• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Manticore Group, Large
    Jagged bite (b[2d8+2] damage) 10 HP 0 armor

    Manticores a fierce and fearless predators. They attack either by savaging their prey with teeth and claws, or flinging their less damaging but piercing spines from their tail. Little dissuades them once they've decided something is going to be their launch. Instinct: To feed

    • Launch Spikes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Assassin Vine Group, Large, Stealthy, Devious
    Strangling vine (d6 damage) 10 HP 1 armor
    Reach

    Assassin vines a sneaky plants that grapple and crush anything that gets too close in order to feed upon their nutrients. The most efficient tactic is to run away, as the plant has no means of moving away from where it is rooted. Instinct: To feed

    • Grapple
    • Camouflaged among plants
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Corpse Prophet Solitary, Large, Divine, Devious, Intelligent, Construct
    Malformed appendage (d8+2 damage 1 piercing) 26 HP 1 armor
    Reach
    Special Qualities: Undead

    Corpse prophets are sacred beings in churches that revere undeath. Created not by mortal necromancers but by their deity itself, the corpse prophet rises only from the most accomplished of teh faithful, fighting the enemies of the church with divine wrath and necrotic fury. Instinct: To serve its deity

    • Bring down divine wrath
    • Infectious attacks
    Tweet
  • Leukodaemon Group, Large, Devious, Intelligent, Hoarder, Planar
    Unholy rifle (d6 damage 3 piercing) 14 HP 3 armor
    Special Qualities: Empowers diseases

    Leukodaemons directly serve the Hoseman of Pestilence, working as biological warfare specialists of the daemonic horde. They have no mercy, spreading plague and contagion in order to secure victory for teh daemons. Instinct: To spread pestilence

    • Unleash a plague swarm
    • Viral attacks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Nosferatu Solitary, Stealthy, Magical, Intelligent, Hoarder
    Overwhelming strength (b[2d12+4] damage 2 piercing) 16 HP 1 armor
    Close, Forceful
    Special Qualities: Undead

    Nosferatu are truly ancient vampires. As decades pass, more and more of their mortality is flushed from their body, until they are so warped and alien they cannot even create new vampires. This, however, is the only thing age takes from them. In all other respects, nosferatu reign supreme. Stronger, more powerful and resistant to common vampire banes. Instinct: To drain blood

    • Drink blood
    • Transform into an animal
    • Dominate minds
    Tweet
  • Sea Hag Tamer Solitary, Magical, Intelligent, Hoarder, Terrifying
    Aquatic Crush (b[2d10+2] damage) 12 HP 1 armor
    Close, Forceful, Ignores Armor, Far
    Special Qualities: Aquatic

    Some sea hags develop a great empathetic bond with the dennizens and enviroemnts of their aquatic homes. This bond not only allows them to communicate with the animals they share their domain with, but also improves their control over natural forces. Instinct: To do whatever it damn well wants

    • Hex people
    • Take on a horrifying guise
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Sea Hag Solitary, Magical, Intelligent, Hoarder, Terrifying
    Aquatic Crush (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far
    Special Qualities: Aquatic

    Sea Hags are the descendants of ancient elves who, fleeing a great disaster, embraced their fey heritage and took to the waters. Deep below the waves they surivved, forever warped into hags. Sea Hags rarely take issue with people, as the oceans are big enough to provide adequate isolation if they so desire. They are therefore more willing to engage in trade and cast spells for money. Instinct: To do whatever it damn well wants

    • Hex people
    • Take on a horrifying guise
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Ratfolk Scavenger Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    Bolt gun (w[2d4] damage 2 piercing) 3 HP 1 armor
    Close, Near

    Ratfolk scavengers serves many roles in ratfolk society. As their name indicates, their primary job is procuring more recourses for their kin, but this can be through salvaging or trade as necesarry. Instinct: To protect its kin

    • Excels at teamwork
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Vampire Spawn Horde, Stealthy, Devious, Intelligent
    Lunge and bite (d4+2 damage 2 piercing) 11 HP 1 armor
    Close, Forceful
    Special Qualities: Undead

    A mortal can be empowered by a vampire by drinking their blood, but frequent sipping can cause the drinker to slowly turn into a pseudo vampire, called vampire spawn. While stronger than a normal mortal, they are nowhere near as powerful as regular vampires, but just as vulnerable to sunlight, running water and stakes. The process also makes it that much harder for them to resist the allure of blood and as such they often behave more ferally than full blooded vampires. Instinct: To drain blood

    • Turn to mist
    • Climb like a spider
    • Drain blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Failed Experiment Horde, Small, Terrifying
    Protrusions (d6 damage) 4 HP 0 armor
    Close
    Special Qualities: Malformed

    Commonly kept in display jars. These mutants have been broken down by magical experimentation, leaving only base survival instincts. Prolonged preservation leaves their guts filled with formaldehyde, which they can spit to slow or bind their prey. Instinct: To devour

    • Latch on with locking jaws
    • Vomit a binding goo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next