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  • Djeserit Solitary, Stealthy, Magical, Intelligent
    dagger (w[2d8] damage) 12 HP 0 armor
    Close, Near

    A worn adventurer desperate to live and trusting none. When Djeserit casts sleep, if you can hear it, roll+wis. On a miss, you immediately fall asleep for a minute or two, or until something forces you awake. On a 7-9, anything but sitting down to rest is a danger. On a 10+, you shake it off. Instinct: to stay alive

    • hide behind someone or something
    • bluff about his strength
    • cast 'sleep'
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire Beetles Group, Tiny, Devious
    bite (w[2d4-2] damage) 6 HP 2 armor
    Hand
    Special Qualities: fire resistant

    A giant red beetle that seems red-hot. Instinct: to be left alone

    • breath fire
    • explode into a burst of flame
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  • Huge Spider Solitary, Small, Devious
    bite (d8 damage 1 piercing) 12 HP 1 armor
    Close

    A massive spider, imported from far-away and famed for it's deadly venom! When a huge spider bites you, roll+con. On a miss, take you last breath. On a 7-9, you're shaky until you can rest and eat a good meal. On a 10+, you're fine! Instinct: feed on flesh

    • spray with web
    • leap suddenly
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  • Green Slime Horde, Tiny, Stealthy, Devious, Amorphous
    itslef (w[2d4-2] damage 1 piercing) 6 HP 1 armor
    Hand, Ignores Armor

    A greenish mold-slime. Turns living matter into more slime! Instinct: none

    • turn flesh into slime
    • drip down
    • dissolve something
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  • Giant Ant Group, Tiny
    bite (d8 damage 1 piercing) 6 HP 3 armor
    Hand, Forceful

    A giant ant. It's mindless devotion to the swarm make it fight to the death. Instinct: gather bones

    • bite
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  • Giant Centipede Group, Small
    bite (w[2d6] damage) 6 HP 0 armor
    Close

    A giant poisonous centipede. When a giant centipede bites you, roll+con. On a 10+, you're fine! On a 7-9, you're sickened until you get rest and a good meal. On a 4-6, you'll die within a few hours without treatment. On a 3 or less, take your last breath. Instinct: leave a dying body

    • make a poisonous bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rot Grub Horde, Tiny, Stealthy, Devious
    bite (w[2d4-2] damage) 3 HP 0 armor
    Hand

    A terrifying relative of the maggot. Instinct: wear down living matter

    • decay flesh
    • hide in something dead or rotting
    • lay eggs in flesh
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  • Giant Rats Horde, Tiny, Stealthy, Devious
    bite (d4-2 damage) 3 HP 1 armor
    Hand

    A mangy, infested rat. Too big! Instinct: scare off intruders

    • gnaw into something
    • drop from the ceiling
    • inflict disease
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  • The Lone Wanderer Solitary, Intelligent, Hoarder
    battle-axe (b[2d10+2] damage 1 piercing) 12 HP 4 armor
    Close

    An ex-adventurer returning home after a failed delve. He's seen a lot in his time. Instinct: to rest and recover

    • offer a tale in return for companionship and food
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  • Bandit Leader Solitary, Organized, Intelligent, Cautious, Hoarder
    longsword (b[2d10+2] damage) 16 HP 2 armor
    Close, Forceful

    A tough old bastard who leads the forest bandits! Instinct: to amass wealth

    • rally his brothers
    • maneuver his bandits
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