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Lieutenant Vitus Bering Solitary, Intelligent Warhammer (b[2d8+2] damage) 16 HP 3 armor Close, Forceful, Reach Vitus is and extremely strong specimen. He is an imposing physical presence. He is fair skinned and hairy chested. He has long black haired tied into a short black ponytail. He has thick black eyebrows and piercing blue eyes. Vitus is an arrogant, egotistical, boorish brute of a man. He’s a simple-thinking chauvinistic pig. He is prone to pettiness to the point of murder. He frequently loses his temper and when he does he’s not loud he is disconcertingly quiet and brutal. Instinct: to take what he wants when he wants.
- Beat someone to a pulp in a rage.
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Captain-Senator Chadwick Balbus Solitary, Organized, Intelligent Ancient Greatsword (b[2d8+3] damage 4 piercing) 12 HP 2 armor Close, Forceful, Reach Chadwick is moderate and stature and he’s generally very good looking. Chadwick has fair skin with a light dusting of freckles across his nose, he as blonde hair with sideburns and striking green eyes. Chadwick wears an outfit consisting of navy blue trousers with shined black boots and a dull gray cloak with wavy patterns and a black interior. Chadwick is a very manipulative and scheming man. He is filled with ambition and that makes him power-hungry, calculating, ruthless, and cold hearted. He is pragmatic yes, but with that comes an oft unseen vein of abusive wickedness. He is cruel, sadistic and malicious, yet he is overly charismatic. He is a master at hiding his true intentions and coming off as a chivalrous gentleman and not the sociopathic megalomaniac that he is. Instinct: To serve Her Majesty.
- Punish an innocent.
- Call his Leiutenants to armes
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Pet of Bahb Solitary, Large, Divine, Organized, Planar, Terrifying, Amorphous Trample (d10+6 damage) 25 HP 2 armor Forceful, Ignores Armor Special Qualities: Tentacles sprout from the dark creature that can reach Created in the image of the Death God's pet (hippo with tentacles), this creature serves Bahb by roving around and distributing his dark magic. Instinct: To act out its master's desires
- Reaches out and grabs opponents
- Reanimates fallen creatures as allies
- Spreads unholy corruption
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Smoke Mephit Group, Large, Magical, Hoarder, Planar Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: immune to poison and fire, doesn't need food, drink, or sleep This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. Instinct: to lie, mock, and mislead
- billows smoke constantly
- exhale a blinding breath of smoldering ash
- explodes in blinding cloud of smoke
- create dancing lights
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Dust Mephit Group, Large, Magical, Hoarder, Planar Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: immune to poison, vulnerable to fire, doesn't need food, drink, or sleep This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. Instinct: to play dirty tricks
- exhale blinding breath of dust
- cause sleep
- explodes in a burst of blinding dust
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Library Golem Group(2), Large, Construct Steam Fist!!! (d10+2 damage 2 piercing) 14 HP 3 armor Forceful, Far Special Qualities: Bronze body, Clanking cogs Larger cousins to the Library automatons, these are the true defenders of the Library. When called upon to defend the site by their cousins they attack unrelentingly with their rocket fists and ability to vent scalding steam from their bodies. At the end all that is left of the threat is a stain on the ground and a new appreciation for biology. Instinct: Protect the Library
- Smash
- Rocket Fist
- Scald shot
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Library automaton Group, Intelligent, Hoarder, Construct Servo powered limbs (w[2d6] damage) 6 HP 1 armor Close, Reach Special Qualities: extendo limbs, Steam Powered, Steam Screen A steam powered guardian built to maintain and catalogue an ancient repository of knowledge. Physically weak and unassuming they rely upon their larger cousins to protect them if something goes wrong. Instinct: Protect the Library
- Catalog
- Find something useful
- Summon Golem
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Imperial Guard Group, Intelligent Musket (b[2d8+2] damage 1 piercing) 8 HP 2 armor Close, Far 'Tromp-Tromp-Tromp' - the Guard have arrived! Admire their disciplined musket volleys, and real in the face of their devastating bayonet-drill. Just don't get in their way! Instinct: to loyally defend the Empire
- Disciplined musket-fire
- Masterful bayonet-charge
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Imperial Levy Group, Organized, Intelligent Musket (d8+2 damage) 6 HP 1 armor Close, Near Look at this poor, awkward bastard, dressed in the livery of the Empire. Chances are, he's barely been trained to use that brand-new musket he's got. Standard Imperial tactics involve firing a shot, and then scuttling-in to have a go at you with his bayonet. Poor bugger. Instinct: To (reluctantly) serve the Empire
- Shaky musket-fire
- Blow emergency whistle
- Bayonet-charge