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  • Alana Lane Solitary, Stealthy, Intelligent
    Throwing Daggers (b[2d10] damage 2 piercing) 12 HP 3 armor
    Close, Reach, Far
    Special Qualities: Crush something with her huge hands.

    Alana is the top female agent in the Commission of Undisclosed & Beneficial Espionage. A tall, beautiful woman she is a competent and deadly agent but is constantly frustrated that she is treated as the number two C.U.B.E. field agent because Stanley's mother runs the agency. Alana has a complex relationship with Stanley. She regularly trades insults with him and consistently berates him for his chaotic methods in the field, but at times she shows sympathy when he is in trouble and has been attracted to him in his moments of competence. Instinct: to continue to work her way up the spy game.

    • Seduce some rube.
    • Change her face and name.
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  • Margaret Knight Solitary, Stealthy, Magical, Devious, Intelligent
    Hidden Hand Crossbow (d8 damage) 12 HP 2 armor
    Close, Far
    Special Qualities: Use agency resources for her own personal gain.

    Margaret is the Chief Executive Officer of the Commission of Undisclosed & Beneficial Espionage as well as Stanley Knight's emasculating mother. She governs her employees with harsh criticism, raw commentary and belligerent vilification and always with a stiff drink in her hand. Her description of her son as a 'vain, selfish, lying, and quite possibly alcoholic man-whore' works equally well for her. She is elitist and racist. Maggie is extremely self righteous and she was absent for most of Stanley's life allowing Alfred Sycamore to raise Stanley. Instinct: to guide C.U.B.E.

    • Hatch a half-baked scheme
    • Strike a highly adventageous deal.
    • USe her covert skills to win hearts and minds.
    • Call on a previously unknown ally.
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  • Stanley Knight Solitary, Devious, Intelligent
    Rain of Bolts (b[2d8+2] damage 1 piercing) 18 HP 3 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far

    Knight mainly comes off as extremely narcissistic. He may be misogynistic, racist, inept, and vain, but he is also extremely handsome and suave as well. Stanley is a raging alcoholic and often uses his position as an agent in the Commission of Undisclosed & Beneficial Espionage to have sex. Knight has an unusual knowledge of popular culture and he references it frequently. He has an ambivalent dynamic with his mother, who was often negligent of him during his childhood; in turn, this resulted in Knight developing feelings of maternal abandonment. Knight has a natural talent for mathematical equations and calculations. He possesses the ability to convert numerical values between different measurements within a few seconds. Instinct: to complete his current mission.

    • Employ the art of seduction.
    • Decieve the enemy.
    • Sprint at near super human speeds.
    • Kill large groups of enemies with his bare hands.
    • Verbally abuse someone.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Great Mountain Troll Solitary, Huge, Divine, Terrifying
    Tree trunk club (d12+5 damage) 30 HP 3 armor
    Reach, Forceful
    Special Qualities: Fast healing

    It's a frost troll, but way bigger and meaner. Instinct: To trample, uncaring of the consequences

    • Eat something.
    • Throw a boulder.
    • Heal the effects of a single attack.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf Lord Solitary, Magical, Divine
    Horrific Claws or Tenacious Fangs (d10+4 damage) 17 HP 4 armor
    Close, Ignores Armor

    A Wolf Lord is indeed rare, rumored to be extinct in fact. The Wolf Lords are Druids who have delved in dark magic and for it consumed by the vary nature they swore to protect. If a Wolf Lord is indeed alive. Its most Unruly and terrifying feature wouldn't just be its outright power; but the fact it leads a PACK OF ALPHAs, as its Lord Instinct: To Demolish Life

    • Uses its Unlimited power to form an unstoppable pack
    • Eldritch Lightning: 3d6 Lightning Damage (Takes a few moments to recharge).
    • Immune to Non-Magical Weapons.
    • Silver does not effect the Wolf Lord
    • Howl: Summon a Pack of Alphas
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alpha Werewolf Solitary, Large
    Sharp Claws or Massive Teeth (b[2d10+4] damage 2 piercing) 20 HP 3 armor
    Forceful

    An Alpha is the single ruler of his pack of wolves. He is far stronger then any of his pack and could likely defeat a number of them all at once, by its lonesome. To be an Alpha is to be a ruler of your kind; but be careful. For to become an Alpha, A beta or Kin must first kill an Alpha. Instinct: To lead unchallenged

    • Rule over all Wolves of his pack.
    • Immune to Non-Magical Weapons
    • Silver Weapons Work.
    • Howl: Summon his Pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beta Werewolf Group, Organized, Intelligent
    Claw or Fangs (b[2d8+4] damage) 6 HP 3 armor
    Close, Forceful

    A beta werewolf is typically much stronger then a Wolf-Kin, It can transform at will, but not often for the process is vary strenuous to do more then two or three times. During the Full Moon a beta is forcefully transformed in its wild Wolf state and typically lacks control, only following its Alpha and nothing more. Instinct: To Serve or Over throw

    • Follow the Alpha and Lead the Wolf Kin
    • Howl: Call for the Kin, other beta's, or Its master.
    • Immune to Non-Magical Weapons
    • Silver weapons work
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf-Kin Horde, Organized
    Claw and Tooth (b[2d6+2] damage) 3 HP 2 armor
    Close

    The Wolf-Kin is a person infected with Lycanthropy or a Werewolf bite; They are the weakest among the Pack and instead of turning into a Werewolf or a Lycan they can turn into regular wolves. Every pack has a small amount of Kin in it; typically consisting of the females more often then the males. Instinct: To Serve the Alpha

    • Weaker then his Beta and Alpha siblings; he can take the form of an actual wolf instead of a werewolf or hybrid.
    • Howl: Call to other wolves or members of his pack.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pride-Cursed Lamia Ur-Priest Solitary, Huge, Divine, Intelligent, Hoarder
    Blasphemous blade (b[2d10+5] damage 3 piercing) 20 HP 3 armor
    Reach

    Pride-cursed lamias do not make for a good clergy. Their moodswings cause them to go from beseeching the deities to aid their wretched souls to stating that the gods are lucky that they can be bothered to show them attention, which is considered blasphemy in most religions. However, the ur-priests don't care about if the gods want to bless them. Through ancient rituals, they learn to steal the divine energy, which suits these temperamental creatures just fine. Instinct: To take revenge upon the gods

    • Suffer moodswings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Denizen of Leng Horde, Devious, Intelligent, Hoarder, Planar
    Shredding whip (d4+2 damage) 7 HP 2 armor
    Close, Reach
    Special Qualities: Regeneration, Resistant to critical attacks

    The mysterious denzens of leng are weird, somewhat humanoid beings from beyond the realm of dreams. They are not particularly well-known and their purposes are often inscrutable, though their interests seem primarily in the stabilization and preservation of their odd realm of origin. Instinct: To pteserve Leng

    • Buy strange objects with rubies
    • Shred limbs, inflicting the shaky condition
    • Reform in Leng if killed
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