-
Thorn Monkey Group, Tiny, Stealthy, Devious, Organized Cannonball, thorn throw (d6 damage) 6 HP 0 armor Hand, Reach, Near Special Qualities: Thorny poisonous fur Thorn monkeys are more plant than animal, but they don't let that stop them. be careful walking or resting in the great woods of the realm, that surface you touch or fall upon could be the poisonous fur of a thorn monkey. If you don't find one, they'll probably find you, they're usually looking for fun anyway and a lost group of adventurers will do just fine. Instinct: to inflict thorny mischief
- Shed thorns on enemies
- Hide as foliage
- Poison foes who touch you
- Hoot an howl
-
Hellaphant Group, Huge, Organized Fire Breath, talons (d8+3 damage) 14 HP 1 armor Reach, Ignores Armor, Near Special Qualities: Internal furnace A very territorial beasty, Males stomp the circumference of their range frequently, leaving flaming footprints that would hopefully dissuade would-be predators. Any threats to the herd are swiftly burned, or trampled, or both. The flames that jet from the end of it's trunk with each breath indicate its aggression level. Blue is docile, red means you're probably dead. Beware of the black flame Hellaphants. Your flesh isn't all they burn. Instinct: to protect its own
- Mark it's territory with flames
- Call the herd
-
Bone Cleric Solitary, Huge, Magical, Intelligent, Amorphous Bone claw (d10+7 damage) 31 HP 4 armor Reach, Forceful, Near The Bone Cleric is a towering bone abomination, at the heart of which is a human cleric, cursed by the necromancer Belgorl himself, and preserved for eternity to protect the Unresting Isle. Instinct: To protect the Unresting Isle
- Pummel
- Summon skeletons
-
Sperm Whale Solitary, Huge, Devious, Amorphous Blast cannon (d8+3 damage) 27 HP 2 armor Reach, Far Special Qualities: Instinct: To inseminate
-
-
-
Aztazor's Golem Solitary, Huge, Magical, Devious, Cautious, Construct Magically anhanced punches (b[2d10+7] damage) 28 HP 5 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Energy jewels protected by crystal Some say to protect, others to intimidate, the truth is that it was made a long time ago from the ruins of a temple dedicated to the god of the Arcane. This collossal construct resembles the looks of a soldier and it behaves like one,only following the commands of whoever possesses it's control wand. Instinct: Follow commands
- Arcane Strikes
- Magical shred
- Golem endurance