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Sellsword - Common Group, Intelligent Mundane Weaponry (b[2d8] damage) 6 HP 2 armor Close Special Qualities: Organize in formation. A bunch of tough sellswords, working and fighting for a price or a cause. Whatever seems more profitable on a long shot. Instinct: To earn gold, serve a cause.
- Serve the best pay
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BOSS: Obsidian Dyrewolf-Beast Solitary, Large, Planar Slash with claws, Bite, Howl (b[2d10] damage) 24 HP 3 armor Near A large wolflike beast. Black as the night. No flesh or skin, all bones and obsidian shards, shimmering like sureal fur. Dark, glowing eyes, seeking to strike terror in all mortals. Vicious and fast. Instinct: To devour light & life
- Serve the darkness.
- It's from beyond, from the realm of eternal darkness.
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Thog, l'ombra che striscia Solitary, Large, Divine, Devious, Planar, Abominio, Terrifying, Amorphous tentacoli e morso (b[d10+2] damage) 21 HP 2 armor Reach, Near Special Qualities: tentacoli, E' venerato come un dio, rana deforme e gigante Thog è un mostruoso rospo gigantesco che si aggira liberamente per le strade, cibandosi dei cittadini. Usa i suoi tentacoli e la lingua per bloccare le vittime e mangiarle. E' un demone. Instinct: si nutre di uomini
- rana tentacolare demoniaca
- presa ferrea con i tentacoli
- vede al buio
- muoversi silenziosamente
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Thoth-Amon Solitary, Magical, Stealthy, Planar magia e sortilegi (d10+2 damage) 16 HP 4 armor Close, Forceful, Ignores Armor, Far Lo stregone Thot Amon appartiene ad una antica stirpe di uomini, antichi adoratori del mondo ignoto e dei demoni che da esso nascono. Morto molti anni fa, il mago è stato risvegliato da alcuni studiosi e ricercatori, in cerca del suo potere. Lo stregone è quasi imbattibile, infatti non ha veri PF, ma per ucciderlo bisogna separarlo dal suo "anello nero", un artefatto molto potente che gli ha permesso di rinascere. Una volta perso, lo stregone tornerà uno scheletro nel giro di 1d6 round, e perderà le capacità di controllo mentale sui nemici e il potere sui demoni evocati. Instinct: Potere sul mondo
- demonologo
- comandare la mente dei nemici
- controllo demoni
- il suo potere è racchiuso in un anello "nero"
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Necrocraft Solitary, Large, Construct, Terrifying, Amorphous Claws (b[2d10+4] damage 1 piercing) 27 HP 1 armor Forceful, Reach Special Qualities: Four arms, Loyal to creator, constructed of a patchwork of corpses Instinct: To obey its creator
- Destroy intruders
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Mechanical Demigod Solitary, Magical, Divine, Intelligent, Cautious, Hoarder, Construct, Amorphous Chain Lightning (b[2d10+6] damage) 25 HP 8 armor Close, Forceful, Ignores Armor Special Qualities: Four arms, solid mithril body, darkvision, truesight The product of centuries of elven research into the links between magic, the divine, and the mortal soul, the Mechanical Demigod began as a simple experiment: could the soul of a long-dead elf be called back from beyond the veil and bound to animate a golem? For this task, the soul of a great hero was chosen as the test candidate. The results were incredible, but...something went wrong. Maybe the bond between soul and machine was unstable. Maybe the hero's death had been too traumatic. Maybe the power just went to its head. Whatever the cause, the thing went mad. Killed half the research team, caused the rest to flee and seal the door behind them. Now it lurks in the depths of that forgotten lab, waiting to be unleashed on a world unprepared for such tireless power. Instinct: To ascend to true godhood
- Push the boundaries of magic
- Make a display of arcane might
- Assert superiority