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Magic scarf Solitary, Huge, Magical, Divine, Planar (d10+5 damage) 26 HP 4 armor Reach, Forceful Special Qualities: Fast, Instinct: Defend the treasure it guards by making unwilling guards by possession
- does damage by firing spells and strangles, once its around the neck, it leaves a smaller magic scarf around the neck, the wearer is now possessed.
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Yog-Sothoth Solitary, Huge, Magical, Divine, Devious, Planar, Terrifying, Amorphous Globe of pure entrophy (d10+5 damage 1 piercing) 33 HP 5 armor Reach, Ignores Armor, Far Special Qualities: Insane shapes "Great globes of light massing toward the opening, and not alone these, but the breaking apart of the nearest globes, and the protoplasmic flesh that flowed blackly outward to join together and form that eldritch, hideous horror from outer space, that spawn of the blankness of primal time, that tentacled amorphous monster which was the lurker at the threshold, whose mask was as a congeries of iridescent globes, the noxious Yog-Sothoth, who froths as primal slime in nuclear chaos beyond the nethermost outposts of space and time!" -H. P. Lovecraft Instinct: Consume reality
- Exist as unnatural horror
- Absorbs
- Can Change Size at Will
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Cannon drawven Solitary, Huge, Construct (b[2d10+7] damage 2 piercing) 20 HP 3 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Instinct: Boom spread
- Blows things up
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Vampire Lord Group, Magical, Cautious Fire spell (b[3w[3d8+4] damage 2 piercing) 10 HP 5 armor Close, Forceful, Ignores Armor Instinct:
- Fire Blast
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Gared Tekiel Solitary, Magical, Stealthy, Divine, Intelligent, Cautious Spiked Aluminium knuckles (b[2d10+6] damage 2 piercing) 22 HP 7 armor Close, Forceful, Near, Far Special Qualities: Can be extremely lucky, Can Push on metal objects, Can Pull on metal objects, Can Sooth/Riot emotions Instinct: To serve the Master
- Make himself Heavier/Faster/Smarter/Stronger
- Use speed to avoid/deflect a blow
- Burst the Allomancy of another
- Has 5 + 1*Partials + 2*Fails hold to use his abilities
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Sword Mook Group, Intelligent Sword (d8 damage) 6 HP 1 armor Close Instinct: To serve the Boss
- Attack when directed
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Captain Murka Solitary, Magical, Devious, Intelligent, Cautious Aluminium Shield and Naginata (b[2d8+4] damage 1 piercing) 20 HP 5 armor Close, Forceful, Reach, Near Special Qualities: Any action that specifically targets him cannot be a full success Instinct: To serve the Vengers
- Manic frenzy
- Sooth the emotions of others
- Never stops form its intended action