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  • Capital Soldier 2 Group, Intelligent
    Adamantine Gun (d8 damage 3 Piercing) 8 HP 2 armor
    Range

    Soldiers trained to shoot and kill all opponents who are enemies of the state, the have tremendously good accuracy and they with their shields they can protect themselves against any projectiles that dangerous to them making them durable and deathly Instinct: To eliminates enemies of the Capital

    • Shoots Form its Gun Adamentine Bullets
    • Plasma Shield protects increases armor by 2 but cannot attack as long as its on
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Capital Soldier 1 Group, Devious, Organized, Intelligent
    Sword Slash (b[2d4] damage 3 piercing) 6 HP 2 armor
    Close

    If you thought guards were troublesome, get a load of these guys, strong, dedicated, willing. These men have been brainwashed to only do the capitals bidding, with little empathy and skill these soldiers will always fight for the good of the capital. Instinct: To eliminate all threats to the capital

    • It fight enemies with his sword
    • It melts armor (-1 to armor after every attack)
    • Radio Call
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fleas Horde, Tiny
    *** *** ***
    Hand, Ignores Armor

    When you're exposed to the fleas from a dead Cave Rat, roll +CON. On a 10+, you're fine. Disgusting things. On a 7 to 9, you're bitten and infested. -1 CHA ongoing to anyone who knows you've got bugs. There are baths in your future! On a 6-, you're bitten, infested... and infected. Plague is only one of the possibilities. Instinct: To bite.

    • Infect with plague... or worse.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Soul Reaper Solitary, Large, Stealthy, Magical, Hoarder, Planar, Terrifying
    Scythe (d12+2 damage 1 slashing) 20 HP 1 armor
    Special Qualities: No eyes but a shallow dip instead... yet draws a feeling of dread from its victims.

    The soul reaper is dressed in 1800's period clothing and almost always wearing a heavy leather trench coat and black rimmed top hat. The soul reaper is nearly eight foot tall but lanky and slender. His movements are slow but deliberate and often hides along alley ways, dead ends or the usual roof top where he performs a levitation like walk to stalk potential victims. His victims are always those full of abundant love or hate. He doesn't have a preference either way. His hair is gray and stringy as though an evening rain had saturated the staggering beast. His scythe is the only thing that gives this creature away as it does not gain the natural camouflage that he possesses. His face is twisted and scarred and his eyes are but shallow dips where sockets should be. When he consumes a victim, he will first use his scythe to reap them and then open his gaping maw to suck the soul out. This leaves behind a lifeless husk that only lends evidence to a heart attack. Instinct: To siphon the souls out of targeted victims.

    • Wander the streets every five years, looking for ripe souls to reap.
    • Urban camouflage
    • Rooftop Levitation Walk
    • Siphons souls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The gem tyrant Solitary, Large, Stealthy, Magical, Intelligent, Hoarder
    Drag its victims into its mouth with its tongue (d12 damage 1 piercing) 16 HP 2 armor
    Near, Far
    Special Qualities: Long striking tongue, Gem covered body

    This beast collects, eats and sleeps on gems. it decorates itself and its lair with thousands of the glittering stones making it almost impossible to see when still. Its shape is roughly like a giant flat lizard and its tongue can shoot out lightning fast and draw an adult man into its maw. Worst yet it is intelligent and knows that others vale it's loot. It will often allow a single intruder to escape with a handful in order to bring back future meals. Its call will pull any gem it has owned back to its lair from across many miles. Instinct: To lure

    • pull in gems from far away to lure greedy prey
    • Camouflage itself with Gems
    • Alow someone to escape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frakenzombie Solitary, Large, Terrifying
    Crushing Hand (b[2d10+4] damage) 24 HP 1 armor
    Forceful
    Special Qualities: Its stitched and rotting face

    This abomination is a creation of of the capital, an attempt to create a super soldier that terribly back fired. This zombie has lost all intelligence and its only follows one instinct: to crush anything and everything. It is strong and big, its hands can crush any opponents and it uses anything it its environment to kill opponents by crushing them Instinct: It wants to crush things

    • Crush opponent
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  • Chaos Zombie Group, Terrifying
    Bite (d6+4 damage) 14 HP 0 armor
    Close, Forceful
    Special Qualities: It rotting body and face

    This zombie has been touched by chaos energy, its much more vicious and hungry than the regular type of zombie. The chaos energy has also made it stronger and more durable, than the regular with its new energy it seeks brains even more than before it won't be easy to get rid of. Instinct: To get brains

    • Grabs its opponents and bites them
    • It corners it opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Horde, Terrifying
    Bite (d6 damage) 11 HP 0 armor
    Close, Forceful
    Special Qualities: It decaying body and face

    Zombie creation of the capital, experiments eventually led them to this, however it is unknown how they were created. They are a secret of the capital, and they are killing machines, they wants to kill everyone and eat their brains (as if that would make them smarter...). Instinct: To Eat Brains

    • It Grabs its opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Killer Croc Solitary, Large, Intelligent, Cautious, Hoarder
    Claw (b[2d10+4] damage 1 piercing) 20 HP 3 armor
    Forceful, Near
    Special Qualities: Amphibian (capable of being underwater for a long time)

    Johnathan Myers, was an ex-soldier from the capital, in the times of the Civil War before the Neo-Nexul was whole with all of its district. Through his time he learned to despise the capital and wanted to get discharge from the army (a very rare event, as most soldiers dedicate their lives to the capital). He got that chance when he signed up for Project S.E.A.S excited by the LIZ Corporation. They were testing ways to make earth creatures survive underwater for long periods of time. John was one of their partial successes. Mutated so strongly with Crocodile DNA, he eventually became part human part amphibian, and loosing much of his human along the way. He later escaped the LIZ’s laboratory and ran havoc to the nearby towns. Took a big effort from many capital soldiers to eventually lead John to a dungeon where he now lives. Now under the sub-name Killer Croc (given by adventures who were sent by the capital to collect samples of him to continue the S.E.A.S project) he lives in the State 12 dungeon where he spends his life secluded from the world. Awaiting the time for a strong opponent to take his out of his misery or for his next meal to arrive. Instinct: It Kills and eats all Intruders

    • Croc Shredder : When Underwater it jumps at its opponent and bites with its powerful fangs as it twirls arouund in the water to tear through its opponents (2d12 + 4 piecing 5)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Queen Fire Serpent Solitary, Huge, Devious, Organized, Intelligent, Hoarder
    Magma Spray (d10 +3 damage 2 piercing) 53 HP 0 armor
    Reach, Far
    Special Qualities: Immune to Fire

    This is the queen of the Colony of Fire Serpents, it focuses or organizing it colony and keeping it thriving, it has some intelligence unlike its children. However it does not have the ability to protect herself as well as her children that's why when she is in danger her children protect her tremendously against invaders. However when she needs to she can organize her forces and can spit out her combustible liquid (the strongest in the Colony)that ignites itself as it leaves the body of the queen creating a spray that melts armor and burns its opponents to cinders. Instinct: To Organize the Colony and Kill all Enemies of it

    • Rules it Colony
    • Melts Armor (-2 to armor after each attack)
    • Song of the Queen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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