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  • Test Boss Solitary, Large
    (b[2d10] damage) 16 HP 0 armor

    Instinct: Checking

    • Be a test
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  • Bone Breaker Group, Large, Divine, Intelligent
    Mace (d8+4 damage) 16 HP 1 armor
    Forceful, Near

    Instinct: To crush

    • Break bones
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  • Bæst Group, Large, Divine, Intelligent
    Tusks and fists (d8+2 damage) 16 HP 1 armor

    Instinct: To bring chaos

    • Trample it's foes
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  • Vildskab Group, Intelligent
    Sword (b[2d8+2] damage 1 piercing) 10 HP 0 armor
    Close
    Special Qualities: Regeneration

    Instinct: To find glory in battle

    • Attack with frenzy
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  • Mortisimon Solitary, Divine, Organized, Intelligent, Hoarder, Terrifying
    Claws or bite (b[2d10+4] damage 2 piercing) 14 HP 3 armor
    Close, Forceful
    Special Qualities: Wings, Bat mutation

    Later Instinct: Feed on humanoids

    • Read thoughts
    • Scream for dreadwings
    • Offer a terrible bargain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dreadwings Group, Organized, Intelligent, Hoarder, Terrifying
    Throwing daggers (d8 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Far
    Special Qualities: Bat like features, Bat mutations

    Later Instinct: To murder

    • Move unseen in tree tops
    • Scream for help
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  • Bo Goblin Group, Stealthy, Organized, Intelligent
    Shoddy Club (d8+2 damage) 6 HP 1 armor
    Close

    4-5ft tall, hunched, with spindly limbs, and pointed ears protruding from its large head. These nuisance monsters are the bane of many beginner adventurers. Not to be underestimated however, they are viscous and dangerous in large numbers Instinct: to pester

    • Encircle the foe
    • Call reinforcements
    • Sacrifice itself for the group
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rex the Rat King Solitary, Magical, Stealthy, Intelligent, Terrifying
    Claws (d10+2 damage) 12 HP 6 armor
    Close, Reach
    Special Qualities: Gnarled teeth and a scarred face

    Rex is a malformed large were-rat. He has the body of a large human with head and face of a rat. His skin is stretched over his rat like face, causing scars and tearing. His teeth are too big for his head and stick out wildly. His fingers have shrunk to stubs but his nails have become long claws that he uses to slice and dice any approaching enemies. He wears a crudely constructed crown of metal wire. Instinct: To rid the world of humans

    • Bite
    • Distract with summoned rat horde
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  • The Mahina Group, Magical, Organized, Intelligent, Amorphous
    (d10 damage) 9 HP 5 armor
    Close

    The Children of the Moon Instinct: Treat everyone the same

    • To observe the universe
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  • Rella Mozza Solitario (preferisce scopa)
    2d4+3 danni perforanti 10 HP 3 armatura
    vicino, intelligente

    La figlia adottiva del Capitan Barbagialla, combatte con agilità e trucchi subdoli. Inoltre, è anche una bravissima cameriera. Instinct:

    • Coltello da Pizza
    • Forchetta
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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