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  • jake Solitary, Huge, Intelligent
    (d10+7 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities:

    Instinct:

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  • Magic scarf Solitary, Huge, Magical, Divine, Planar
    (d10+5 damage) 26 HP 4 armor
    Reach, Forceful
    Special Qualities: Fast,

    Instinct: Defend the treasure it guards by making unwilling guards by possession

    • does damage by firing spells and strangles, once its around the neck, it leaves a smaller magic scarf around the neck, the wearer is now possessed.
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  • Yog-Sothoth Solitary, Huge, Magical, Divine, Devious, Planar, Terrifying, Amorphous
    Globe of pure entrophy (d10+5 damage 1 piercing) 33 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Insane shapes

    "Great globes of light massing toward the opening, and not alone these, but the breaking apart of the nearest globes, and the protoplasmic flesh that flowed blackly outward to join together and form that eldritch, hideous horror from outer space, that spawn of the blankness of primal time, that tentacled amorphous monster which was the lurker at the threshold, whose mask was as a congeries of iridescent globes, the noxious Yog-Sothoth, who froths as primal slime in nuclear chaos beyond the nethermost outposts of space and time!" -H. P. Lovecraft Instinct: Consume reality

    • Exist as unnatural horror
    • Absorbs
    • Can Change Size at Will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cannon drawven Solitary, Huge, Construct
    (b[2d10+7] damage 2 piercing) 20 HP 3 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities:

    Instinct: Boom spread

    • Blows things up
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  • Vampire Lord Group, Magical, Cautious
    Fire spell (b[3w[3d8+4] damage 2 piercing) 10 HP 5 armor
    Close, Forceful, Ignores Armor

    Instinct:

    • Fire Blast
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  • Vampire Group, Intelligent
    Sword or Bow (b[2d8+2] damage 1 piercing) 6 HP 4 armor
    Close

    Instinct: Heightened senses, kills non undead

    • Weak
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  • Gared Tekiel Solitary, Magical, Stealthy, Divine, Intelligent, Cautious
    Spiked Aluminium knuckles (b[2d10+6] damage 2 piercing) 22 HP 7 armor
    Close, Forceful, Near, Far
    Special Qualities: Can be extremely lucky, Can Push on metal objects, Can Pull on metal objects, Can Sooth/Riot emotions

    Instinct: To serve the Master

    • Make himself Heavier/Faster/Smarter/Stronger
    • Use speed to avoid/deflect a blow
    • Burst the Allomancy of another
    • Has 5 + 1*Partials + 2*Fails hold to use his abilities
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gun Mook Group, Intelligent
    Gun (d8 damage 2 piercing) 6 HP 1 armor
    Close, Reach

    Instinct: Serve the Boss

    • Shoot an enemy from afar
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  • Sword Mook Group, Intelligent
    Sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: To serve the Boss

    • Attack when directed
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  • Captain Murka Solitary, Magical, Devious, Intelligent, Cautious
    Aluminium Shield and Naginata (b[2d8+4] damage 1 piercing) 20 HP 5 armor
    Close, Forceful, Reach, Near
    Special Qualities: Any action that specifically targets him cannot be a full success

    Instinct: To serve the Vengers

    • Manic frenzy
    • Sooth the emotions of others
    • Never stops form its intended action
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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