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  • Death Dog Horde, Small, Terrifying
    Vicious twin bites (b[2d6+2] damage) 3 HP 0 armor
    Close
    Special Qualities: Carrier of the rotting death

    This creature appears to be a two-headed hound with rich black fur and yellow piercing eyes. Each head constantly drips a foul-smelling saliva. Death Dogs are nocturnal killing machines that hunt their prey without hesitation across the desert sands and wastelands. Adapted from Tome of Horrors Revised Instinct: Hunt and Kill

    • Pack tactics
    • Maul
    • Overpower by numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Desert Zombie Horde, Mindless, Terrifying
    Grasping rake attack (d4 damage) 7 HP 0 armor
    Close
    Special Qualities: Swim the desert sands, Horrific Visage

    Senmet sees and hears through the desert zombies, horrific undead that will relentlessly serve Senmet's commands, gliding under the desert sand as if it were water. When they rise, they rise as the legion of the dread sands, with relentless halting strides that bring terror to all. And they do so suddenly with no sound unless the dread moans are needed to instil horror and no odour of death or decay, so not even watchful animal companions can warn. Adapted from Touch of Death Instinct: Serve the whims of Senmet

    • Seize victims from beneath the sands
    • Unrelenting pursuit
    • Reach up through sand and grab legs of victim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Warg (Dire Wolf) Group, Organized, Intelligent
    Bite (b[2d8+2] damage) 6 HP 1 armor
    Close

    The Warg, or Dire Wolf, is an animal with above-average intelligence and the capacity to wolfpack prey. While you're watching the big one, three smaller ones get you from the flanks. Don't run - you'll just die tired. Instinct: To harry prey

    • Track unceasingly
    • Howl for the pack
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  • Monstrous Spider Solitary, Tiny, Stealthy, Devious, Hoarder, Terrifying
    Bite (d8 damage) 12 HP 2 armor
    Hand
    Special Qualities: Web-walking, All the arachnophobia!

    Instinct: Capture and drag away

    • Poison prey
    • Attack from ambush
    • Paralytic poison
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  • Monstrous Toad Solitary, Large, Stealthy, Devious
    Sticky Tongue + Bite (d8 damage) 16 HP 1 armor
    Near
    Special Qualities: Amphibeous

    The Monstrous Toad is a horror to those who dwell in the marshes and dark places it calls home. Instinct: To consume large prey

    • Engulf prey whole
    • Attack from ambush
    • Grapple and drown prey
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  • called Solitary, Magical, Stealthy, Intelligent
    a type of weapon (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    Describe the monster Instinct: causes problems for others

    • known to do
    • a move about dirty tricks
    • a move about its spells
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  • Chartreuse Chaos Snakes Group, Stealthy, Magical, Intelligent, Planar, Terrifying
    Degenerating fangs (d8+2 damage 2 piercing) 10 HP 2 armor
    Close
    Special Qualities: Disquieting hues

    Chartreuse Chaos Snakes as the learned call them are a strange extraplanar creature that decays all that it comes across in some kind of predatory fashion. How and why is unclear but they seem determined to unseat all order that they find, perhaps it is just in their nature. Some whisper that there is a greater plan amidst their ways. Instinct: To destroy order

    • Magically enforce peace and balance
    • Be impossible to predict
    • Undermind order from sheer contact
    • Creep in through cracks and pores
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  • Nehwon Cold Woman Solitary, Large, Stealthy, Magical, Devious, Hoarder, Amorphous
    Acid (w[2d8] damage) 20 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Charm, Paralyze, Amorphous

    This creature is basically a huge white (black) pudding. Her powers include illusion generation and charm as per the spell. Fire does double damage to the creature. Cold, of course, does not bother her in the least. Her corrosive secretions dissolve any prey she cannot charm/seduce for mating. The Cold Woman lures persons into her lair with gems and jewelry, which are scattered about her cave. She then paralyzes them and inserts one of her eggs into the body. In a day's time the egg hatches and her spawn (a white pudding) eats the host. The egg is easily removable and the spawn will die if exposed to the air before hatching. In the Frozen Wastes, it is often said that the evil or greedy fall prey to her power most often. She always abandons a lair after laying one batch of eggs. Legend has it that there is only one Cold Woman at a time; all the rest await her death, and then the strongest one becomes the mother. Her young white (black) puddings are known as Cold Spawn and are also immune to the cold. Instinct: Mate

    • Seduce and paralyze
    • Implant fatal eggs
    • Dissolve
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nehwon Bird of Tyaa Unkindness Group, Devious, Hoarder
    Claws (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: Claws are poisoned, Targets shiny objects for theft

    This avian flock is closely related to the raven, but has a much higher level of sentience. It is commonly found in the mountains and hills. The bird flock's claws are poisoned, as it is able to crush some types of deadly berries for that effect. The DM may choose any venom from the Thief's arsenal. The bird swarm knows how to strike for exposed body ports and uses a diving attack. These evil birds are among the followers of the evil demon goddess Tyaa. Instinct: Steal valuables for Tyaa

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Nehwon Behemoth Horde, Large
      Bite (d8+2 damage) 16 HP 0 armor
      Special Qualities: Adaptive Predator

      Imagine a killer whale with four stubby legs and no fins and you have a perfect picture of a swamp behemoth. These fearsome mammals are easily capable of crossing water, marsh grass, and quicksand. A behemoth always attacks the largest thing In any given group. It has a white cousin of the snowy North which has a thick coat of fur and short claws on its feet. This snow beast is known to hunt during the fiercest of blizzards. There is also a jet black species with much longer legs that inhabits the plains and hills of Nehwon. Instinct: Devour

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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