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  • Formian Skitterer Horde, Tiny, Organized
    Tiny pincers (d6-2 damage) 3 HP 0 armor
    Hand

    Thousands of tiny legs. Thousands. All over, everywhere, descending from the webs of their Behemoth mothers. When left alone, these tiny spider-like Formian beasts will usually kill almost all of their brood in squabbles over food - only the strongest survive to grow into the hulking Behemoths. That said, it is almost as dangerous to encounter a nest of these as their mother. Instinct: To swarm

    • Overwhelm with numbers
    • Summon more skitterers!
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  • Formian Hive-Priest Solitary, Divine, Organized, Intelligent
    Ceremonial Mace (d8+2 damage) 12 HP 1 armor
    Close

    What could be worse than a horde of Formian centurion swarming down on you? When you can't tell how many of them are real. The Hive-priests of the Swarm are rarely seen outside of the hives of the formians, but woe unto them that do encounter one. There's nothing particularly imposing about how they look, as long as you don't find regular Formians imposing. The main feature distinguishing them from the Centurions or workers of the Swarm is their underdeveloped wings, and the fact that they will tear into one's mind, creating hallucinations and pain. Instinct: To control

    • Invade the mind of a victim
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  • Isennas Solitary, Divine, Devious, Organized
    Staff, Vilshiard's wrath (d6+2 damage) 14 HP 0 armor
    Close, Near

    Instinct: To preach

    • Public speeches
    • Rally the faithfull
    • For the faith!
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  • Clataard Solitary, Magical, Stealthy, Intelligent
    Lightning, infected ferrets (d10 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Instinct: To experiment

    • Summon the Plague
    • False promises
    • Wither
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  • kisccvb Horde, Huge, Stealthy, Divine, Magical, Intelligent, Cautious, Hoarder
    Gun (b[3w[3d4+9] damage 4 piercing) 15 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far

    Dealy Instinct: Kills And Teloports

    • deadly
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  • Un Known Horde, Huge, Magical, Stealthy, Divine, Construct
    (d4+9 damage 4 piercing) 155 HP 20 armor
    Reach, Forceful, Ignores Armor, Near, Far

    Deadly Instinct: Every Thing

    • Killing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Adventers Solitary, Huge, Divine
    Barrole Roll (d10+5 damage 1 piercing) 20 HP 3 armor
    Reach

    Kind Instinct: Destroy Village

    • Eye Laser
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Adventers Withen the World Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Dammath Solitary, Large, Devious, Intelligent, Terrifying
    Bite & Claws (d10+4 damage 2 piercing) 20 HP 1 armor
    Forceful, Reach
    Special Qualities: Recovers health while in the sun; Mental communication with Ralphidian, Piercing yellow eyes

    Ralphidian's loyal steed, this creature is from a race of lizard-beasts long since lost to history. Though it cannot speak, it seems intelligent enough to know Ralphidian's desires even without a verbal command. Instinct: to serve its master

    • Move with surprising speed
    • Spit acidic saliva
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  • Ralphidian the Jackal Solitary, Stealthy, Divine, Magical, Devious, Organized, Intelligent, Cautious, Hoarder
    Curse-Touched Khopesh (b[2d8+4] damage 2 piercing) 14 HP 3 armor
    Close
    Special Qualities: Immune to extreme weather

    Ralphidian the Jackal is one of many bandit warlords residing in The Scar, having earned himself a large following after his ruthless campaign of "ethnic cleansing" in Bruhmeen. While his exact location has been a mystery for some time, there are rumors among those in the know that Ralphidian has recently founded a new religion and appointed himself as a "high-priest." He claims that he now fears no man, beast or god, and welcomes challenges from anyone who doubts his newfound power. The result has been a trail of mangled corpses, with Ralphidian standing triumphant. Instinct: to take as much as he can for himself

    • Attack the unwary
    • Throw sand in an enemy's eyes
    • Unleash his God's Wrath
    • Unleash the danger of an agonizing, rotting, suffocating or withering attack
    • Call upon the magical beasts of his God
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