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  • Vile Hare Horde, Tiny, Organized
    Feet (d4-2 damage) 3 HP 0 armor
    Hand

    Snowshoe hare born near deposits of magical power, whether natural or manmade, mature into Vile Hares. These monstrous rabbits don't grow as much in size as they do in vicious temperament. The hares travel in roving packs of up to hundreds, denuding grasslands and breeding furiously. Fortunately, unless their offspring is born near a magic deposit, they develop into regular rabbits. Unfortunately, Vile Hares will usually eviscerate and consume any offspring that do develop into regular rabbits. Instinct: To breed

    • Beatdown
    • Shriek
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  • Wraith Marten Solitary, Large, Hoarder
    Claws (d6 damage 2 piercing) 20 HP 0 armor

    Martens born near deposits of magical power, whether natural or manmade, mature into Wraith Martens. Their bodies grow far beyond ordinary size and stretch out to far greater length. Wraith Martens sneak, slide, and slink around their prey before darting in for precise strikes with their needle sharp claws. Wraith Martens also have a peculiar urge to collect and adorn itself with shiny trinkets. Often, these trinkets are worthless, but occasionally one may find a Wraith Marten with a silver necklace or a gold bracelet around its medsection. Instinct: To hunt prey

    • Slink
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grim Wolf Group, Large
    Teeth and Claws (d6+2 damage) 10 HP 0 armor

    Grey wolves born near deposits of magical power, whether natural or manmade, mature into Grim Wolves. They grow to great size and their fur develops a dark red, almost bloody tint. Grim Wolves are known for their heightened intelligence, often working in coordinated pairs to hunt for prey. Instinct: To hunt for prey

    • Crunch
    • Howl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Night-Infected Domovoi Horde, Tiny, Magical, Devious, Amorphous
    Tiny claws and teeth (d6-2 damage) 14 HP 1 armor
    Hand, Ignores Armor, Near

    A mine spirit, formerly helpful, now poisoned by Night from the Door. Instinct: To poison the mines

    • Frighten and startle
    • Put out lights and torches
    • Cause rockfalls and accidents
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  • Night-Infected Dwarf Horde, Divine, Intelligent, Terrifying
    Anything they can get their hands on (d6 damage) 9 HP 1 armor
    Close
    Special Qualities: Ooze Night onto others

    A dwarf infected by the Night oozing out of the Door. All adherence to dwarven social convention is lost. Night oozes from their eyes, ears, and nose. Instinct: To open the Door

    • Swarm with brutal ferocity
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  • Dark Dryad Solitary, Stealthy, Intelligent, Planar
    Ivy Whip (b[2d12] damage 1 piercing) 12 HP 1 armor
    Close, Near

    This is the Dark Dryad, once a normal Dryad, that has been killed by a Woodelf. She is the only Dryad, that has ever died, and is furious, that the other Dryads see her killer as a hero. Instinct: to destroy all forests

    • Abhor Dryads
    • Charm - charms a single opponent
    • This Dryad is the only one that had died, ever - no clue why she is back.
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  • Fungus Queen Solitary, Huge
    Acid Spray (d10+3 damage) 20 HP 0 armor
    Reach, Ignores Armor, Near
    Special Qualities: Acidic Blood

    This is what appears to be the cause for the recent fungal outbreak. In her is the real monster though: The dark Dryad. Instinct: to spread the fungus

    • generate spores
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  • Dire Shark Solitary, Large, Terrifying
    Bite (b[2d10] damage 2 piercing) 16 HP 1 armor
    Special Qualities: Aquatic

    There is always a bigger fish and that fish is the Dire Shark. Instinct: to swallow whole

    • Disappear into the depths
    • Catch the scent of blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blue-Eyes White Dragon Solitary, Huge, Intelligent
    Burst Stream of Destruction (b[2d12+7] damage 3 piercing) 24 HP 4 armor
    Reach, Forceful, Ignores Armor, Near, Far

    This legendary dragon is powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Instinct: To destroy all challengers

    • Destroys
    • Flies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chupacabra Solitary, Terrifying
    Teeth (b[2d12] damage 2 piercing) 16 HP 0 armor
    Close, Reach
    Special Qualities: No trace of hair

    The chupacabra is legend to the south. Known for sucking goats, it hides at night searching for livestock to clean of blood. No people have actually seen this creature due to this creature hunting in stealth at night. Instinct: The livestock of others

    • Suck blood of livestock
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