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The Beastlord of Oskabad Solitary, Divine, Intelligent, Cautious, Hoarder Bone-sword (b[2d10+6] damage 1 piercing) 16 HP 3 armor Close, Forceful The greatest of the beasts, the boldest and most foul. The ambition of the worst kind of man, the savagery of the worst kind of beast. The ur-example of beast kind. Stop him, before all Oskabad is lost. Instinct: To reign over the weak
- Use tactics like man
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Oskabad Shaman Group, Stealthy, Magical, Organized, Intelligent Skull-topped staff (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Near Usually, only one shaman of power would be born in a generation - a grave threat in itself, but manageable. This generation, there have been dozens. The templars of Mirkasa have been unable to destroy them all, and in the darkness of the forests they have gathered their strength and are finally ready to strike. Instinct: To see the lands of men destroyed
- Drive the hordes onward
- Hide within a larger horde
- Breathe gouts of unholy fire
- Disappear into the herd
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Oskabad Great Taur Group, Large Crude great-ax (d8+2 damage) 14 HP 1 armor Forceful, Reach, Near Savage cousins of the lords of Altai Keep, these minotaurs want nothing more than to gore and dispatch the enemy. Instinct: to drive apart
- Fly into a rage
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Slaves of Oskabad Horde, Intelligent, Cautious Slave-chains (w[2d4] damage) 3 HP 1 armor Close These unfortunates were taken captive in the beast's raids to Nekesti and elsewhere last month. Driven before the rest of the army as cannon fodder, all they want is to get out and get away - often right into the path of their would-be saviours. Instinct: to get away
- Flee into the path of danger
- Get sacrificed
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Duskshade Assassin Solitary, Intelligent Ornate Longbow (d10 damage 2 piercing) 12 HP 1 armor Long Special Qualities: Perfect vision in the Dark Fear the unseen. The Dusk-shade assassin treads carefully and will use all of it's Witt's to remain undetected from player characters. Its reasoning can be one of few: *Protecting Sacred Land *A Contract Killing *Scouting Beyond Enemy Lines. The Dusk-shade has uncanny senses able to see with clarity within the dark as if it was day. Their weapons are known to those with knowledge of the kingdoms from the far north for being silent yet devastating from long range. PC's must be wary and quick witted when facing against a Dusk-shade Assassin, If they are unable to discern the location of its whereabouts, The Incoming damage from its volley of razor tipped arrows will be overwhelming to say the least. Instinct: To kill without detection
- Snipe (If undetected this monster prepares it's next shot causing double damage)
- Deftly escape when detected
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Medium Statue Solitary, Cautious Long Sword (d12+4 damage 1 piercing) 16 HP 1 armor Close, Forceful Medium Statue Instinct: Follow orders implacably
- Slash at foes
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Large Statue Solitary, Large, Cautious Long Sword (d12+4 damage 1 piercing) 20 HP 1 armor Forceful A Large Statue Instinct: Follow orders implacably
- Slash at foes
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Dough Golem Solitary, Large, Planar, Construct, Baked Slam the Dough (d10 damage) 20 HP 1 armor Ignores Armor (Engulf) Special Qualities: Summoned, Gets crispy in the oven Summoned by making a bread dough with cursed flour. Once the dough sits a while.. it rises. Instinct: Inflict chaos and kill
- Throw dough at people
- The dough is rising
- Split the Dough
- Engulf
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Tentaculo de la bestia Horde, Huge Fauces del infierno (d8+7 damage) 11 HP 1 armor Reach, Forceful Special Qualities: Excavar Instinct: Alimentar y proteger al cuerpo
- Deborar
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El Ojo de la Bestia Solitary, Divine, Devious Energia corruptora (b[2d10+2] damage) 16 HP 0 armor Close, Ignores Armor, Far Instinct: destruir el mundo
- Corromper la carne y el alma
- El daƱo producido por la mirada corruptora debilita y desforma a su victima