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  • Shadow Puppet Horde, Small, Magical, Construct
    Shadow knife (d6 damage) HP equal to the damage that created it 1 armor
    Close, Ignores Armor
    Special Qualities: It is created by the Shadow Puppeteer to attack and kill its enemies.

    A shadow that either attacks independently, or through an animated puppet or marionette. Its sole drive is to kill, swarming its opponents with overwhelming force. Instinct: To kill

    • Swarm enemies
    • Absorb life to heal the Puppeteer (special hard move, only on a failure)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Doppelganger Group, Magical, Intelligent
    Shadow touch (2x[source character damage die] damage) 10 HP Armor = source character's
    Close, Near
    Special Qualities: Mimic

    Your shadow detaches from you, lightening from darkness into grays, then muted colors, until it takes a form indistinguishable from yours. In perfect mimicry of your voice, it speaks to your companions. Weakness: It cannot harm its own source character. Instinct: To destroy its source and take its life and identity.

    • Mimic a living creature
    • Transfer half of all damage it takes to its source character
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Puppeteer Solitary, Organized, Intelligent
    Life absorption (1d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Near

    A shadow-touched puppeteer with rictus-like grin and deep-set eyes, the Puppeteer summons minions of shadow to do its bidding, perhaps even imbuing its lifelike marionettes with the stolen life force of its victims. Instinct: To convert life into shadows

    • Summons shadow puppets to do its bidding
    • Each time it deals damage, it summons a Shadow Puppet with hit points equal to the damage it dealt.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shadowblooded Solitary, Small, Magical, Stealthy, Intelligent
    Absorbs the life force of others through its touch (d12 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    It appears as someone innocent, usually a child. Beneath its clothes, one might see a deep hole in its chest, with black mist where the heart should be. This mist seeps out during its attack, enshrouding its victim. Instinct: To absorb life

    • It steals life from others
    • Enthralls its victims through its innocent-seeming eyes.
    • Turns into black mist to escape (there is a way to trap it... what is it?)
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  • Fell Crows Horde, Small
    Claws (d4 damage) 3 HP 0 armor
    Close, Far

    Great crows of the Pine Barrens are called Fell Crows because in their lust for blood and eyeballs they do not always wait for the end of a skirmish before descending from the skies to feast on warriors. Instinct: To encircle battlefields.

    • Swoop down for eyes
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  • Barbarians of Fernkeep Horde, Organized, Intelligent
    axe (d6 damage) 3 HP 1 armor
    Close

    Barbarians of the Fernkeep rally under the flag of Ahma to loot and pillage the people living at the Pine Barrens. Instinct: To crush their enemies, to see them driven before them, and to hear the lamentations of their women.

    • Overwhelm enemies with number.
    • Signal the hordes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spider Goddess Solitary, Huge, Stealthy, Intelligent, Terrifying
    Mandibles (d12+7 damage) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: gigantic size

    The largest of spiders of the Sylvan World is worshipped as a goddess. It dwells in the dark hearth of the woods, conspiring, spawning armies of smaller spiders and dreaming of cultists bring juicy sacrifices for it. Instinct: to feed and spawn offspring

    • Jump to crush
    • Lure prey into webs (both literally and figuratively)
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  • Stun Drone Group, Small, Devious, Construct
    Stun Spear (d6 damage 1 piercing) 4 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: lightweight Steel alloy

    Gliding about on rapidly spinning blades, Drones seek and hunt down targets, then crash into them with a wicked, piercing stun baton. This is an effective and dangerous attack, but destroys the drone. Instinct: Search and Destroy

    • Stun Dive- the drone hovers above the target, then comes down full speed with a electric spear.
    • Stun- If a target is hit with the kamikaze attack of a drone and survives the spear, they still suffer from the electric discharge. roll, on a 6 they're paralyzed, 7-9 they're partially stunned and severely slowed, and resist the effects on 10+.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Automaton Group, Large, Construct, Amorphous
    Metal fists (d8+4 damage) 17 HP 6 armor
    Forceful
    Special Qualities: Guardian construct

    The whirling sentinels that comprise the majority of Bartholomew's forces, these lumbering machine men are designed to take a beating and keep ticking. Their limbs are made of lumber, and their extremities are made of heavy iron. A rumbling can be felt as they march, and they hum with a constant magical energy. Instinct: protect Bartholomew

    • Bash- a wild swing with a heavy iron fist.
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  • Bartholomew the Tyrant Solitary, Magical, Intelligent, Hoarder
    Spear or Mortar; or issuing orders to automatons (b[2d10+2] damage) 12 HP 4 armor
    Close, Near, Far

    Bartholomew the Tyrant is a master of war, machine, and magic. Once a member of the Gevaun elite, he has been exiled by the upstart Cemartie and has established a hidden base in the Evergreen vale. His magical prowess is focused on powering machines and enhancing production, though he does favor explosions in a pinch. Instinct: To see His enemies driven before him under the might of Steel and Magic.

    • Rocket Spear- Bart's spear can hone in and fly at a target using the built in magi-rockets.
    • Mortar- Lobs a volatile orb of raw magical energy, igniting and knocking back all in the blast.
    • Overdrive- target automaton is healed for half of health and gets a +1 forward ongoing.
    • BOOM- When Bart dies, his thick steam powered armor explodes as a final vengeful strike.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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