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Anima Solitary, Large, Magical, Stealthy, Divine, Intelligent, Planar Claws (d12+2 damage 1 piercing) 20 HP 4 armor Ignores Armor Scholars teach that the barriers of this world are firm – on the one side there are men, on the other- spirits, their lords' reign over nature and its forces. But the Spirit Lord employ agents that pass between the realms, walking among simple people in order to protect them from themselves. Sometimes they look like regular animals, other times just like the folks next door. In dire need, they will change before your eyes and you will bear witness to their true form, a paragon of nature, part man and part beast. Beware. Instinct: To preserve
- Advance a Spirit Lord's Agenda
- Take a new form
- Retreat to the Spirit Realm
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Lava Lobba Group, Devious Fire shot (d6 damage) 6 HP 1 armor Close, Far Special Qualities: Resistant to Fire Instinct: to feed
- Throw Magma
- Inflict burns
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Lantern Imp Solitary, Tiny, Stealthy, Intelligent, Construct Tie 'em and burn 'em (d10-2 damage 1 piercing) 12 HP 3 armor Hand, Ignores Armor Special Qualities: Born from chaos Few things are important when you are a Lantern Imp. There may be a need to lighten up a place or show a few things that hide in the darkness. So, for the most part, it only means that you are free to do anything. Most surprisingly, they love to explore, running around empty halls, dancing, laughing, and burning. "I just saw a lantern rapidly aproaching me, it had legs and arms, and a rope trailed before it. In the flames that shed unearthly light i could se a small and grinning face that from time to time screamed at me. I never saw anything like it". Instinct: To explore
- Run amok burning everything
- Grapple with it's tail
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Evil Wizard Solitary, Small, Magical, Divine, Hoarder, Terrifying Fireball (d12+2 damage) 18 HP 4 armor Close, Ignores Armor, Far Special Qualities: ripped bone armor What evil beast shall summon beasts? What evil beast shall kill people with fire? What evil beast shall make potions? Evil Wizards. Player, Beast, Litch, Death. Behold! Beware! Instinct: to kill
- magic
- break bones
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Spiderling Group, Tiny, Stealthy Poisonous bite (d6-2 damage) 6 HP 0 armor Hand Larger than a coin, smaller than the palm of your hand, Spiderlings have bulbous bodies and long spindly legs. Instinct: To hide in warm dark places
- Crawl inside armor or clothing and bite!
- Scuttle and hide
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Shadow-walker Hound Group, Stealthy, Intelligent Bite (d8 damage) 10 HP 1 armor Close These large, heavy hounds are faster and more intelligent than they have any right to be. Though they are hunters of opportunity and often stalk animals in their home turf - thick jungles that provide plenty of shadow for them to take advantage of. Smarter prey - like humanoids - means different tactics, and they'll be lured into a disadvantageous position by the alpha. That way, the other members of the pack will have an easy target. Instinct: To hunt and kill
- Bait unsuspecting prey into a dangerous situation
- Disappear in shadows and reappear from another
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Ludisian Solitary, Stealthy, Intelligent Entangle in vines. (d10 damage 2 piercing) 16 HP 1 armor Close, Near Special Qualities: Plant Ludisian's are a plant based life form which has taken to imitating the humanoid form. The result leaves Ludisian's looking like have light green skins and are clothed in large overlapping leaves. Their demeanor and complex social rules, not to mention the lack of teeth, seem to hint at a gentle creature. In reality the leaves are part of them and conceal the vine like tentacles which are whip out to attack animal pray. Each tentacle is tipped with a hollow spike through which the Ludisian injects digestive juices to liquefy its pray so that its insides can be sucked out. Ludisian's find humanoids an interesting food source and will often attempt to lure them to their doom, via seduction. And while the do not really have a gender they can reshape their bodies for this purpose. In Ludisian society is complex and filled with taboos. One of these is that it is not see to expose ones tentacles, or feed in public. Consequently Hunting and eating is considered a private affair. So while there are at least two Ludisian's around you are probably safe. Instinct: humanoids are just another food source.
- Drain Bood
- Fade into the Flora
- Arrange clandestine meeting
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Copper Dragon Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying, Cautious Bite (b[2d12+7] damage 3 piercing) 16 HP 4 armor Reach, Forceful Special Qualities: Wings, Always Alert, Earthen Blood, Slow aura The greatest and most terrible things this Realm has to offer. The pitiful scurrying of the lesser races amuses the dragon beyond words. Sometimes it shares its amusement. Instinct: To rule
- Shape rock
- Cause hideous laughter
- Act with disdain
- Demand tribute
- Breathe slow gas
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Jaxok: The Planar Hunter Solitary, Stealthy, Divine, Intelligent, Hoarder, Planar Xerithrex, the flickering spear (d12+6 damage 1 piercing) 22 HP 3 armor Close, Forceful, Reach, Ignores Armor, Near Instinct: To hunt all living things.
- Stun with a sudden blow.
- Lure into traps.
- Move between planes via water.
- Rise from the dead.
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Selesnija Wolfrider Group, Large, Organized, Intelligent, Hoarder Axe and Bite (b[2d8+2] damage) 14 HP 4 armor Forceful, Reach, Near Special Qualities: Mindlink between Wolf and Rider Wolf riders hone their skills traversing the perilous rooftops, each dizzying step bringing elf and wolf closer together. Instinct: Serve to protect
- Attack like one creature
- Howl for the pack
- Fire the bow on the run