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Base Sliver Horde Claws (d8 damage) 3 HP 0 armor Close Special Qualities: Gains powers of other nearby slivers This is a base sliver that I made. It gains all special ablities that other slivers have due to Hive Mind. Instinct: to eat and spread
- obey and devour
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Permafrost Nicklepede Horde, Small, Devious Gouging bite (d4 damage) 3 HP 0 armor Close Special Qualities: Burrow, Heat-sense Large, hundred-legged insects tunnel out from frozen soil around you. In groups of a dozen or more they swarm, each one a meter long, tipped with finger-sized mandibles on their head and pincers double that on their tail end. Their multitude of legs hurries them along the earth, allowing them to cling even to a vertical rock surface, gliding across it like serpents on water. The carapace covering their bodies is glimmering black and brown, tipped with white frost on the edge of each chitin plate. There is nothing they want more than to than find a warm body to consume. Instinct: to seek warm flesh
- Crawl into a tight place (Knapsack, armor, etc.)
- Infect something with frost-rot
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Succubus - Demon of Lust Group, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar Euphoric Touch (w[2d6+4] damage) 16 HP 7 armor Close, Forceful, Ignores Armor Special Qualities: Winged A succubus is formed from the souls of particularly lustful and rapacious evil mortals. Tiny horns, long bat-like wings, and a cord-like, cord-like forked tail betray the demonic nature of these alluring women whom which can shape-shift at will into any mortal guise they desire. The touch of a succubi flesh is immediately overwhelming and amongst mortals a succubus can often rise to incredible heights of power through her manipulations and both sensual and erotic charms. Many a war has raged due to the subtle machinations of such creatures whom are often surrounded by loyal mortal bodyguards -- however, such demons have no pity for slaves that are of no further use; those they cast aside are often consumed by their lust and obsession - tormented souls, denied for the sadistic amusement of these insidious fiends. Instinct: To enthrall, dominate and pervert mortals.
- Drain life essence through touch
- Shape-shift into mortal disguise
- Hypnotic gaze and voice
- Enthrall with a kiss
- Command Thrall
- Teleport away from danger
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Giant Solitary, Huge, Intelligent, Cautious, Hoarder, Terrifying Massive Rock or Club (d12+7 damage) 24 HP 2 armor Reach, Forceful, Ignores Armor, Near, Far A Giant is a massive humanoid that stands over twenty feet tall, with females being slightly shorter. They generally live far from civilization in virgin forests or desolate wastelands, and dress themselves in layers of thick animal hides, tending toward solitary lives. While there are many ruins and structures that look as if they had once been created by giants; the remaining giants in the world are generally bestial and crude; living as little more than scavengers. Instinct: Hunt or Steal Livestock for Food.
- Throw Massive Rocks
- Smash enemies with tree trunks
- Move with unrelenting speed
- Shake and break the ground
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Marilith - Demon of Pride Solitary, Huge, Magical, Divine, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying Six Exotic Weapons (b[2d12+9] damage 4 piercing) 26 HP 7 armor Reach, Forceful, Near, Far Special Qualities: Fiendish, Often Interplanar demigod (half-damage from all attacks) A marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 pounds. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith. This snake-bodied fiend has a six-armed woman's torso, fiery red hair, flawless pale flesh, pointed ears, and glittering, otherworldly eyes, taking on the appearance of some macabre diety of destruction. A marilith is a true whirlwind of martial prowess that can fight off multiple enemies with an array of exotic weapons held in each of it's six hands as well as crush enemies within the coils of it's serpentine tail while separating it's foes with the continuous and rapid use of both teleportation and telekinesis. The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions. Instinct: To devour the souls of proud warriors.
- Crush enemies in her coils
- Forceful Telekinesis
- Open Gate to Lower Planes
- Reflexive Teleportation
- Torture, smother and swallow defeated warriors
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Redcap Group, Small, Stealthy, Intelligent, Hoarder Bloody knife (b[2d6+2] damage 1 piercing) 6 HP 0 armor Close Larger than a regular brownie, redcaps are easy to spot due to their eponymous headgear. They eschew traditional warrens, hiding in tree boles and marshes during the day. Given any shred of moonlight, they will dig up their bloody knives and set out in search of trophies: the beating hearts of larger creatures, which the redcaps use to refresh the dye on their attire... Instinct: To murder
- Dye its hat with its victims' blood
- Strike from a hidden perch
- Cut a trophy from a larger foe
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Brownie Horde, Small, Stealthy, Organized, Intelligent, Hoarder Rusty knives, wooden clubs (d4 damage) 3 HP 0 armor Close Brownies are shrunken, filthy goblins too primitive to form societies. They breed in warrens beneath swamp roots, emerging at dusk to raid the settlements of larger creatures in search of anything magical or reflective. They are more likely to retreat than attack if spotted, often rousing their entire warren and moving to a new location. If unseen, however, they will creep close and reach out with grasping fingers... and well-honed blades. Instinct: To steal from the shadows
- Scavenge
- Disguise itself in mud
- Rouse the warrens
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Tinderfish Group, Large, Stealthy, Hoarder, Terrifying Fangs (d8+2 damage 1 piercing) 10 HP 0 armor Special Qualities: Wide-opening jaws for swallowing huge prey, Golden lights glowing within it, Huge eyes to peer through darkness These shadows skulk in the deep dark ocean. Eyes like rotten eggs catch the moonlight when they surface. Even shut, their jaws are a thicket of fangs and stinging barbels. They hide in shoals and shipwrecks, luring new victims into danger with glittering golden lights. Instinct: To lure prey
- Devour something whole
- Lie in ambush within the remains of previous prey
- Use light to attract prey
- Regurgitate undigested treasure
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Trow Solitary, Large, Intelligent, Planar A petrified tree-club (d10+2 damage) 10 HP 2 armor Forceful, Reach, Ignores Armor Special Qualities: Its spectral sight allows it to navigate between worlds. A rock-knuckled creature the size of a bear, with lichen and veins of quartz encrusting its pebbly hide. Its slitted eyes glow with moonlight. When it speaks, its voice is soft and deep as an echo. Instinct: To take another's dwelling
- Use something huge as a weapon.
- Use mist gates to surprise prey.
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Lamentor Novice Group, Stealthy, Intelligent Hooked Knife (d6 damage) 6 HP 0 armor Close Dressed in the red robes of a novice, the apprentice Lamentors scurry to do the bidding of their masters, inflicting rote torture, preparing the food, disposing of the refuse and subject to only minor bodily modifications themselves. A nose here, an ear there, maybe a patch of flayed cheek. Instinct: To inflict pain
- Obey the Lamentors
- Bind with ropes