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  • Kobold Overlord Solitary, Small, Magical, Intelligent, Hoarder
    Dragonbreath Shotgun (b[2d10+2] damage) 16 HP 2 armor
    Close, Near

    Kobold overlords are paragons of kobold kind, strong tough and physically able. They combine cunning spellcraft witk skill at arms, making them fearsome combatants when necesarry. Instinct: To rule its tribe

    • Set up traps
    • Empower kobolds
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  • Slurk Group
    Tusked bite (d8+2 damage) 6 HP 2 armor
    Close
    Special Qualities: Covered in sticky slime

    Slurks are the result of a dwarven breeding program, the stated goal being the creation of giant frogs for the purpose of labour and food. Dwarves are weird like that. It wasn't the success the dwarves hoped for though and they released what they had made, the slurks, into the wilds. They have since been adopted by other races as mounts and food. Instinct: To eat

    • Squirt slime
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Andros The Undying Solitary, Huge, Magical, Divine, Organized, Planar, Terrifying, Amorphous
    Rending Claws (b[2d10+9] damage 1 piercing) 33 HP 7 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Tentacles , Warped monstrous flesh

    Once a wizard of immense power, Andros grew greedy and dangerous, seeking any means of gaining magic that he could. In this search, Andros' madness only grew as he toiled with the demonic chaos energies that lay within black dragons bones. It was too late, it was already more than he could control. Once a man, now a monster. Instinct: To devastate and destroy

    • Lay waste to all in it's path
    • Spews an unholy flame
    • Raise lesser demons to do it's bidding
    • Draw on demonic power
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  • Solitary, Cautious
    (d10 damage) 16 HP 2 armor
    Close

    Instinct: To safeguard, bind

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  • Soulbound Metalman Solitary
    Maul (d10+4 damage) 12 HP 3 armor
    Close, Forceful
    Special Qualities: Immune to fire, Emmits scorching heat, Undead

    An attempt at making an immortal gone horribly wrong. The idea was to emulate a lich by binding a soul into a physical object, thus preserving their existence. But the resulting undead horror hungers for more souls, merging them into chains, plates and useless trinkets which it drapes itself in. Despite their sometimes semi-comical look, they are not to be underestimated. Instinct: To harvest souls

    • Breathe cinders and smoke
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Ambushers Group, Small, Stealthy, Intelligent, Hoarder
    Sniper rifle (b[2d6] damage 4 piercing) 10 HP 2 armor
    Close, Far

    Kobold ambushers specialise in suprise attacks. They are experts at blending in, waiting for the perfect moment to pop out, usually targeting the most armoured opponent. Instinct: To protect tribe

    • Set up traps
    • Camouflage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Dracomancer Horde, Small, Magical, Intelligent, Hoarder
    Dragon bolt (d6+2 damage) 3 HP 2 armor
    Close, Forceful, Ignores Armor, Far

    Kobold dracomancers call upon their draconic lineage to power their magic, bending the elements based on the colour. Instinct: To protect tribe

    • Set up traps
    • Use elementalism
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  • Kobold Envenomer Group, Small, Devious, Intelligent
    Venomedge Gun (b[2d6] damage) 10 HP 2 armor
    Close, Near

    Kobold envenomers are tough kobold warriors, trained to get close enough to enemies to weaken them with their venom. Their weapon is a piece of kobold ingenuity, coating and launching small serrated arrowheads. Instinct: To protect tribe

    • Set up traps
    • Inject shaky venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Allip Group, Devious, Amorphous
    Psychotic flailing (d6 damage) 13 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Mind wracked with madness, Undead

    Allips are the unstable ghosts of people who were quite insane when they died. Their maddened souls not flitter about, infecting others with their own deranged mental state. The poor souls have little to no comprehension of what's going on, their instabilities only exasperated by death. Instinct: To act out its insanity

    • Babble madly
    • Inflict confusion with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Homunculus Solitary, Tiny, Devious, Construct
    Tiny claws (d6-2 damage) 16 HP 0 armor
    Hand
    Special Qualities: Flight, Construct

    A homunculus is a small flesh and blood construct animated by a mage as a personal assistant. The being is wholly dependant on the existence of its master and if that link shatters, they go of the deep end. Instinct: To serve master

    • Communicate with master
    • Inject anaesthetic venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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