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  • Forest Watcher (cat form) Group, Small, Stealthy, Magical, Intelligent
    Special Qualities: Pacifist

    Many tell tales of mysterious cat-like creatures of the forest that have the antlers of deer and live in the trees. They are vicious monsters that call forth wild and enraged beasts from the wild to kill unsuspecting travellers after getting them lost in the forest's mists, but these are merely tales. The Forest Watchers are shapeshifters and mainly take this guise to create rumors and fear so that none may find their sacred grove. They will never kill, nor harm another creature but gladly revel in trickery to ward away inquisitive adventurers. Instinct: To guard sacred groves from intruders

    • Teleport from tree to tree
    • Create the illusion of savage wildlife
    • Disorientate with mists and illusions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hydralisk Solitary
    Poisen spit (b[2d10] damage 2 piercing) 12 HP 2 armor
    Close

    Instinct: flesh

    • poisen
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  • Zerg Group, Small
    claws (d8 damage) 6 HP 1 armor
    Close, Far

    Instinct: call fo others

    • pirce
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  • Khul Horde, Hoarder, Construct , Terrifying
    claws, teeth (1d4+2) 3 HP 0 armor
    Close, Near
    Special Qualities: Supported by mechanical components, kept alive by dark magic, Rotting

    A form of undead that has been tinkered with by both dark magic and advanced engineering. Collects metal, precious ores and bodies for its master. Instinct: to hunt, destroy, corrupt

    • Bite of corruption: The Khul takes a bite of its opponent, seeking to corrupt the targets flesh and poison it.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Roc-Bison Solitary, Large, Intelligent
    Gore (d10+4 damage) 20 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: Winged, Great Endurance

    Imagine getting hit by a small bus or a large truck, with no thought of breaks. Now imagine the truck had heavy, curved horns poking from its thick black mane, behind a feathered face, angry red aquiline eyes, tapering into a wicked, ripping raptor beak. The roc-bison flies on powerful, sky-raking wings and gallops on four burly, earth-rending legs, each ending with sharp grasping talons. The roc-bison saw you some time ago, and it has been circling you at a couple kilometers up, while debating how hungry it is. In the few seconds since “meh.. i can eat,” it dropped from the sky, leading with its lowered horns and broad, thick skull. Instinct: Protect its territory

    • Spot Prey from Above and Circle
    • Diving Charge
    • Rutting Around
    • Carry Dinner Away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blood dogs commander Solitary, Devious, Intelligent, Cautious
    Enchanted longsword, Enchanted shortsword (b[2d8+4] damage 2 piercing) 20 HP 5 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Immune to fear

    The commander of the "Blood dogs" battalion is a fierce and unrelenting warrior, be warned. Instinct: to serve the king, command, hunt down enemies

    • Commanding
    • Inflicts terror and despair
    • Inspiring
    • Ruthless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elite blood soldier Group, Organized, Intelligent, Cautious
    Longsword, Shortsword, Knife, Spear (b[2d8+4] damage 2 piercing) 15 HP 4 armor
    Close, Forceful, Near
    Special Qualities: Tactical superiority

    The most elite soldiers in the Legion gets initiated into the "Blood dogs" brigade, that is known for their fierceness and loyalty to their Commander. Instinct: To serve, hunt down enemies,

    • Offensive operations
    • Signal horn: Calls for nearby soldiers to regroup on the Elites position
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leoned Solitary, Organized, Intelligent, Terrifying
    Magma thrower, serrated chains (b[2d10+2] damage 3 piercing) 25 HP 1 armor
    Close, reach,
    Special Qualities: Scarred and burnt flesh, spikes protruding from the flesh

    Instinct: To reanimate through mechanical means, build and create inventions

    • Reanimate the dead through mechanical means
    • Activate undead warriors
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Greenskin Army Horde, Huge, Organized, Terrifying
    Claws and teeth (b[2d6+7] damage) 11 HP 1 armor
    Reach, Forceful
    Special Qualities: Overwhelming numbers

    Instinct: Find a place to consume

    • Eat its enemies
    • Send more goblins!
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  • Legendary Deathclaw Solitary, Huge, Hoarder, Terrifying
    Massive Claws (b[2d10+7] damage 1 piercing) 24 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Massive Horns and Fangs, Massive Monstrosity

    the biggest and most lethal deathclaw. Larger than normal deathclaws, and also has grayer skin, expanded horns, and fangs. This insanely powerful creature is a force to be reckoned with and is by far the most powerful creature to stalk the blasted wastes. Instinct: to be left alone

    • Unstoppable Assult
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