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Mountain Hyena Group, Small, Stealthy, Organized Bite, claw (b[2d8+4] damage 2 piercing) 6 HP 1 armor Close, Forceful The mountain hyena is a primarily nocturnal animal, which typically only leaves its den at the onset of total darkness, returning before sunrise. It crushes long bones into fine particles and swallows them, though sometimes entire bones are eaten whole. It's not entirely known how they ended up on this mountain, but hey, there they are. Instinct: To feed on weaker prey
- Bite at the throat and legs
- Wait for dark
- Call for mate
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Leopard Solitary, Stealthy Bite, claw (b[2d10+2] damage 2 piercing) 12 HP 1 armor Close, Reach, Near Inhabiting the mountainside, these large cats usually prey on mountainside herd animals, like deer... usually. You should avoid the teeth. Instinct: To hunt
- Overpower prey
- Attack from the tree-tops
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Vampire Lord Solitary, Stealthy, Divine, Intelligent, Planar, Terrifying teeth, claws, any weapon it can find (b[2d12+4] damage 4 piercing) 22 HP 2 armor Close, Forceful, Far Special Qualities: un holy vampiric power, Pale skin, long fangs (usually dripping with blood, Red eyes It has lived long and killed many, often taking its' place in the histories among the most brutal conflicts known to any race. Its long life grants it wisdom, cunning and battle skill far superior to any human. Powerful, tough and close to invincible; its a true nightmare bond to fleash. Instinct: Manipulation, consuming blood
- Drinks blood, manipulate to gain advantage, protect resting place
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Dark Wizard Solitary, Magical Health Drain (d12 damage) 12 HP 0 armor Close, Ignores Armor Staro človešku podobno bitje, ki je navidez u svojih 70 letih ampak je starejše več tisočletji. Od rojstva hoče vladati svetu saj ga je izobčila družba. Proti družbi se bori že več tisočletji. Vsak ki mu nasprotuje umre čudne smrti ampak mu še vseno ni usepelo zavzeti kraljestva. Instinct: To rule the world
- Dark spels
- Darknes
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Pyre Corpse Horde, Devious, Terrifying Swipe (d4+2 damage) 11 HP 0 armor Close, Ignores Armor Special Qualities: Shambling burning corpse Resisting the will fire is all well and good. Succumbing to the flames after resisting however, is a different story all together. Your life burned away by the flames, all that's left IS the will-fire and its mission; to find a willing sentient mind to inhabit. A walking burning corpse that the flames never consume. It smells of burning flesh that will never die, not on its own anyway. Instinct: To spread will-fire
- Seek out the living
- Infect with will-fire
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Sõl Solitary, Huge, Magical, Stealthy, Organized, Intelligent, Planar, Terrifying Fireball (d12+5 damage) 24 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Body composed of Starfire, "The Father of Flames." He's intent on proving that to everyone. An Interstellar warlord born from our own star, Sõl has burned a name for himself among the stars and even other planes. Probably how he ended up in that canister. He's not above "rewarding" those in his service. Instinct: To conquer and engulf all in his flames.
- Turn surroundings to flame
- Infect with will-fire
- Create a barrier of flames
- Call forth Pyre Servants
- Promise hearts desire for servitude
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Technician Group, Planar, Construct (w[2d8] damage) 6 HP 3 armor Close Special Qualities: Spark torch, Metal casing A strange construct. They appear around the artifact after a message blast clear within your mind, "CONTAINMENT MEASURES FAILING! RELEASING TECHNICIAN!" Whatever that means. These things for sure can move though. They don't like to walk, they'd rather teleport. Instinct: To repair
- Attempt to repair prison
- Teleport
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Mage of Clan Solgi Solitary, Magical, Organized, Intelligent Ice Magic(b[2d10] damage) 12 HP 4 armor Close, Ignores Armor Instinct: Use magic to disrupt enemies
- Uses Ice magic to numb enemies
- Will raise fallen allies
- A mage will yell for protection when an enemy closes in