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  • Снеппер Group, Terrifying
    Пасть (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Жуткие зубы, обычно много шрамов от когтей по всему телу. Ужасающий, дикий но уверенный взгляд хищника.

    Instinct: Хищник, охотится ради еды.

    • Кусает и рвёт плоть
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  • Снеппер Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Кусает и грызёт
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  • Снеппер Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Кусает и грызёт
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  • Снеппер Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Кусает и грызёт
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  • Снеппер Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Кусает и грызёт
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  • Nachzehrer Group, Intelligent
    Bite, claw (d8 damage) 10 HP 0 armor
    Close

    A nachzehrer (living off other in the night) is akin to a vampire, in that it drains the blood of the living. However, its vampiric traits are not passed on via disease - nachzehrer are created when someone dies from suicide or even through accidental deaths. Nachzehrer have a want to drain their family of their blood, and even to consume their own flesh, should the need become great enough. Powerful nachzehrer are also known to be able to shapeshift, or even ascend the church belfry to ring the bell, killing all who hear the bell. Nachzehrer are functionally immortal, but can be paralysed by placing a coin in their mouth, and killed through disembowelment. Instinct: To devour family

    • Drain blood
    • Shapeshift into pig
    • Ring fatal church bells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kale Rodale [Eccentric Wizard] Solitary, Magical, Intelligent, Hoarder, Devious
    Magical Attack (d8 damage) 12 HP 1 armor
    Close

    “Forgive the gloves, but my order does not permit contact of the flesh. Now tell me where the relic is located, or I will demonstrate my vast knowledge in the ways of agony.”

    Appearance: Kale is always seen fully clothed with a high collar and gloves. Other than his face, no exposed flesh can be seen.

    Roleplaying: His voice is smooth, and he smiles too much. He never touches anyone and refuses handshakes or other types of physical contact.

    Personality: Kale is oily and unscrupulous. He doesn’t establish contact, physically or emotionally, with anyone or anything. He plays this off, often with a smile and joke, but cutting off all physical contact has left him completely dead emotionally.

    Motivation: Kale is an adventurer in search of money, artifacts, and power. He desperately seeks satisfaction for all he has sacrificed physically and emotionally. Those who disrupt his drive are often dealt with harshly.

    Background: Kale was born the son of tavern owner, and was far more charming than smart, with desires to leave the town where he grew up. His charm gained him entry into a lesser-known school of magic whose order required a prohibition of physical contact. He entered the school and became a proficient wizard. After leaving this school, he traveled with several less than scrupulous adventurers. Today Kale is an established wizard with some wealth and power, always looking for more.

    Instinct: To collect

    • Dazzle with trickery and deceipt
    • Collect rare and magical beasts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Emerald Ooze Solitary, Amorphous, Stealthy
    Acid Tentacle (d10 damage) 15 HP 1 armor
    Close, Reach
    Special Qualities: Amorphous, Ignores Armor

    These man-sized mounds of sparkling green ooze slither through the jungles. They move quickly for something without legs, quick enough to pounce like a lion on its prey. The emerald ooze is both a scavenger and a predator. Its powerful acids dissolve flesh and bone into sludge which is then absorbed into the ooze's body. Instinct: To dissolve

    • Dissolve flesh and bone
    • Lunge suddenly
    • Split into smaller oozes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bright Fang Solitary, Huge, Magical, Divine, Devious, Organized, Intelligent, Hoarder, Terrifying
    Claws, Bites (d10+5 damage 3 piercing) 26 HP 4 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Howl to the moon: +wis. 7-9 petrified by terror 6- flee, run, we are all dead!

    It was the first . The oldest son of the bloody moon . All werewolves are his children . All he wants is to devour the world . Escape while you can . his hunger never ends . Instinct: Hunt beast and human

    • mangles bones , flesh and metal
    • Custom Move: (When a lycanthrope bites you, ROLL+WIS. On a 10+, you repel the curse. On a 7-9, you go into a bloodthirsty rage for murder until you sleep/fall unconscious. On a 6-, the next full moon will see you join the lycanthrope family.)
    • Use werewolves as allies
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  • Fanatic Priest Group, Divine, Magical, Organized
    Holy Fire (d8+2 damage) 6 HP 0 armor
    Close, Ignores Armor, Near

    "Fool, You will find that my gods, the true gods, are both greater, and less lenient than your own pathetic spirits. You have set foot in my lord's holy temple, desecrated it with your barbaric taint, and spilled the blood of my kinsmen. You are nothing more than a heretic, and so, you will die like one." Instinct: To worship

    • Cast a spell to bless himself and allies
    • Channel his god's power into himself
    • Call upon fanatical worshippers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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