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  • Flesh-Eating Fish Horde, Tiny, Organized
    Bite (b[2d4-2] damage 1 piercing) 3 HP 4 armor
    Hand, Ignores Armor

    Like piranha, but meaner. If a target is swarmed, don't attack for each individually; instead do 1 damage per 4 fish. Instinct: to feast

    • Nibble painfully
    • Swarm around a bleeding target
    Tweet
  • Fisherman Group, Organized, Intelligent
    Spears (b[3w[3d8] damage) 6 HP 0 armor
    Close, Reach, Near, Far

    These fishers aren't eager to fight, but will if they have to. Some of them won't be as friendly (check the disposition of the nearest settlement). Instinct: to feast and be joyous

    • Offer a share of the catch in return for help
    • Sound the warning horn
    Tweet
  • Giant Fish Solitary, Huge
    Ram (w[2d8+3] damage) 24 HP 2 armor
    Reach
    Special Qualities: Aquatic

    A massive fish, large enough to eat people. It's not really aggressive, though. It's stomach has 8 hit points but heals rapidly. Instinct: to remain undisturbed

    • Swallow Whole
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  • Giant Serpent Solitary, Huge, Devious
    Bite (d8+7 damage 1 piercing) 20 HP 2 armor
    Reach, Forceful

    A massive snake, large enough to swallow people whole. It's stomach has 10 hit points, 2 armor, and does 1d4 acid damage + poison. Instinct: to devour meat

    • Swallow someone whole
    • Spit venomous acid
    Tweet
  • Serpent Horde, Tiny, Stealthy, Organized
    Bite (d4-2 damage) 3 HP 4 armor
    Hand

    An ordinary enough snake. Instinct: to be left alone

    • Bite with venom
    • Appear or disappear suddenly
    • Lead back to the nest
    Tweet
  • Hunter Group, Stealthy, Organized, Intelligent
    Hunting Bow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    A hunter from a nearby community. Friendly and welcoming to strangers - if the strangers are friendly themselves. Instinct: to provide for their community

    • Offer a meal and shelter
    • Appear or disappear from the wilderness
    • Return home
    Tweet
  • Outcast Solitary, Stealthy, Intelligent
    Club (w[2d8] damage) 12 HP 0 armor
    Close

    A criminal, runaway, eccentric, or witch; looking to be left in peace. Witches might offer a ritual, blessing, or concoction. Instinct: to avoid attention

    • Flee or hide
    • Offer promises or minor goods in return for being left alone
    Tweet
  • Dragon Solitary, Large, Stealthy, Magical, Devious, Intelligent, Hoarder
    Claws (b[2d10+4] damage 3 piercing) 24 HP 5 armor
    Forceful
    Special Qualities: flying

    All dragons are selfish and egocentric. Some are just nicer than others... Instinct: to feel superior

    • Play with them
    • offer a deal or quest
    • use magic appropriate to it's color
    • breath a terrible weapon
    Tweet
  • Magical Ogre Solitary, Large, Magical, Intelligent, Hoarder
    Stone club (d10+4 damage) 20 HP 1 armor
    Forceful, Reach

    An ogre, blessed with inborn magic. Still pretty nasty, though. Instinct: to turn people to soup

    • Smash something to bits
    • cast sleep, magic missile, darkness, or flight
    Tweet
  • Ogre Solitary, Large, Intelligent, Hoarder
    stone club (d10+4 damage) 20 HP 1 armor
    Forceful, Reach

    A massive hulk of a man-thing. Instinct: to turn people to soup

    • Smash something to pieces
    Tweet
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