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Sand Devil Solitary, Large, Stealthy, Devious, Amorphous A solid hand whack. (d6 damage) 19 HP 1 armor Reach, Near Special Qualities: Its limbs don't take damage. It's a gross sand demon that is pretty weak. Kind of like a moving sand castle. Instinct: To harass
- Jet sand into your face. 2d4 damage.
- it blends into the sand! aaa
- It blinds you. Rude!
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Envoy of Darkness Solitary, Intelligent, Hoarder, Planar, Terrifying Sword (w[2d12+2] damage 1 piercing) 16 HP 2 armor Close Special Qualities: It's a walking blot of darkness and horror. A knight and a messenger from realms beyond mortal comprehension- the realms in particular being pretty dark and nefarious. It doesn't want to harm you, all it has is a message. The end. Instinct: To enforce its will. It's a messenger that wants Omen back.
- Pulse darkness from its blade, doing weird stuff.
- All-Consuming Darkness
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Oasis Lynx Group Claws. 2d4 +1 (d8+2 damage 1 piercing) 6 HP 1 armor Close It's a pretty cool Lynx. Oasis-like. Alabaster with a shining coat. Lives a life of leisure, and it shows. Instinct: Meat. Peace. Protect Territory.
- Move fast, jump a bunch.
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Mermaid Horde, Large Saw-toothed mouth (b[2d6+2] damage 1 piercing) 7 HP 1 armor Special Qualities: Who said they were beautiful? Out of the legends of sailors and travelers, none other than the "merdmaids" are more agravating for their sheer wrongness. This creature that many have called a thing of beauty, slender form and sweet voice are instead deft predators of the sea with a taste for the blood of any earthlander. They average almost two meters and a half long, with two long appendages ending in claws and a wide mouth that is able to fit a grow-up and it's full of saw-like rows of teeth. Their body is covered in small scales that go from blue to deep violet but not a single trace of human-like skin can be found. Some able witnesses have commented that they seem to be able to not only to produce a pleasant hum but to induce hallucinations in the unweary (Preposterous!). - From the truthful beastiary (1455, by Edward Collins & Mathias Fitzroy) Instinct: To consume the flesh of landwalkers
- Lure sailors with their humming.
- Induce hallucinations
- Replace the wounded
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Elfin High Priest Solitary, Magical, Devious, Organized, Intelligent, Cautious Shillelagh (b[2d8] damage) 12 HP 4 armor Close, Near, Far Special Qualities: Shapeshifting, Invincible under moonlight, Vulnerable only to silver and magic Instinct: To protect his kindred
- Draw down the moon's power to assume the form and vigor of any man or beast
- Command beasts of the Great Forest and Northern Twilight
- Unleash a withering gaze, weighing a foe down with your own immense age (stun damage)
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Nuckelavee Solitary, Large, Devious, Undead Claws and fangs (d8+2 damage) 14 HP 1 armor Forceful, Reach, Near Special Qualities: Poisonous breath, Covered in fleshless red muscle The nuckelavee is a distended, centaur-like creature with a humanoid torso and forearms like spears. Its lower body is the headless corpse of a horse. It lacks flesh, being covered instead by bloody muscle and sharp protruding bones. Its eyes are shrunken and nearly useless, but its sense of smell is acute. More terrible than its rending claws and sharp fangs are the toxins which it exhales with each rasping breath. Anything exposed to the nuckelavee's fumes quickly withers, spoils, and dies. Instinct: To cause sickness
- Blight crops and rot buildings
- Breathe poison
- Devour the dead
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Boggart Solitary, Small, Magical, Stealthy, Devious, Intelligent, Planar Close A chill whisper in the air. Shadows trapped in glass. Life where none should be. Boggarts are the corporeal ghosts of brownies and other goblinoids. The skulk the abyssal realm, reaching through with deft and darting touches to manipulate the natural realm. Tales of outright possession are often little more than the tricks of a devilish boggart. Instinct: To be the center of attention
- Lead someone off the trail
- Steal someone's weapon and fight them with it
- Forget to close a rift to the abyssal realm
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Koboldmination Solitary, Large Giant claw amalgam (d10+4 damage 1 piercing) 24 HP 1 armor Forceful Special Qualities: Undead Several kobolds have been stitched together and reanimated to form this abomination. It looks vaguely like a dragon which skin is made out of several kobold skins. Its hands are simply a bunch of claws bunched together, and its tail is a hook. Instinct: to kill any trespasser
- When an enemy is annoying and not in range, or when there are no enemies in range: pull an enemy
- When at less than half HP, eat a kobold and regain 10hp
- When killed, explode
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Bone Golem Solitary, Large, Construct (d8+5 damage) 20 HP 2 armor Reach, Forceful Special Qualities: Bony defender Built from the bones of failed experiments, the bone golem is a hideous sight, a humanoid tower of bones, with only one mission: defend it's master at all costs. Instinct: Obey its master's commands
- Crush