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  • Spectre Solitary, Intelligent
    Spectral weapon (d10 damage) 16 HP 4 armor
    Close, Ignores Armor

    A spectre is, much like a ghost, the soul of a being that has remained behind for some purpose. Unlike ghosts, the spectre has been so warped by their purpose that they have developed a monomaniacal focus to seeing it come to fruitition no matter what it takes. Even the most harmless of desires can become dangerous once a spectre is on the case. Instinct: To fulfill its purpose no matter the cost

    • Become invisible
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  • Shocker Lizard Horde, Tiny, Devious
    Shocking bite (d4-2 damage) 3 HP 1 armor
    Hand

    The shocker lizard is a curious species of reptile. Each lizard can generate a painful shock, which increases exponentially when more of them join together. And they live in large colonies for mutual defense. While not aggressive, they are easily spooked. Instinct: To defend colony

    • Generate electroshock
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Commander Group, Large, Organized, Intelligent, Hoarder
    Rifle (d8+2 damage 2 piercing) 14 HP 2 armor
    Forceful, Far

    Any ogre force needs its commanders, and only the most deranged of tribes would choose someone violently unstable for the job. Most ogre tribes with an ounce of common sense choose to promote sane individuals to commanders. Instinct: To serve tribe

    • Give orders
    • Call for aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Crusher Horde, Large, Intelligent, Hoarder
    Shotgun (b[2d6+2] damage) 11 HP 1 armor
    Forceful, Reach

    One of the most common mental derangements ogres can suffer from is infamously short temper combined with habitual sadism and lack of empathy. In more civilized tribes, these born bullies are placed where they can do the least harm. More unscrupoulus tribes place them where they can do the most. Instinct: To serve clan

    • Smash stuff
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Horde, Large, Intelligent
    Shotgun (d6+2 damage) 11 HP 1 armor
    Forceful, Reach

    Ogres are large, hulking humanoid of prodigous strength. However, they also have a reputation for savagery and violence, which is not entirely unjustified. In the ancient past, a great disaster brought the ogres to the brink of extinction. They survived, but paid a heavy price. The ogre gene pool is increadibly shallow and damage from inbreeding can easily occur even between individuals who are not even closely related. As a result, ogres have a way above average rate of mentally unstable and physically unhealthy individuals compared to other sapient species. Instinct: To serve clan

    • Smash through stuff
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Black Widow Group, Large, Devious
    Bite (d6 damage 1 piercing) 10 HP 3 armor

    A spider of great size, the giant black widow makes it home in a complex trap of sticky webbing, attacking anything that disturbs the fine network of threads outside its home. Instinct: To eat

    • Make webs
    • Poisonous
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tendriculous Group, Large, Devious, Construct
    Thorny vine (d6 damage 1 piercing) 14 HP 1 armor
    Reach

    The tendriculous is a plant chimera, created by magicians to serve their every whim. Instinct: To serve creator

    • Hide among plants
    • Paralytic poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire rat Horde, Small
    Bite (d6 damage 1 piercing) 3 HP 0 armor
    Close

    A larger, stronger and much more cunning rat. Instinct: To eat

    • Lurk
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogrekin Savant Group, Large, Stealthy, Devious, Intelligent, Hoarder, Terrifying
    Modified Varmint Rifle (b[3w[3d6+2] damage) 10 HP 3 armor
    Forceful, Far
    Special Qualities: Severe mutation, Deformed

    The nature of ogrekin means that sometimes, the random dice rolls of their genes leads them to be very gifted. They are still saddled with various deformities and mental shortcomings, but in some areas they excel beyond all expectations. Instinct: To serve family

    • Set traps
    • Scout
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogrekin Magus Solitary, Large, Magical, Intelligent, Terrifying
    Magic blast (d8+2 damage) 16 HP 0 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Severe Mutation, Deformed

    Ogrekin are just as capable of becoming mages as ogres. But putting so much power in the hands of someone so prone to severe mental detoriations is asking for disaster. With their magical prowess, they often lead others, either with brute magical force or actual guile. Instinct: To lead family

    • Cast Necromancy
    • Cast Teleportation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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