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Bog Giant Group, Huge Huge improvised weapons (d10+7 damage 2 piercing) 18 HP 1 armor Reach, Forceful Special Qualities: Amphibious: can breathe air and water. "For something so huge, you'd be amazed at how sneaky these things can be! They can lie under the murky swamp water for hours, not moving a muscle. You're making your way through an area, keeping an eye out for any sign of trouble, when suddenly you're surrounded by three or four of these big galoots! I wouldn't even think about standing your ground, unless you can survive getting walloped by an entire tree..." -- Gator, esteemed local trapper. Instinct: To consume
- Rise from the water in ambush
- Throw something or someone
- Try to swallow someone whole
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Swamp Hags Group, Large, Stealthy, Magical, Organized, Intelligent, Hoarder, Planar, Terrifying Claws (d8+2 damage 2 piercing) 10 HP 1 armor Special Qualities: Has a putrid stench and is covered in boils and warts Swamp hags are bent and broken in form, seeming to pulsate and change from moment to moment. They have green and purple skin, with stringy hair and horrid countenance. Their putrid stench makes everyone around them nauseous. Long claws and sharp iron teeth are not their only weapons, as the hags are able to use foul magicks to trick and deceive their opponents. A reflection of the darkest parts of the Feywild, hags seek to make deals with mortals that will cost the mortals more than they may have bargained for. But, in keeping with the laws of the Fairy Courts, hags will never renege on a pact they have made. The suffering the pact causes will be plain to see from the beginning. Instinct: To observe the suffering of mortals
- Make a deal that costs a steep price
- Transform someone's gear into a dangerous creature
- Call upon the denizens of the swamp
- Unleash a powerful spell as a full coven
- Reveal a truth about the near future
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The Stoor Worm Solitary, Huge, Hoarder, Terrifying It's gaping jaws. (b[2d12+5] damage 2 piercing) 24 HP 2 armor Reach, Forceful, Near, Far Special Qualities: A colossus of the deep, The Stoor Worm winds through the frigid brine of the northern sea, devouring all. Sailors and fish-wives whisper it's name in musty corners of taverns, but few have seen it and escaped alive. Instinct: To devour.
- Prowls the seas, swallowing all.
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Avatar of Oakan, Lunar God of the Cold Moon Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Manifested ice and cold (d12+2 damage) 22 HP 4 armor Ignores Armor, Reach, Near, Far Special Qualities: Aura of Deathly Cold The moon that heralds the coldest of nights has its own god, as might be expected. Oakan demands submission and is favourable to those that attempt to gain his mercy rather than his wrath. Sometimes this isn't enough however, as the cold of midwinter demands sacrifice - it is best to hope it isn't you. Instinct: To herald the cold
- Chill and freeze anything, literally or figuratively
- Unleash ice-based illusions that chill hearts and minds
- Usher forth terrifying magics of ice and cold on a scale and power difficult to comprehend
- Bless your followers and castigate heathens
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Avatar of Perigee, Lunar God of Harvest Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar Razor-edged Silver Scythe (d12+4 damage 3 piercing) 26 HP 4 armor Reach Special Qualities: Aura of Growth and Harvesting The harvest moon is one of many aspects of the moon, and it too has its own god that represents it. Those that are wise call upon Perigee to draw forth the harvest moon sooner, and for good fortune when it comes. Many a community have starved because the moon showed up too late or worse, the harvest was lacking. Instinct: To harvest
- Harvest anything literally or figuratively
- Wield the magic of rapid creation and growth with alarming aplumb
- Bless your followers and castigate heathens
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Gumal Thunderbelly Solitary, Magical, Devious, Intelligent ice shards (d8+2 damage 1 piercing) 16 HP 1 armor Close, Forceful, Reach, Near Special Qualities: Anfibio Instinct: Informar a las cabezas del gremio
- El segundo mejor chef del gremio
- Clerigo de Tarelaqui
- Gran mentiroso
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Dragon Knight Solitary, Divine, Organized, Intelligent, Cautious guanteletes de garras de dragon (b[2d10+6] damage 3 piercing) 22 HP 4 armor Close, Forceful Instinct: Defender Diramar
- Defender Diramar
- comandar al ejercito
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Reina Astra Swordroar Solitary, Divine, Magical, Organized, Intelligent, Cautious espada de primerita (b[2d10+6] damage 1 piercing) 22 HP 6 armor Close, Forceful Instinct: Defender los intereses de Diramar
- Defender los intereses de Diramar
- esjudo lanza fuego
- mover tropas