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  • Penelopy, Mistress of Coin Solitary, Organized, Intelligent
    Aetheryte Daggerscale vest (b[2d10] damage 2 piercing) 12 HP 4 armor
    Close, Near

    The Mistress of Coin handles all of Lyrandar's accounts, maintains the vault, and supervises the Aetheryte Mining of The Spire. She is secret lovers with Syrian Lyrandar, recently deceased Skymaster of Lyrandar. Instinct: To swear bloody vengance and bring about the full fury of a House Lyrander, arisen from the ashes like a mighty Phoenix!

    • Next in line to the Skymaster Chair, and recent witness to the murder of her lover.
    • Supreme command of the remaining Lyrandar forces.
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  • Beastman Group, Organized, Cautious
    Cleaver (b[2d8+4] damage 1 piercing) 10 HP 2 armor
    Close, Forceful

    Instinct: To drive the enemy before them.

    • Tear Flesh, Hew bone
    • Blow horn for others
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  • Jotun Group, Huge, Magical, Organized, Intelligent, Hoarder
    Massive Axe or Club (b[2d10+7] damage 3 piercing) 18 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Resistant to Frost

    Created by the Yellow Dragon Svelvyar before the Aesir. The Jotun quickly rebelled against the dragon's rule waging war against the yellow wyrm. The dragon took great delight in destroying the giant's and their civilization. Now only a handful of the massive men remain biding their time to wage war against the dragon and his new favorite creation the Aesir. Instinct: To reclaim its kingdom. To resent the Aesir. To fight against the dragon

    • Hew with giant axes
    • Controls the winds of the North
    • Blow sounding horn for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brynwulf Aesir Jarl Solitary, Devious, Intelligent, Hoarder
    Biter the Great Axe (b[2d8+4] damage 3 piercing) 16 HP 2 armor
    Reach, Forceful

    "He was even taller than the rest of them. If you can believe that. Massive fella' with a bald head and great yellow beard braided and forked down to his belt. And that axe he carries is the size of him and glints with evil intent from what I saw. I saw him wade into our first cohort and saw parts of our men fly in every direction. A head here. A foot and bit of leg there. Absolute carnage." -Last words of Titus Polonius before being executed for cowardice in the face of a foreign enemy. Instinct: To lead his people. To prove he is the strongest.

    • Brutalize foes with Great Axe
    • The Biter removes limbs.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aesir Raider Horde, Organized, Intelligent, Cautious, Hoarder
    Axe (b[2d6+4] damage 1 piercing) 7 HP 3 armor
    Close, Forceful

    Taller than most normal men, clad in furs and leathers, sailing on dragon craved ships, the Aesir loom on the battlefield. Wild eyed and hairy they roar challenges in foreign tongues. Instinct: to take by force

    • Chop with axes and swords
    • Blow horn to signal allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swarm of Shadowtwisted Solitary, Huge, Organized, Terrifying
    Bare fists (d10+5 damage) 24 HP 0 armor
    Reach, Forceful
    Special Qualities: Undead, Frighten a person

    Instinct: To overrun

    • Attack mindlessly
    • Summon the swarm
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  • Bone Scorpion Horde, Tiny
    A poison-tipped bone stinger (d6-2 damage) 7 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Crawling on any surface

    These tiny scorpions skitter around aimlessly and in large groups, usually hanging on the sides of walls are below ceilings. When living beings are beneath, the groups fall and begin scurrying onto anyone it can, seeking to bite or poison with a mindless dedication. Instinct: To poison

    • Crawl into unwanted places
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  • Faldir the Subtle Solitary, Magical, Intelligent
    Death Ray (d8 damage 1 piercing) 12 HP 4 armor
    Close, Ignores Armor, Near, Far

    An evil wizard Instinct: To gain power

    • Invent new rituals
    • Use someone's power against them
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  • Thraxos Solitary, Magical, Stealthy, Devious, Planar
    Claws (d10+4 damage 2 piercing) 12 HP 4 armor
    Close, Forceful

    A demon that serves the god Kronath, collaborating with Faldir the Subtle Instinct: To serve Kronath

    • Perform dark rituals
    • Sneak up on someone
    • Cast dark energy
    • Trick someone
    • Summon the power of Kronath
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  • Skeletal Warrior Group, Intelligent, Cautious, Hoarder, Terrifying
    Long Sword (b[2d8+2] damage 1 piercing) 10 HP 3 armor
    Close
    Special Qualities: Decay and skeletal remains

    Once a fierce warrior on the field of battle, the Skeletal Warrior remembers its conquests in life and longs to experience them again. In undeath, the Skeletal Warrior often serves with others of its kind under a more powerful Lich or Death Knight. It acts as a knight in its own right, equally found on foot or mounted on an undead horse. Left to its own devices, the Skeletal Warrior will seek to conquer the towns and cities of the living, ruling over them with a form of cruelty only its depraved, lifeless mind can comprehend. Instinct: to seize by might.

    • Cut down the living.
    • Shock with its appearance
    • Serve a Death Knight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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