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Harpy Sharpclaw Horde, Intelligent, Cautious, Hoarder Dive Kick (b[2d6] damage 1 piercing) 3 HP 4 armor Close Special Qualities: Flight Harpy Sharpclaws study birds or prey to emulate their diving attacks. Eschewing modern weaponry, they rely upon their own body, especially their clawed feet, to see them through the day. Instinct: To serve nest
- Sing a captivating song
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Harpy Horde, Intelligent, Hoarder Hunting rifle (w[2d6] damage) 3 HP 1 armor Close, Far Special Qualities: Flight Harpies a humanoid birds, relatives of the sirens, well known for both they enthralling song and skill at hunting. The yare keen eyed and very manouvreble in the air. Most encountered harpies are female, not because they do not have males, but because males are a degree smaller and weaker than their female kin(Never growing much bigger than when they are children) and are such often relegated to duties back at the nests. Instinct: To serve nest
- Sing a captivating song
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Deathweb Group, Large, Stealthy, Devious, Construct Bite (d6 damage 2 piercing) 14 HP 1 armor Special Qualities: Undead A deathweb is the necromatically reanimated husk of a giant spider. Filled with numerous undead ordinary spiders which attack anyone that engage the husk in melee, capable of injecting their weakening venom and able to spin webs, the deathweb has a potent arsenal to use against its creator's enemies. Instinct: To serve creator
- Spin web
- Controls swarm of undead spiders
- Inject venom
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Wyvern Group, Large, Hoarder Rending claws (d8 damage 2 piercing) 10 HP 2 armor Unlike true dragons, wyverns do not have both front legs and wings. Instead, they are fused into one whole, much like a bat. They are vicious predators, though some have success training them. Their venom, which is injected through their scorpion-esque tail, causes the sick penalty. Instinct: To feed
- Use stinger tail
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Ettin Horde, Huge, Organized, Intelligent, Hoarder Shotgun (b[2d6+3] damage 1 piercing) 11 HP 3 armor Reach Special Qualities: Two heads Ettins are large, twin-headed humanoids known for their skill at cooperation. Being born having to coordinate their body, they grow up accostumed to learning to think like others and they are therefor also known as a very empathetic species. As both heads are individuals that have to share one body, ettin society have very unique views of concepts such as marriage, childrearing and crime. Instinct: To serve clan
- Keep guard
- Expert cooperation
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Taiga Giant Horde, Huge, Organized, Intelligent, Hoarder Oversized rifle (d6+5 damage 3 piercing) 11 HP 2 armor Reach, Forceful, Far Taiga giants do not bond with elemental spirits like so many others, but instead bond with the spirits of their own ancestors. Called upon from the great beyond to aid their descendants, these spirits are a source of both power and wisdom. Instinct: To serve clan
- Call upon ancestral spirits
- Roar for help
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Stone Giant Grenadier Horde, Large, Devious, Intelligent, Hoarder Avalanche Blaster (b[2d4+2] damage 2 piercing) 10 HP 2 armor Reach, Forceful, Far Stone Giants Grenadiers wield so-called avalanche blaster, the unholy bastard child of a grenade launcher and an artillery canon. Effective against both singular powerful targets and large groups of smaller targets, the avalanche blaster is the heavy weapon of choice for ranged combat. Instinct: To Serve tribe
- Scout target
- Launch a shrapnel grenade
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Red Dragon Solitary, Huge, Magical, Organized, Intelligent, Hoarder (b[2d12+7] damage 2 piercing) 24 HP 4 armor Reach, Forceful, Near Special Qualities: Flight Red Dragons usually live in the more dangerous areas of the world. Tough, immune to fire and magical, they are usually peak predators, mostly only challenged by their own kind. Their wasteland upbringing makes them less social than other types, often only seeing other non-dragons as either prey or predators. Instinct: Acquire treasure and food
- Breathe Fire
- Control Flames
- Command Underlings
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Death Artist Bowmen Horde, Terrifying Bow and Quiver (Artist Symbol) (b[2d6] damage 1 piercing) 7 HP 1 armor Close, Near, Far Special Qualities: Rotting face and body easily startles the faint heart. A decently dressed undead zombie, who carries his bow,quiver, a blank book, and some colored Inks around, as it shambles about looking for things to kill then draw. Instinct: To remove the living and create Art.
- An artist who lays waste to anything its master see's as an enemy; using arrows, then he draws pictures (scribbles) of its victims, once the battle is over.