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  • Cave Troll Solitary, Large, Hoarder, Terrifying
    claw (d10+2 damage) 16 HP 2 armor
    Forceful
    Special Qualities:

    Big, ugly, smelly. pale skin, turns to stone when sun touches its skin. Instinct: teritorial

    • punch
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  • Hethor the orc Solitary, Stealthy, Devious, Intelligent, Cautious
    Khopesh (b[2d8] damage) 12 HP 5 armor
    Close
    Special Qualities: Shapeshift into another humnoid

    A Far-spawn Orc with a name. Thankful for its creation, it wanders the country-side seeking to better itself. Instinct: Vengeance

    • Unleash Otherworldly Monsters
    • Turn invisible and silent
    • Nick somebody to infect them
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  • Water Witch Celebrant of Abaia Solitary, Stealthy, Magical, Intelligent, Hoarder
    Alchemical weapons (w[2d10] damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Breathe water

    Circe, celebrant of Abaia, thrives on secrets. She uses others to do her dirty work, but likes to watch. When cornered, she uses her knowledge of alchemy to keep escape and keep others at bay. Instinct: To cause pain in others

    • Glean unsavory secrets
    • Mix a potion that weakens
    • See through water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Owl Solitary, Tiny
    Beak and tallons (d8-2 damage) 8 HP 0 armor
    Hand

    A nocturnal bird of prey with razor sharp tallons. Instinct: Hunt prey

    • Peck
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Weasel Solitary, Tiny
    Bite/claw (1d6+1 damage) 10 HP 0 armor
    Hand

    The weasel is a small, active predator, that is long and slender with short legs. It's long slender body allows it to follow its prey into burrows Instinct: Hunt Prey

    • Bite and scratch
    • Quick and Agile
    • Clever
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skunk Bear Solitary, Small
    claws, bite (1d10+1 damage) 12 HP 1 armor
    Close, Forceful

    The skunk bear is a squat and furry animal with a powerful body, Its powerful strong forelimbs are armed with long claws for digging and tearing. The skunk bear is a powerful and versatile predator and scavenger, it feasts on the flesh of creatures it kills or the rotting corpses found in the woodlands. Whether eating live prey or carrion, the skunk bear's feeding style appears voracious. The skunk bear marks its territory with powerful scent. Instinct: To hunt and feast

    • Rage
    • Powerful Scent
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Night Hunter Solitary, Intelligent, Terrifying
    Dented Arms (d10+4 damage) 20 HP 3 armor
    Close, Forceful
    Special Qualities: Deformed by its curse

    One of the most recent and terrible spawns of the Tower of Ruin, it was once human or the like, but a simple creature that craves fresh meat and blood. It's gruesome state of change has left claws with rows of fangs that it uses in a deadly embrace against its enemy. Instinct: To grow immortal

    • Stalk the weak
    • Force an enemy into submission
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bloodspawn Solitary
    Anything at hand. (d10+2 damage) 12 HP 0 armor
    Close, Forceful

    One of the many infected by the curse of the Night Hunter, they follow him everywhere only leaving his side to find prey or new tainted souls to fill the ranks. Beware the nightwalkers, beware the silent damned. Instinct: Follow the masters's biding.

    • Hunt the lord's prey
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  • Cave Ogre Group, Large, Organized, Cautious, Hoarder, Terrifying
    Heavy Tree Branch (d8+2 damage) 14 HP 2 armor
    Forceful, Ignores Armor, Near
    Special Qualities: Appearing as a horribly disfigured half-giant/half-human, ogres are massive lumbering creatures with uneven black eyes, gnarled teeth, squatty legs, and thick, muscular arms.

    Ogres have a significant desire for all things magic. Believed to be the unholy hybrid of an ancient humans and giants, they can sense magic and covet its very presence. When travelers carrying magical loot wander too close to an ogre's territory, they sniff them out like a hound and steal whatever it is they carry. Those familiar with magic believe that ogres, despite their poor biology, owe their long lives to being in the presence it. Merely being near an arcane presence extends their lives tenfold. Instinct: To hoarde magical items

    • Attack anyone who wades too close to their territory
    • Roars out to its kin when outnumbered
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  • Ravenloft Werewolf Solitary
    Claws and Bites (b[2d10+4] damage 3 piercing) 16 HP 1 armor
    Close, Forceful

    Instinct: Spread the moon curse

    • Rend flesh
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