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Spectral Knight Solitary, Magical, Intelligent, Cautious, Construct Spectral Weapons (b[2d10+4] damage) 12 HP 6 armor Close, Forceful, Ignores Armor Special Qualities: Knows the will of its Master, Commands lesser undead When a vital or favored minion of a powerful being (lich, dragon, god, etc.) is killed, they may be given another chance to serve their master in death. The spectral knight is a champion of their master's cause. Though they are often given great latitude in how they carry out orders, the spectral knight's entire existence is intimately tied to the will and well-being of their master. Those whom fail in their given duties may well be thrown into oblivion. Indeed, should their master ever be destroyed, the spectral knight's doom is also certain. Instinct: To serve its Master.
- Steal the life essence of the living.
- Smother an enemy in the Chill of the Grave.
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AncientTemple Guardian Solitary, Large, Magical, Construct Stone Fist, Horns or Hooves (d10 damage 2 piercing) 24 HP 4 armor Special Qualities: Guardian, Stone, Magic, Ancient This monster is the last of the guardian statues guarding the entrance to an ancient temple. A hulking Minotaur made from pure enchanted stone. While it once might have been swift, it is lumbering and slow, but still just as powerful and impenetrable as the day it was made. It will try to crush heroes, and is immune to physical damage but because of how old it is, it's incredibly slow. The heroes will have time to try to figure out how to destroy it or incapacitate it, but must stay ahead of it. Instinct: Bars Entrance, Protects Treasures and Secrets.
- Animate from Stone
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Oni Yai Solitary, Huge, Stealthy, Magical, Intelligent, Hoarder Elemental Magic (d10+7 damage) 24 HP 2 armor Forceful, Reach, Ignores Armor, Near Special Qualities: Flight Countless oni stalk the world, slaking their greed and bloodlust to the misery of humanoids. The great leaders among the oni, beings known as daimyo, are as numerous as the nations of the world, and all oni seek to climb the rungs of power to become such powerful entities. The following list includes oni daimyo that have power in ways that make them known and feared outside their own domains. Most of these nefarious oni command armies or control points through which other oni can enter the world. Instinct: To obtain power and wealth
- Command elemental magic
- Turn invisible
- Pull tricks by changing shape
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Gaslight Troll Solitary, Small, Stealthy, Devious, Intelligent, Cautious, Amorphous Gaslight Tango (w[2d8+2] damage) 19 HP 0 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Tacky , Likes awful food., Smiles a lot when nervouse Gaslight, is squat with a little bit of William Shatner and a little bit born again christian Juggalo. They are all named Edward Brandon, no matter their sex or gender. They are fun and charming and a little weird at first but in little time they will do all they can to suck the life out of you until your are empty or they bored. Although they seem harmless they can be very intimidating and pushy. Their only weakness is assertiveness, self respect and confidence. After a while one can break out of their draining spell and quickly recover their life force by confronting this monster. Confrontation makes the EB Gaslight tremble and impotent. They will yield if they sense they are in danger. The best thing is to destroy them at that point, otherwise they just find another host.Best methods to kill a Gaslight decapitation, immolation or, preferably, defenestration. If the gaslight troll touches you take a -2 Wisdom if you have, the troll gets +2 charisma. Instinct: To consume the self esteem of its prey and grow it own power to bend reality.
- Verbally Abuses its prey and manipulates its prey into questioning their sanity there for paralizing them with guilt and shame
- Flattery to charm its prey.
- Verballyand Emotionally Abusive,Slowely Drains Self Esteem and Life Force
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Commander Mog Horde, Stealthy, Devious, Organized, Intelligent, Cautious A Star-Forged Blade (b[2d6+2] damage) 11 HP 6 armor Close Special Qualities: Unable to die The Deathless Soldier. Lady Margaret Vrataski. 4th Baroness Melinoe in her own right. 13th Marchioness of Gorgyra by marriage. She is the last surviving member of both the ruling houses in Melinoe and Gorgyra. Those lands have fallen into rebellion, and her family has been slain. She marched to war early in the rebellion with farmhands and labourers, and has forged them into 300 of the most hardened veterans in the whole of the former nation of Adaliah. They call her the Deathless Soldier. Whether by grit, or by luck, no injury she has sustained yet has killed her. The rumor is, she may not be able to be killed at all. Instinct: to quell rebellion
- Gain tactical superiority
- Offer an alliance
- Command genuine loyalty
- Call for reinforcements
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Killer Stump Solitary, Large, Stealthy, Amorphous Root Tentacles, Teeth (d10 damage) 27 HP 2 armor Near Special Qualities: Reproduce through ingested seeds Killer Stump appears to be a regular cut tree stump, however when it strikes any illusion that it is a regular stump is finished. Usually tries to lure its intended prey with something that they would find valuable; trinkets for intelligent beings and smaller beasts for the creates of the wild. Instinct: Trap and Feed
- Offer prey something valuable
- Wait motionless for prey to approach
- trap and constrict prey
- Eat prey
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Giant Leech Group, Small Teethed Sucker (d8 damage 1 piercing) 6 HP 0 armor Close Instinct: Feed
- Attach on host
- Suck blood from host
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Masker Huntsman Group, Stealthy, Magical, Intelligent, Cautious Curved Blade and Net (b[2d8] damage) 6 HP 2 armor Close Huntsman are an elite arm of The Maskers. It is their task to hunt down and return escaped slaves. Like their lesser brethren they each wear a unique mask both to conceal their true identity and to make known who they are among their brothers. Huntsmen often wait in ambush. Preferring to ensnare their targets in nets or drop them into hidden pits before engaging them. Particularly troublesome quarries are often hit with the curse detailed below. After hitting a quarry with the curse Huntsmen withdraw allowing the curse to weaken their prey over the next several days. The Huntsman's Curse When you attempt to rest while under the effects of this curse roll+CON. *On a 10+ you rest well and suffer no ill effects *On a 7-9 your rest is fitful and unpleasant you gain no benefit from having rested. *0n a 6 or lower as well as having gained no benefit from resting you also gain one debility of the GM's choosing. This debility lasts until the curse is lifted. Instinct: To capture
- Ambush escaping slaves
- Trap them
- Place the Huntsman's Curse on them
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Spider's Queen Horde, Large, Organized, Cautious, Hoarder, Terrifying Spider bite that renders the biten area useless for 24 hrs (b[2d6+4] damage 1 piercing) 11 HP 4 armor Forceful Special Qualities: A drow half spider with dark body and spiny legs. while its upper body looks like an atractive women and her lower boby its that of a huge spider. Her fetures are Slick soft but once its mouth open it reveals fangs that deal a dealy poisinous bite. , Armor plated body, silk wrap. Used to imobilize and apture prey. Th spider Queen is a Drider who has join an ancient spider monster in union in return for her company and the promise of a new heir he will give her an army that one day, she will lead out of her cavern. She is near immortal due to her consummation of her arraignment. She now has lived the 76 years under ground on her 77 year in the 7 day of the 7th month she will lead her army an rule the corner of the kingdom she was denied. She desires to turn the world dark and consume it. She Hates the kingdom of Blackmore where she was at one time promised to sit on the throne. She was never going to sit on the throne she was promised in exchange for her magic and was tricked to live in the underwater cavern that connects the dead swamp with Blackmore. Instinct: She gurards her cavern full of eggs, that one day will hel her take over the night.
- She will hang from the ceiling and drops drown on unsuspecting explorers.
- Mother's call. When wounded it calls a hord of her children to come and attack.
- Hack slash with fromt legs. Cuts and slash of flesh and leather armor.
- She can surprise anyone with a leaping attack from dark areas of the ceiling.
- She can wall crawl Quietly on any surface.