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  • Red King (Vlad Vortigen) Solitary, Intelligent, Planar
    Blood magic (b[2d12+2] damage 1 piercing) 16 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Can only be killed with a special stake called a Misericorde

    This is a modified version of the Red King from the Lamentations of the Flame Princess setting A Red & Pleasant Land Instinct: To turn the world red and black

    • Offer an alliance
    • Reveal a disturbing fact of history
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  • The Mother Solitary, Large, Intelligent, Terrifying
    fists (d10+2 damage 2 piercing) 16 HP 1 armor
    Forceful
    Special Qualities:

    An immense woman. Never so huge a woman have you ever seen. As you enter the chamber she has been locked in all around her are strewn the skeletons of everything from humans to rodents, to a horse skeleton in the corner. All have obviosly been chewed clean of all flesh. Im so hungry, she wails as she scratches the sores and pustules and scaly skin that cover her body. Instinct: spread the sickness. Devour all

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  • Sickly bandit crossbowman Group, Devious, Intelligent
    crosbow (d4 damage) 6 HP 1 armor
    Close

    The sicknes has affected even the strongest of this bandit camp. The hair has fallen out in all but patches and the skin underneith is scaly and bright red. Every so often a coughing fit overtakes them, which is near garanteed to lead to vomiting bile and blood. Instinct: spread the sickness

    • coughs up bile and blood onto its bolt. when it hits apply a condition on top of damage
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  • sickly bandit Group, Devious, Intelligent, Terrifying
    Sword (d6 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: ,

    Its covered in sores, welts and large green swollen sacks. A rash is covering half of ones face and anothers eye is red, bloodshot and weeping puss from the tearduct. Instinct: spread the sickness

    • green swollen sores cover their bodies. When scratched a gas bursts out that applies a condition
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  • Sickly Bandit Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Spread the sickness.
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  • Yeti Solitary, Large, Intelligent, Terrifying
    Claws (d10+2 damage) 16 HP 1 armor
    Special Qualities: Aura of bitter cold

    This creature stands like a man, yet is half again the height of most men and covered with a coat of thick white fur. Instinct: to defend its tribe

    • Paralyze with a gaze
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  • Wendigo Solitary, Large, Stealthy, Magical, Intelligent, Terrifying
    (d10+4 damage 1 piercing) 24 HP 0 armor
    Forceful
    Special Qualities: Hovers over the ground

    This hideous shape has the head of a feral elk with jagged teeth and sharp antlers. Its humanoid legs end in blackened, burnt stumps. Instinct: to torment humans

    • Instill cannibalistic rage
    • Haunt dreams
    • Travel on the wind
    • Cause panic with a howl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Valkyrie Group, Divine, Intelligent
    Spear (b[2d10+2] damage 1 piercing) 10 HP 5 armor
    Close, Reach
    Special Qualities: Wings

    Surrounded by lightning, this impressive female warrior wears a gleaming golden breastplate and carries a shining spear. Instinct: to assist brave warriors near death

    • Collect the souls of the brave from the battlefield
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slepnir Solitary, Large, Divine
    Hooves (d10+2 damage) 18 HP 1 armor
    Special Qualities: Flight

    This mighty horse has eight powerful legs. Its hooves leave shimmering hoof prints that quickly fade to mist. Instinct: to ride the storm

    • Expel breath of chromatic light
    • Trample foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shantak Solitary, Huge, Intelligent, Terrifying
    Talons (d10+7 damage) 20 HP 1 armor
    Reach, Forceful
    Special Qualities: Wings, Doesn't need to breath, Slippery-Slimy Skin

    Larger than an elephant, this scaly, bird-like creature has a vaguely horse-like head and vast, slime-encrusted wings. Instinct: To haunt the mountains

    • Carry prey into the inhospitable cold
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