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Tony the Saint Group, Stealthy, Devious, Intelligent Stiletto Stab (b[2d6] damage 2 piercing) 13 HP 1 armor Close Tony is the leader of the Doom Patrol, he wears a gray cloaked suit with pink pinstripes and detailing. He wears a gold chain, and a lot of jewelry. He possesses quite a bit of ill gotten wealth and he ruthlessly directs his men. He carries a very long stiletto knife and is extremely deadly with it. He has a very sharp and witty mind, and is surprisingly wise beyond his years. His cleverness is only surpassed by his arrogance. Although bossy, sarcastic and a bit fussy he is the most competent man of the group, possessing the most self control. Instinct: to carry out the will of Justice Rotten.
- Brutalize the innocent.
- Throw a blinding powder in the eyes
- Rally the Doom Patrol for an ambush.
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Saraswati, Naga Queen Solitary, Large, Magical, Stealthy, Divine Inflict Wounds (b[2d12+4] damage) 26 HP 5 armor Ignores Armor, Far Instinct: To destroy sapient civilization and gather their wealth
- Wrack with magical pain
- Create fields of illusions
- Cast a spell of powerful dark magic
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Yaun-Ti Sword Dancer Group, Stealthy, Organized, Intelligent Dual Scimtars (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Instinct: To advance the plans of its master
- Lacerate an opponent
- Envenom with poisoned blades
- Slink away to fight again another day
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Raptor Group, Stealthy, Organized teeth & claws (b[2d8+2] damage) 6 HP 1 armor Close They were instinctive hunters and never passed up prey. They killed even when they weren't hungry. They killed just for the pleasure of killing. They were agile, tireless runners and incredible jumpers. They had lethal weapons on each of their four limbs; a strong punch with one of the forearms could lacerate a man. And had powerful jaws that ripped meat instead of biting it. Instinct: to hunt
- stalk prey silently over long distances
- prefer to use ambush tactics and distractions
- can call on its pack members to aid it in hunting
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FANG Marksman Group, Devious, Intelligent Composite bow (b[2d6] damage) 6 HP 1 armor Close, Reach, Far Special Qualities: Hidden crossbow You lose your weapons, your pouch, suddendly you're stuck in place, all in the blink of an eye. Don't look down, there's another arrow coming your way. Instinct: to hunt magical creatures
- Attack weak points
- Multiple targets
- Increased agility
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FANG Warrior Group, Intelligent, Cautious Enchanted edge machete (b[2d8+2] damage 1 piercing) 10 HP 3 armor Close Agressive, defiant, un relenting. His job is to keep the vicious creatures at bay, while the rest of the team gets the job done, but if he can do some damage to weaken the beast, he has the means for it. Instinct: to hunt magical creatures
- Charge
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FANG Stalker Group, Stealthy, Intelligent, Hoarder Shiv (b[2d8] damage) 6 HP 1 armor Close What's better than facing a monstrous creature with the best hunters in the realm? Reaching it's weak points before they can tell you are there. Poisons, traps and trinkets to gather the most valuable pieces from the wilderness are the means of this specialist. Instinct: to hunt magical creatures
- Backstab
- Illusion backstab
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Rincewind Solitary, Stealthy, Magical Weak Octarine Sparks 1 damage 12 HP 0 armor Close A cowardly 'wizzard' who is always running away from various dangers. Rincewind has the ability to pick up the essentials of foreign languages quickly and fluency only slightly less quickly, and appears to have the ability to blend in with any situation. Rincewind is also fairly streetwise. He is often depicted as a harsh critic of the selected stupidities surrounding him, even though he can't help but comply with whatever absurdity that arises. Rincewind has received several titles during his stay at the Unseen University; some of them because nobody else wants them, others to keep him busy doing work unrelated to magic. These titles and their accompanying tenure include the condition that he cannot have any salary, influence, or opinions. They do, however, include meals, his laundry done, and (as a result of all the impressive-sounding but essentially meaningless titles that have been bestowed upon him) up to eight buckets of coal a day during the entire year. Instinct: to find somewhere where he can relish boredom in peace and quiet.
- Runaway from danger and don't look back.
- Inexplicably have an unknown benefactor deliver him.
- Sense magical energies.
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Riordan Stormsword Solitary, Intelligent Greatswords (b[2d10+4] damage 1 piercing) 16 HP 4 armor Close, Forceful, Reach, Near A towering knight in asymmetrical armour. It is carrying two greatswords, one in each hand, and it has a gigantic sword, too large for normal human use, strapped to its back. It takes large shards forward and only ever strafes sideways or backwards, never facing away from its target. It doesn't seem to show emotion of any kind. Instinct: To Defend the Sanctity of The Empire
- Overhead Strike with a Huge and Powerful Blade
- Multiple Strikes with Greatswords
- Strafe and Deflect Incoming Damage
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Death Zombies Group, Devious, Construct, Terrifying Claws (d6+2 damage) 6 HP 0 armor Close, Forceful Special Qualities: Magic, Zombie! Death Zombies are your run of the mill zombie. Why is called death? Because if a zombie bites you, you start becoming a zombie and know only death. But where did they come from, who made them, how do you get rid of them? Instinct: To Quench
- Turns victims into zombies
- Turns victims to zombies