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Temple Golem Solitary, Huge, Magical, Divine, Cautious, Armored, Construct, Huge Ax Sword strike. Able to cut of the head of a horse with one swipe. (d10+7 damage 3 piercing) 30 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: This golem is a melding of the blood of sacrificed volunteer with stones from temples that contain precious stones and metals. They are made to be 8 feet tall, and with tremendous strength in order to deal with trespassers of any size. It may resemble the deity of the worshiping temple. Temple Golems are the result of a volunteer Believer who sacrifices himself to guard the temple from tomb robbers and anyone that comes to desecrate the temple. Many times the Golem will be made with stones from the temple which may include precious stones and metals. They will look and resemble a deity or deities worshiped there. They are the image embodiment of the deity. any times they will hold a weapon or artifact associated with the worship. Many thieves will run at first sight of them because of the close resemblance to the deity, they will think its the deity and will run in fear of its wrath. Some temples long abandoned will have these guardians awaken by tomb raiders and thieves. The golems are relentless and will not return to their place until the artifact is return to its place of worship. Some people have seen Golems wonder around looking for the trespasser and will kill anyone with the artifact in their possession. Instinct: It guards temples from trespassers or tomb thieves from taking relics or worship items.
- Ax sword swipe.
- Stomp to knock people of their feet.
- Shield push on walls.
- Smash with hands.
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Air Elemental Group, Magical, Stealthy, Organized, Planar, Amorphous Gale (d6 damage) 10 HP 1 armor Close, Near Special Qualities: Fly This elemental forms a whirlwind that tears and throws objects everywhere storming around in destructive anger. Instinct: to destroy
- Creates whirlwinds
- Fly from place to place
- Call elemental
- Use your stuff against you
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Blind Cave Snake Group, Devious Bite (d6 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Sense Vibrations A large, blind, albino snake that lives in caves. It can sense the vibrations caused by movement and usually lies in wait for prey to move by. Then it strikes faster than the eye can see and coils around its prey, crushing it to death before swallowing it whole. Instinct: to hunt
- Quick Strike
- Constrict prey it's bitten
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General Falcone Solitary, Magical, Organized, Intelligent Magitech Greatsword (b[2d10+4] damage) 16 HP 6 armor Close, Forceful, Reach, Ignores Armor, Near Instinct: to break the enemy
- Crush foes with might and magic
- cast dangerous spells
- call reinforcements
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Magitech Droid Group, Small, Organized, Construct Magitech Laser (d6 damage) 10 HP 2 armor Close, Ignores Armor, Near Special Qualities: weak to electricity and water, hovers Instinct: to protect the facility
- Produce a useful tool
- sound the alarm