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Rotten Avian Group, Large, Construct, Amorphous Claws (d8+2 damage 2 piercing) 21 HP 2 armor Special Qualities: Flying, Made to fight Golems The necromancers in the Blighted Lands who created the Rotting Avians to combat the golems from the country of Arcane Earth. However the insatiable hunger that dominates the rotting avians comes from all the carrion birds fused together by necromancy to create these monstrosities. Instinct: To Feast
- Mass frenzy
- Fly-by attacks
- Pluck & drop
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Mockery Monarch Solitary, Large, Intelligent, Hoarder Bite (b[1d12+2] damage) 16 HP 3 armor close, reach Special Qualities: Understands languages Clever insectile creatures descended from ankhegs. Monarchs desire little more than to create as many mockery drones as they can. They lack the ability to speak, but they are curious about sentient humanoids, consuming them and creating progeny that appear intelligent but whcih are not much smarter than animals. Instinct: to create mockery drones
- burrow underground in secret
- spawn mockery drones
- devour men whole
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Mockery Drone Group, Small, Stealthy, Organized, Construct, Terrifying Claws (b[1d6] damage) 8 HP 2 armor Close, Reach, Near The Mockery Drone is the spawn of the Mockery Monarch, a queen-like creature descended from ankhegs. The Monarch swallows humanoids whole, then they are digested through it's abdomen and expelled still in their humanoid form but with a mockery bug replacing their spine and brain. These Mockery drones tend to go about the daily lives of the humanoid but with disgruntled intelligence, repeating phrases non-stop and using them out of place. For example, a Mockery drone that becomes the Town crier and shouts “Midnight and alls well!” during the middle of the day, or villagers who are carrying empty pails from the town well. Mockery Drones are always in atleast a pair or small group and will detach themselves from their humanoid form if threatened, the Monarch could have moved. Monarchs can go for a long time without food and when burrowing under a town or city they leave no tunnels unless they choose to, because of this Monarchs can tunnel into the cellars of inns or castles and begin assimilating people slowly into mockery drones. Instinct: To protect and serve the Mockery Monarch
- Spit Acid
- appear human
- strike without warning
- doesn't really understand what it means to act human
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Sea Serpent Solitary, Huge, Intelligent Bite (d10+5 damage 2 piercing) 20 HP 2 armor Reach, Forceful Instinct: Sink ships
- Constrict ships
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Saint Maria Solitary, Divine, Magical, Devious, Intelligent Undead Touch; Unholy Flame (d8+2 damage) 16 HP 0 armor Close, Ignores Armor, Far Maria was born with a shriveled black arm and no nose. As a child she was tormented by the other children for her deformities until she discovered her latent magic powers and defended herself. She was then declared a witch and run out of town on threat of burning at the stake. Living alone in the Killing Savannah, she was discovered by the Count who offered to make her into a Hollow in exchange for spreading undeath across the world. She accepted and returned to Silent Dune where she began draining the souls of her former tormenters to create loyal Hollows. Once her followers were numerous, she established her own cult, demanding the citizens beg her forgiveness and submit to hollowing or else be crafted into deformed abominations. The souls of her followers have made her extremely powerful and she now reigns supreme over the nightmarish hell that her town has become. Instinct: To spread her religion across the world
- Protected by devoted followers
- Chants a haunting hymn which invigorates her abominations and stuns her foes
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Cosumarian Barbarian Horde, Intelligent, Hoarder Axe (b[2d6+4] damage 3 piercing) 3 HP 1 armor Close, Forceful Instinct:
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Archdemon Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Terrifying Death Ray (Spell) (b[2d10] damage 2 piercing) 50 HP 3 armor Hand, Reach, Ignores Armor, Far Special Qualities: Winged, Scary! (looks terrifying) Archdemons are wicked mages that are forever evil. Normally, an average demonic mage (or evil wizard) is polymorphed into a horrible being by evil gods. They are few, and many even say that they are demigods. Don't mess, you won't die. Fight him, and you're taking your last breath while looking. Instinct: To destroy
- Trap them in the Dark Plane
- Lie
- Cast any PC spell, or make up a spell!
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Archdemon Solitary, Tiny, Magical, Stealthy, Divine, Intelligent, Hoarder, Terrifying Death Ray (Spell) (b[2d10] damage 2 piercing) 14 HP 4 armor Hand, Reach, Ignores Armor, Far Special Qualities: Winged, Scary! (looks terrifying) Archdemons are wicked mages that are forever evil. Normally, an average demonic mage (or evil wizard) is polymorphed into a horrible being by evil gods. They are few, and many even say that they are demigods. Don't mess, you won't die. Fight him, and you're taking your last breath while looking. Instinct: To destroy
- Trap them in the Dark Plane
- Lie
- Cast any PC spell, or make up a spell!
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Commoner Group, Pursuing, Intelligent, Hoarder Pocket Knife (d4 damage) 6 HP 0 armor Close Ah, the common folk. They always pursue some Goal and will do anything for it. (This is only for the people who go out of their way to make someone else mad.) Instinct: To follow its Goal
- Choose 1: pray to a god, become rich, fight for their country, steal something, shame an enemy. (This is a Goal. They will pursue the Goal until they get it.)
- Do one in pursuit of a Goal: Lie, cheat, spread a nasty rumor, fight.