• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Blue Palm Group, Stealthy, Intelligent
    dagger (d8 damage) 6 HP 0 armor
    Close

    Instinct: to protect

    • Slash
    • paralyze
    Tweet
  • Thorn Monkey Group, Tiny, Stealthy, Devious, Organized
    Cannonball, thorn throw (d6 damage) 6 HP 0 armor
    Hand, Reach, Near
    Special Qualities: Thorny poisonous fur

    Thorn monkeys are more plant than animal, but they don't let that stop them. be careful walking or resting in the great woods of the realm, that surface you touch or fall upon could be the poisonous fur of a thorn monkey. If you don't find one, they'll probably find you, they're usually looking for fun anyway and a lost group of adventurers will do just fine. Instinct: to inflict thorny mischief

    • Shed thorns on enemies
    • Hide as foliage
    • Poison foes who touch you
    • Hoot an howl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Hellaphant Group, Huge, Organized
    Fire Breath, talons (d8+3 damage) 14 HP 1 armor
    Reach, Ignores Armor, Near
    Special Qualities: Internal furnace

    A very territorial beasty, Males stomp the circumference of their range frequently, leaving flaming footprints that would hopefully dissuade would-be predators. Any threats to the herd are swiftly burned, or trampled, or both. The flames that jet from the end of it's trunk with each breath indicate its aggression level. Blue is docile, red means you're probably dead. Beware of the black flame Hellaphants. Your flesh isn't all they burn. Instinct: to protect its own

    • Mark it's territory with flames
    • Call the herd
    Tweet
  • Bone Cleric Solitary, Huge, Magical, Intelligent, Amorphous
    Bone claw (d10+7 damage) 31 HP 4 armor
    Reach, Forceful, Near

    The Bone Cleric is a towering bone abomination, at the heart of which is a human cleric, cursed by the necromancer Belgorl himself, and preserved for eternity to protect the Unresting Isle. Instinct: To protect the Unresting Isle

    • Pummel
    • Summon skeletons
    Tweet
  • Sperm Whale Solitary, Huge, Devious, Amorphous
    Blast cannon (d8+3 damage) 27 HP 2 armor
    Reach, Far
    Special Qualities:

    Instinct: To inseminate

    Tweet
  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    Tweet
  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    Tweet
  • Aztazor's Golem Solitary, Huge, Magical, Devious, Cautious, Construct
    Magically anhanced punches (b[2d10+7] damage) 28 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Energy jewels protected by crystal

    Some say to protect, others to intimidate, the truth is that it was made a long time ago from the ruins of a temple dedicated to the god of the Arcane. This collossal construct resembles the looks of a soldier and it behaves like one,only following the commands of whoever possesses it's control wand. Instinct: Follow commands

    • Arcane Strikes
    • Magical shred
    • Golem endurance
    Tweet
  • Death Solitary, Huge, Hoarder, Amorphous
    claws (d8+5 damage) 27 HP 6 armor
    Reach, Forceful, Near

    Instinct: to destroy

    • Kill people
    Tweet
  • Frelka Solitary, Intelligent
    Axe (d8+2 damage) 12 HP 2 armor
    Close, Forceful

    Instinct: Maintain order

    • Brew
    Tweet
Previous
Next