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  • Christina Group, Magical, Devious, Intelligent, Hoarder
    Magic Missile (d4 damage) 6 HP 0 armor
    Close, Far

    Christina is the Chandlers' seer, in combat she hangs back and peers continuously into her palm-size crystal ball, warning the Chandlers' of new attacks before their opponents can even carry them out. Instinct: to see future threats

    • Pull back the veil
    • Detect and dispell magic
    • Warn the Chandlers
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  • Tiny Tim Group, Intelligent, Cautious
    Greatsword (b[2d8+4] damage) 10 HP 6 armor
    Close, Forceful, Near

    Silent and unstoppable as a rockslide, Tim is the Cheery Chandlers' front line. Instinct: To attack as commanded

    • Charge like a steel bull
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  • Samuel Group, Intelligent
    Various Blades (d8+2 damage 1 piercing) 6 HP 3 armor
    Close

    The leader of the mercenary band the Cheery Chandlers is lightly armored but heavily armed and equipped. He carries two short swords at his back and a bandolier of throwing knives in addition to the long sword at his waist. His belt contains a series of pouches and poison bottles that he uses to get out of tight spots, and while he is by no means an unstoppable foe, he is a survivor, and has evaded many attempts on his life. Instinct: To fulfill the contract

    • Survive attempts on his life
    • Organize the Chandlers' attacks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Monkey in The Wrench Solitary, Spirit, Stealthy, Intelligent, Incorporeal
    Lay traps (d10 damage) 16 HP 4 armor
    Close

    The spirit of a woman that haunts the Tower, protecting it and its inhabitants from unwanted guests. Instinct: to interfere and taunt without being seen

    • Protect the tower and interfere with interlopers.
    • Activate the tower's defenses
    • Call for outside aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flesh Hulk Solitary, Huge, Terrifying
    Crushing blow (d10+5 damage) 24 HP 0 armor
    Reach, Forceful
    Special Qualities: Extra body parts

    As if someone started building a creature, and didn't know when to stop, just adding more and more parts until it was the size of a house. Instinct: To crush

    • Smother them
    • Send them flying
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Possessed Book Horde, Tiny, Construct
    Bite (d4 damage) 3 HP 1 armor
    Hand

    "This library is a mess!" "You should see the other guy...." Instinct: To harass

    • Produce a minor manifestation of its lore
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Animated Statue Group, Construct
    Stone fists (d8+2 damage) 14 HP 2 armor
    Close, Forceful
    Special Qualities: Made of stone, Bound to a particular space

    Ever been walking through a museum and wondered what it would be like if the statues came to life? When an arcanist has those thoughts, she makes them a reality. Instinct: To repel intruders

    • Smash with brutal force
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  • Lesser Fire Elemental Group, Small, Magical
    Burning tackle (d10+2 damage) 13 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Made of fire

    Those who have survived vast forest fires talk of spirits dancing in the flames. Some even talk of finding safe refuge, and having the fires come seeking them anyway. Instinct: To burn

    • Ignite something flammable
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elder Fire Elemental Solitary, Large, Magical
    Burning touch (d12+3 damage) 23 HP 3 armor
    Reach, Ignores Armor
    Special Qualities: Made of fire

    Some see in fire the essence of life. Those who have encountered the living flames view things very differently. Some forces in this world would rather we all burned. Instinct: To burn

    • Hurl gouts of fire
    • Bring forth a lesser elemental from the fires
    • Boil away moisture
    • Command fires
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demon Ladder Solitary, Magical, Stealthy, Intelligent, Cautious, Construct, Amorphous
    It has no attacks, but if it is not destroyed the portal it creates grows larger and allows for bigger creatures to pass to the overworld. (d10 damage) 19 HP 6 armor
    Close
    Special Qualities: A counter against the good hearted trying to follow the demonic mage "x" up his tower.

    The Demon Ladder will only attack those of good alignment attempting to climb it upwards, but will speak to those of evil alignment and grant them a simple wish. Such as maybe, the twisting of a fellow party member, so that they are no longer good, or enchanting an item, or becoming their trusty ladder who shall follow them until the day they may watch their owner die and eat their soul or potentially attempt to give them aid, if on the brink of death. If one with good heart approaches it with intent to climbs it though, it quickly protects itself with a magical shielding spell, giving it a good bit of health to protect it while it opens a gate to a dark place where within lurks demons and other abominations. The longer it is survives, the bigger the portal grows, thus allowing larger creatures to climb it (unless they are too heavy and breaks the ladder with their weight, which is unlikely, it is quite sturdy). Instinct: Smite the good hearted, but grant wishes to the evil.

    • Opens a portal "hole" which it then allows demons to climb on it through
    • Appears to be a regular ladder, until one with a good heart intends to use it for climbing up. Not down.
    • Magically shields self before it opens a portal to allow entities to pass to the overworld.
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