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Kobold Overlord Solitary, Small, Magical, Intelligent, Hoarder Dragonbreath Shotgun (b[2d10+2] damage) 16 HP 2 armor Close, Near Kobold overlords are paragons of kobold kind, strong tough and physically able. They combine cunning spellcraft witk skill at arms, making them fearsome combatants when necesarry. Instinct: To rule its tribe
- Set up traps
- Empower kobolds
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Slurk Group Tusked bite (d8+2 damage) 6 HP 2 armor Close Special Qualities: Covered in sticky slime Slurks are the result of a dwarven breeding program, the stated goal being the creation of giant frogs for the purpose of labour and food. Dwarves are weird like that. It wasn't the success the dwarves hoped for though and they released what they had made, the slurks, into the wilds. They have since been adopted by other races as mounts and food. Instinct: To eat
- Squirt slime
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Andros The Undying Solitary, Huge, Magical, Divine, Organized, Planar, Terrifying, Amorphous Rending Claws (b[2d10+9] damage 1 piercing) 33 HP 7 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Tentacles , Warped monstrous flesh Once a wizard of immense power, Andros grew greedy and dangerous, seeking any means of gaining magic that he could. In this search, Andros' madness only grew as he toiled with the demonic chaos energies that lay within black dragons bones. It was too late, it was already more than he could control. Once a man, now a monster. Instinct: To devastate and destroy
- Lay waste to all in it's path
- Spews an unholy flame
- Raise lesser demons to do it's bidding
- Draw on demonic power
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Soulbound Metalman Solitary Maul (d10+4 damage) 12 HP 3 armor Close, Forceful Special Qualities: Immune to fire, Emmits scorching heat, Undead An attempt at making an immortal gone horribly wrong. The idea was to emulate a lich by binding a soul into a physical object, thus preserving their existence. But the resulting undead horror hungers for more souls, merging them into chains, plates and useless trinkets which it drapes itself in. Despite their sometimes semi-comical look, they are not to be underestimated. Instinct: To harvest souls
- Breathe cinders and smoke
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Kobold Ambushers Group, Small, Stealthy, Intelligent, Hoarder Sniper rifle (b[2d6] damage 4 piercing) 10 HP 2 armor Close, Far Kobold ambushers specialise in suprise attacks. They are experts at blending in, waiting for the perfect moment to pop out, usually targeting the most armoured opponent. Instinct: To protect tribe
- Set up traps
- Camouflage
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Kobold Dracomancer Horde, Small, Magical, Intelligent, Hoarder Dragon bolt (d6+2 damage) 3 HP 2 armor Close, Forceful, Ignores Armor, Far Kobold dracomancers call upon their draconic lineage to power their magic, bending the elements based on the colour. Instinct: To protect tribe
- Set up traps
- Use elementalism
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Kobold Envenomer Group, Small, Devious, Intelligent Venomedge Gun (b[2d6] damage) 10 HP 2 armor Close, Near Kobold envenomers are tough kobold warriors, trained to get close enough to enemies to weaken them with their venom. Their weapon is a piece of kobold ingenuity, coating and launching small serrated arrowheads. Instinct: To protect tribe
- Set up traps
- Inject shaky venom
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Allip Group, Devious, Amorphous Psychotic flailing (d6 damage) 13 HP 3 armor Close, Ignores Armor Special Qualities: Mind wracked with madness, Undead Allips are the unstable ghosts of people who were quite insane when they died. Their maddened souls not flitter about, infecting others with their own deranged mental state. The poor souls have little to no comprehension of what's going on, their instabilities only exasperated by death. Instinct: To act out its insanity
- Babble madly
- Inflict confusion with a touch
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Homunculus Solitary, Tiny, Devious, Construct Tiny claws (d6-2 damage) 16 HP 0 armor Hand Special Qualities: Flight, Construct A homunculus is a small flesh and blood construct animated by a mage as a personal assistant. The being is wholly dependant on the existence of its master and if that link shatters, they go of the deep end. Instinct: To serve master
- Communicate with master
- Inject anaesthetic venom