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Hound of Tindalos Horde, Organized, Planar, Terrifying Bite (b[2d8] damage) 3 HP 1 armor Close Special Qualities: Unreadable mind, Terrifying howl The hounds of Tindalos live outside the normal stream of time. And they're mostly happy about that. But occasionally, magicians, psychics and the like disturb their world by messing with time magic, planar transportation and the like. The poor sod who did this earns the undying emnety of those hounds that sensed him and they will stop at nothing to protect their territory by hunting down the poor SOB and tearing him apart. Instinct: To protect its territory
- Walk through angles
- Cast flare of annihilation
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Shining Child Horde, Magical, Intelligent, Terrifying, Amorphous Plasma Beam (d8 damage) 10 HP 5 armor Close, Ignores Armor, Far Special Qualities: Made of starstuff, Warped being Sometimes, stars give birth to living beings. Known as living stars and star mages, these empowered beings drift down to inhabited planets to explore it. Shining children are what happens when this process goes wrong. Deformed and demented, the shining child is a lunatic with the power of nuclear fusion in its hands. Instinct: To light up the universe
- Create Blinding Light
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Metal Maw Group, Large, Devious, Planar Metal chomp (d6+2 damage 3 piercing) 14 HP 3 armor Metal maws are elemental beings that survive by locating and devouring metal ore. Being nothing more than a giant round metal ball with a mouth, they hit like a wrecking ball, eager to slurp up delicious metal. Excess metal is used to discourage interference from organics. Instinct: To eat metal
- Spew molten metal
- Eats armour
- Can swim through earth
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Large Zombie Horde, Large, Construct, Terrifying Scratch and bite (d4+2 damage) 15 HP 1 armor Forceful Special Qualities: Undead, Smells of decay Zombie made from a large corpse. Other than that, not particularly special. The smell is worse though. Instinct: To serve creator
- Bash
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Stone Golem Solitary, Large, Construct Rock hard fist (d10+4 damage) 24 HP 2 armor Forceful Special Qualities: Ward 3 against non-earth magic, Construct A loyal servitor carved from solid stone. It mindlessly obey without any hesitation, wether required to carry bags, serve dinner or beat enemies into bloody pulps. Instinct: To serve creator
- Camouflage itself as statue
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Troll Impaler Group, Large, Intelligent Pneumatic stake launcher (b[2d8+2] damage 3 piercing) 14 HP 2 armor Near Troll violence falls into two categories. Brutal and gory, though ultimately harmless scuffles. And horrifying, no holds barred, unrelenting beatdowns. The latter is what happens when trolls aim to kill. Due to their regenerative powers, trolls soldiers have learned to either focus on deadly precision or extreme destruction, with the impalers using the former, attempting to launch sharpened metal stakes into the brains of their opponents. Instinct: To serve boss
- Regenerate
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Troll Group, Large, Intelligent Brutish strike (d8+2 damage 1 piercing) 14 HP 1 armor Forceful Trolls are powerful humanoids mostly known for their regenerative powers. All non-fatal injuries seem to fade in due time, with only fire and acid seemingly giving the troll trouble. And even then that rarely stops them. Furtheremore, trolls slowly adapt to their enviroment, changing to better be able to survive. As a result, few trolls fear anything and constantly act like they are starring in an episode of Jackass. Instinct: To indulge itself
- Regenerate
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Sloth-Cursed Lamia Fanatic Horde, Large, Divine, Intelligent, Hoarder Ritual weapon (d6+2 damage) 9 HP 1 armor Reach While a lot of lamias tend towards agnosticism or even antitheism, some throw themselves into religion with frightening gusto. Either they hope that the curse will be undone through faithful service or that if nothing else, their next life will suck less. Instinct: To undo curse through divine work
- Cast confusion magic
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Sloth-Cursed Lamia Horde, Large, Intelligent, Hoarder Machinegun (d6 damage 2 piercing) 7 HP 2 armor Near Descendants of a curse people, these lamias are cursed with gluttony. They a hungry almost all the time and if they actually do manage to eat enough to stop being hungry, they immediately go into a food coma. As a result, these half lion people are almost all perpetually grumpy. Instinct: To take revenge upon the gods
- Cast confusion spell
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SANT-A-BOMINATION Solitary, Large, Stealthy, Intelligent, Hoarder, Terrifying m+c vomit, smashing fists, ribbon webbing, beard of needles (b[2d10+4] damage) 24 HP 1 armor Forceful, Reach, Near Special Qualities: wears a suit of human flesh (red) and bones (white) Instinct: punish the naughty
- vomit acidic milk and cookies, wrap in web like ribbons
- use illusions to trick attackers