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Frostblade ranger Group, Stealthy Longbow (d8 damage) 6 HP 1 armor Close, Far A ranger specialized in hiding in snow. It can take out targets from far away. It supports the Chillblade footman. A white fur coat protects them from the cold snow. They carry 6 arrows. Instinct: Kill the target before they get near
- Sniping
- They are always 10 ft away from were they appear to be.
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Chillblade foorman Group, Cautious Heavy longsword (b[2d8] damage) 6 HP 3 armor Close, Reach The Footman's of Chillblade are clad in chainmail. They wield a sword in combination with a shield. They seem to be moving in groups. A Blue glow emits from the eyesockets of the helm. Instinct: Protect the keep
- Tough melee fighter
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Arch-mage Freezer Solitary, Magical Bonechill (w[2d10] damage) 12 HP 4 armor Close, Ignores Armor The Arch-mage has trained the Frost mages. His spells are large and deadly. When you approach him un top of the tower he is occupied by waking the beast that slumbers in snow. A small and icy survace is all you have to fight him, and a harsh storm is blowing at full strength. As you breath the hot puffs are slowly dissapearing. Your lungs freeze as the Arch-mage turns around. And with a gust of wind a Large Dragon appears behind him. Instinct: Keep the Mage Spire active
- Call forth a terrible blizzard
- His spells are large and powerfull. A floating cloud above his head seems to be empowering his magic.
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The beast that slumbers in snow Solitary, Huge, Magical, Divine, Construct Frostbreath (d12+7 damage) 30 HP 4 armor Reach, Forceful Special Qualities: It's resurrected by Arch-mage Freezer. The dragon was made to turn Summerparadise into a frozen deathtrap, defying the Sunking. It can only be slain by destroying the Crystal untop of the spire. A dead dragon risen by a Lord of Ice magic. It's scales are thicker then plate. An immense cold emits from it, and a devastating roar shatters everything that's frozen. Instinct: Silence
- When awakened it will reign the sky freezing everything on land
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Spellbreaker Group, Magical, Cautious Glaive slash (d8 damage) 6 HP 4 armor Close, Reach The spellbreaker are on the front line when entering combat with Frost mages. Nullifying magic, and using heavy defense to keep players at bay. Instinct: Defend Frost mages
- Counter spell
- Nullify any spell
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Frost mage Group, Magical, Devious Frost bolt (d6 damage) 6 HP 0 armor Close, Far A frost mage defending the Mage spire. Instinct: Extinguish all warmth
- Freezing
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Queen Svetlana Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder Fist (w[2d8+2] damage 2 piercing) 27 HP 0 armor Close, Forceful Physically, she has the form of a beautiful tall young woman without an ounce of pigment in her body. Her irises are true white, not the red of an albino. She beckons towards you, and you feel an overpowering urge to heed her call... When you try to do something while under Svetlana's influence, roll+WIS. On a 10+, you manage to attempt your action but choose one. On a 7-9, the GM will choose two from the list when you make your attempt. On a 6-, you have gained +2 Automaton and the GM will tell you what you did for Svetlana. Gain +1 Automaton. Take -1 ongoing to defying Svetlana's will. You complete your action in the way that benefits Svetlana best. When you have 6-Automaton, you must roll Last Breath, bargaining with Svetlana rather than Death. You cannot be Reborn. If you fail or decline her bargain, your waking mind is crushed into non-existence and you are solely an instrument of Svetlana's will. Instinct: To feed her narcissism
- Demand obediance
- Offer a deceptive bargain
- Harm free will
- Persuade others to do her will
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Hashem Group, Magical, Organized, Intelligent, Cautious Sword (d8+2 damage) 10 HP 5 armor Close Hashem was once a Hero of the First Men, but now he is dedicated to service in the queen's name. He is often seen in the countryside, carrying out the queen's will. His scale armor is engraved with magic runes that enable him to disappear and reappear whenever he wills it. Instinct: To ensure all are allied with the queen
- Carry out the queen's will
- Blink away from an attack
- Summon followers
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Gil Group, Stealthy, Organized, Intelligent Longbow (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Near, Far Gil is a member of the queen's guard and an excellent archer. He can kill a hawk above with an arrow through its eye. He wields a magical quiver which never runs out of ammo. Instinct: To eliminate far off threats
- Shoot his bow
- Rain arrows from cover
- Summon bowmen