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Hank the black Solitary, Stealthy plasma flint pisto (b[2d10] damage) 16 HP 1 armor Close Instinct: to amass gold
- bombard the enemy with suicide zombi parrots
- remove limbs before being hitten
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Fleshling Horde, Small, Terrifying Scratch and Bite (b[2d6] damage 2 piercing) 3 HP 0 armor Close Special Qualities: Gaping Bleeding Mouth Short humanoids with no defined features (genetalia, sensory organs) other than an enormous fanged mouth and long slender clawed fingers. Instinct: To Consume the Living
- Swarming Claws and Teeth
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Stalker Horde, Tiny, Organized claws (d6 damage 2 piercing) 3 HP 0 armor Hand Special Qualities: poisonous scorpion pincer This small creature, a mixture of a scorpion and a wolf, was the end of many an unwary adventurer. It lurks in the tall grass, and often among the reed traps, as its sense of smell is so strong that it does not care about the pheromones emitted by the reed traps. Instinct: to stalk
- Hide in tall grass for its prey
- Screech for allies
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Ifri, the Spirit of Fire Solitary, Huge, Magical, Divine, Intelligent, Planar, Amorphous Flamethrowing (d12+5 damage) 33 HP 5 armor Reach, Ignores Armor, Near Special Qualities: Body made of fire Instinct: To punish the ones who would misuse the element of fire
- Intimidate to submission
- Spawns fires to do his bidding
- Burns with immortal rage
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Leaper gnome Group, Small, Stealthy, Organized, Intelligent, Hoarder Twin wristblades (b[2d8] damage 2 piercing) 6 HP 1 armor Hand Special Qualities: Mechanical spring-legs These gnomes are the strike-force of the Thieves' Guild. Powered by mechanical spring-legs, they can leap great distances and outmanoeuvre their victims with ease. Instinct: To serve as the right hand of the Thieves' Guild
- Spring at their victims
- Disappear into the shadows
- Isolate victims
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Ragged Usurper Group, Stealthy, Organized, Intelligent, Hoarder Dagger (d8 damage) 6 HP 1 armor Close Instinct: Gain Material Wealth
- Attack from the Darkness
- Shank a distracted target
- Escape into a Usurper held location
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Crow Revanent Solitary, Magical, Stealthy, Intelligent, Hoarder A hook blade. (d8 damage 1 piercing) 16 HP 4 armor Close A spirit composed of crows, forming a humanoid figure, with a long beak. Some would say it is the spirit of the crows working together to form a more lethal force, others say it is a spirit controlling them to create a working body. Damaging any individual crow on the body seems to share the damage among all of them, yet every lethal blow is ignored and treated as a mere flesh wound. Composed of many but lives as one. Instinct: To collect the goods of others.
- Strikes at exposed targets then quickly disperses.
- Disperses into many crows, reforming at another location.
- Summons numerous crows to overwhelm the opponent.
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Shadow Fiend Solitary, Stealthy, Magical, Intelligent, Hoarder, Planar, Terrifying, Amorphous Claws (d8 damage) 15 HP 3 armor Close, Reach, Ignores Armor Special Qualities: Insubstantial, Flying, Sunlight Vulnerability "Come in, come in. Yes, yes welcome, we know just what you want, we have what you need. This one, perhaps - a dwarf king from a world without a sky. It took us three years but it was worth it. Or perhaps this one is more to your liking? An elf wizard from a world without water. That one took us twelve days - the light was harsh but he was less paranoid. You've come all this way, we can give you what you want. But you, what do YOU have to offer? Everything has a price. If you can't pay... well, we can work something out, yes." Instinct: To take and sell mortal minds
- Steal a target's mind
- Possess a foe
- Become one with the shadows
- Sell captured minds for power and wealth
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Chillblains Solitary, Huge, Terrifying, Amorphous Crush (d10+7 damage) 31 HP 2 armor Reach, Forceful, Ignores Armor Special Qualities: Heat-sapping Aura Chilblains are, thankfully, rare. They arise when numerous creatures are killed by surprise in cold environments - avalanches are the most common cause. A mass of roiling flesh and tortured faces towering over the treetops, slithering across the ground and seeking to regain the warmth it once knew. Unfortunately, in doing so, it generally wipes out living creatures it comes into contact with, and the aura of cold it exudes prevents it from ever knowing heat again. Instinct: To seek out warmth
- Inadvertently snuff out sources of heat
- Crush living creatures