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Fire Priest Group, Divine, Magical, Organized, Intelligent, Cautious, Hoarder Breath of Kossuth (d8+2 damage) 6 HP 3 armor Close, Ignores Armor, Near Servants of the primordial prince of fire, these corrupted souls seek to expand their dark faith, and to call upon the darker aspects of elemental fire to destroy the lands and lives of those who do not serve. These priests adorned themselves in red robes over chainmail armor, often hiding the scars of their dark practices beneath the cowled hoods. They arm themselves with kris knives and morning stars, and bear shields for protection. Instinct: To corrupt or destroy
- Corrupts the living to the faith, or destroys those who refuse to turn
- Calls forth and corrupts elemental fire to destroy
- Commands followers to do their bidding
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Ogre of Paxaura Solitary, Huge A Broken Pillar (d10+7 damage) 28 HP 1 armor Reach, Forceful The creature is a mass of flesh and muscle. It's hard to tell where the fat ends and muscle begins, but it doesn't really matter. This hulking behemoth fills the room with its presence and stench. Rotted flesh exposes its disgusting internal organs. Instinct: To destroy intruders
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Val Sear Bandits Horde, Stealthy, Magical, Organized, Intelligent, Hoarder two scimitars, using nearby shadows and tricks to defeat foes (d6+2 damage 1 piercing) 3 HP 1 armor Close, Far Val Sear banits are very capable men. Accomplished swordsmen with the ability to manipulate shadow to their bidding, versed in the thieving arts often useing various tricks or manipulation to obtain their goals Instinct: hoarding wealth
- Devouring Shadows When you whisper words of binding to shadows, you can wield them as a weapon with the tags, reach, area and terrifying.
- employs the use of flash bombs, smoke and poison to gain the upper hand. Is also know to steal gear during combat
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Nessy Solitary, Huge draging victims below the waters surface, claws and bitting (d12+5 damage) 20 HP 2 armor Reach, Ignores Armor Special Qualities: Multiple heads A large aquatic creature from times forgotten, territorial and violent it often halts trade to fishing villages. A large three headed monster, whos four legs are tipped with small sharp claws; mostly for holding large fish, dispite theses legs it can only reside in water never crossing onto land Instinct: hunt food and protect habitat
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Rotting Giant Solitary, Large, Magical Bite (d10+2 damage) 24 HP 4 armor Forceful, Ignores Armor The giant stands heads taller than the average human. It's rotted flesh fills the air with a putrid stench. Eyes of piercing blue show this was once an intelligent creature, but has been raised to serve its master until allowed to finally rest again. Its frustrated cries can sap the strength and will of even the hardiest adventurer. Instinct: To Devour
- If an enemy climbs on it, it will fall to the ground, in an attempt to crush them.
- When facing an enemy, will release a frustraded moan to sap them of their strength and will
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Fat Zombie Group, Devious, Intelligent, Terrifying Body slamming. (d6+2 damage) 20 HP 1 armor Close, Ignores Armor Special Qualities: It's like a boomer. It's a fat zombie. Instinct: To eat.
- Be a walking of lard.
- It'll fucking smother you.
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Gelatinous Cube Solitary, Large, Terrifying, Amorphous Slime tendrils (d8 damage) 15 HP 0 armor Reach, Near Special Qualities: Absorption A giant blob of slime that usually forms from failed wizard experiments its soul purpose is to Engulf everything it can in order to get larger. If something is attacked successfully creatures must make a defy danger or be grabbed. Instinct: To Consume
- Engulf and Digest anything it can to get larger
- Grab anything with its slimy tendrils and pull it into itself
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Satyr warrior Group, Divine, Intelligent weaponry (d8 damage 2 piercing) 8 HP 1 armor Close Instinct: Guard nature violently
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Spider Swarm Solitary, Huge, Stealthy, Devious, Intelligent Many bites (d8+3 damage 1 piercing) 20 HP 1 armor Reach, Near A big ol' swarm of spiders that serves the Spider Lord. Instinct: Infest Aetheron
- Serve the Lord