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Djeserit Solitary, Stealthy, Magical, Intelligent dagger (w[2d8] damage) 12 HP 0 armor Close, Near A worn adventurer desperate to live and trusting none. When Djeserit casts sleep, if you can hear it, roll+wis. On a miss, you immediately fall asleep for a minute or two, or until something forces you awake. On a 7-9, anything but sitting down to rest is a danger. On a 10+, you shake it off. Instinct: to stay alive
- hide behind someone or something
- bluff about his strength
- cast 'sleep'
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Fire Beetles Group, Tiny, Devious bite (w[2d4-2] damage) 6 HP 2 armor Hand Special Qualities: fire resistant A giant red beetle that seems red-hot. Instinct: to be left alone
- breath fire
- explode into a burst of flame
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Huge Spider Solitary, Small, Devious bite (d8 damage 1 piercing) 12 HP 1 armor Close A massive spider, imported from far-away and famed for it's deadly venom! When a huge spider bites you, roll+con. On a miss, take you last breath. On a 7-9, you're shaky until you can rest and eat a good meal. On a 10+, you're fine! Instinct: feed on flesh
- spray with web
- leap suddenly
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Green Slime Horde, Tiny, Stealthy, Devious, Amorphous itslef (w[2d4-2] damage 1 piercing) 6 HP 1 armor Hand, Ignores Armor A greenish mold-slime. Turns living matter into more slime! Instinct: none
- turn flesh into slime
- drip down
- dissolve something
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Giant Centipede Group, Small bite (w[2d6] damage) 6 HP 0 armor Close A giant poisonous centipede. When a giant centipede bites you, roll+con. On a 10+, you're fine! On a 7-9, you're sickened until you get rest and a good meal. On a 4-6, you'll die within a few hours without treatment. On a 3 or less, take your last breath. Instinct: leave a dying body
- make a poisonous bite
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Giant Rats Horde, Tiny, Stealthy, Devious bite (d4-2 damage) 3 HP 1 armor Hand A mangy, infested rat. Too big! Instinct: scare off intruders
- gnaw into something
- drop from the ceiling
- inflict disease
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The Lone Wanderer Solitary, Intelligent, Hoarder battle-axe (b[2d10+2] damage 1 piercing) 12 HP 4 armor Close An ex-adventurer returning home after a failed delve. He's seen a lot in his time. Instinct: to rest and recover
- offer a tale in return for companionship and food
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Bandit Leader Solitary, Organized, Intelligent, Cautious, Hoarder longsword (b[2d10+2] damage) 16 HP 2 armor Close, Forceful A tough old bastard who leads the forest bandits! Instinct: to amass wealth
- rally his brothers
- maneuver his bandits