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Formian Taskmaster Solitary, Devious, Organized, Intelligent Stinging tail (d6 damage 2 piercing) 12 HP 1 armor Close The Formian Taskmaster is the size of a Soldier, but its purpose isn’t combat. The Taskmaster exists to organize and telepathically command the Formian Soldiers and Drones around it. Additionally, a Formian Taskmaster is never without a Dominated creature that it can send into battle to protect it. If an enemy ever did reach the Taskmaster though, it would be wise to avoid the creature’s venemous sting, which rapidly saps the victim’s strength, rendering the Formian’s opponent vulnerable and compliant. Instinct: Enact the Queen’s will
- Mentally dominate a creature using psychic power
- Sting with a strength-sapping poison
- Telepathically call other Formians to its aid
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Formian Soldier Group, Organized, Intelligent, Cautious Chitin Spear (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach The Formian Soldier is significantly more dangerous than a Drone. Formians born into the Soldier caste do no manual labor, for they are bred for battle. Though they always work as a unit, a singularly effective Soldier may be afforded the highest of honors, to breed with the Queen in order to propagate their superior genetics into the next generation of the Hive. As all Formians, a Formian Soldier is in constant telepathic communication with all other Formians within 1 mile. Instinct: DEFEND THE HIVE. OBEY THE QUEEN.
- Attack in formation
- Telepathically call other Formians
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The Gydra Solitary, Huge, Terrifying Bite (d10+3 damage 1 piercing) 20 HP 1 armor Reach, Ignores Armor Special Qualities: Refractive feathers, 23 goose heads A creature thought only to exist in legend, the Gydra is a dragon-sized goose with twenty-three heads, each head being that of a different species of goose. Its feathers are brilliantly refractive, so much so that it has been said it can blind those who gaze upon it, and it is unusually quick considering its size. In the stories from which it hails it is said the Gydra seeks the pure of heart, and that once it finds someone it deems worthy it will bestow upon them a great boon. Instinct: to serve the pure of heart
- Blind them with brilliant lights
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Rothorn Group, Small, Devious, Terrifying, Amorphous Grab (d4 damage) 9 HP 1 armor Close Special Qualities: Rot Grub Symbiosis, Smells and looks like rotting flesh Have you ever seen a mushroom that walked on two feet and had a grotesque head of splitting fungi that both looked and smelled like a rotten and exploded head? No? Then count yourself lucky. Rothorns are some of the vilest plant-like critters I've ever had the displeasure of cataloging. They shamble around in groups of three or four, lunging out at anything that moves near them. If it manages to get a hold of something, it starts undulating in a horrendous manner, letting out some sort of scream that sounds like something being boiled alive, and then it explodes. Not only that, but each Rothorn seems to be a walking colony of Rot Grubs, those disgusting little buggers that burrow into their food and hosts only to burst out later after laying their eggs in it. If it manages to kill something, the spores it releases end up converting the corpse into another Rothorn. Instinct: to spread
- Latch onto them
- Violently explode into spores and grubs
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Formian Drone Horde, Small, Organized, Intelligent Insectoid Mandibles (d4 damage 2 piercing) 3 HP 0 armor Close The lowest rung of a Formian Hive, Drones represent about 75% of a hive’s population. Far from mindless, they are unquestioningly obedient to all Formians of higher status than them. Drones are born with neither the instinct nor the organs with which to reproduce, living only to carry out the purpose for which they were bred. As all Formians, Drones are in constant telepathic communication with all other Formians within one mile, allowing a Swarm of Drones to seemingly effortlessly move over and around one another without ever getting on one another’s way, carrying out attacks with deadly precision. Instinct: OBEY THE QUEEN. DEFEND THE HIVE.
- Move in perfect synchronicity with other Formians
- Telepathically summon Formians to its aid
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Medusa Solitary, Stealthy, Devious, Terrifying Asps, d3 damage & poison with bite 12 HP 0 armor Close, Near Special Qualities: Gaze petrifies humans, Face is a horrid visage Medusae are hateful humanoid creatures which dwell in dark caves or caverns, venturing forth on occasion to seek prey. They try to beguile humans to look into their eyes. The gaze of a medusa's eyes will turn creatures to stone. If an opponent averts her/his eyes, the medusa rushes up so that its asp-like head growth can bite at the victim. The asps attack at close range. If the medusa's gaze is reflected back, the creature will turn itself to stone! Medusae speak both their tongue and the common one. Medusae are able to see astral and ethereal creatures, and their petrifying gaze is as effective an those planes as it is on the material. Instinct: To beguile humans
- Petrifying gaze turns humans to stone
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Malvenu, Agent of Skanz Solitary, Divine, Intelligent, Cautious Mind Break (d10+2 damage) 16 HP 1 armor Close, Far Special Qualities: Water Breathing, Chitinous Shell, Doesn't Feel Pain Malvenu was once a simple scientist, working tirelessly on efforts to cure his son Berethet of an unknown illness. When Berethet passed away, Malvenu sank deep into his studies, to the point of obsession. He eventually found logbooks of a man who claimed to speak with a deity from beyond the known world that could heal any disease, cure any wound, and even command the dead to "draw breath once more". "Skanz". The name stuck in his mind as he pored over countless source books and logs all in search of Skanz and any morsel he could find of this entity. After much searching, he finally gave up in a desperate moment, attempted to end his own life by walking into the ocean. As he sank, a voice called out to him "Do my bidding, and I will return Berethet to you whole. Be my agent, and spread my word, and I will grant you the power you seek." Over many years, and three times as many experiments, his lower half has become merged with the sea with a large crustacean body, complete with crab-like appendages and hard shell, and several legs carry his now malnourished and misshapen upper half around as he completes experiments on his many hapless victims, using what remains of his mental fortitude and the dark blessings of the deity known as Skanz. Instinct: To enslave and perform operations on innocents in the name of Skanz
- Break Spirit
- Scuttle
- Pincer Grab
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Giant Swamp Heron Group, Large Razorbeak (d8 damage 1 piercing) 10 HP 0 armor Special Qualities: Feathers that blend with its surroundings, an aura draining magic energy Giant Herons that grow to be three to four meters tall, covered in feathers capable of changing with it's living conditions. Their plumage makes them incredible hard to see as they stand motionless, blending in with their surroundings, waiting for prey to wander in front of their razor sharp beaks. In the swamps they inhabit, small fish gather a mineral, that absorbs magical energy, as they feed on them, they enrich this material within their bodies, leading to them to emanate an aura of antimagic. Instinct: to feed on unsuspecting prey
- Wait for prey, motionless, unseen
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June, Manticore Keeper Solitary, Cautious Weapon (d10 damage) 12 HP 3 armor Close June's lot in life is simple. But only as long as the Manticore obeys. So far, Redmane has. Instinct: To serve Lord Scar
- Control the Manticore (as best as possible)
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Annat, The Wereboar Solitary, Stealthy, Intelligent, Hoarder Weapon, or Charge/Gore (b[2d10] damage) 12 HP 1 armor Close, Near Annat will accomplish the mission. You can bet on that. His kind are superior. Not dogs. Rats. Nothing like that. He is special. You are offal. Instinct: To protect the master's interests at all costs
- Serve the master, with extreme cruelty
- Shapeshift into human or Great Boar