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  • Froghemoth Solitary, Large, Stealthy, Terrifying
    Prehensil Tentacles (d10+2 damage 1 piercing) 16 HP 1 armor
    Forceful, Reach, Near

    A dangerous hunter of rivers and swamps the Froghemoth wades through water searching for those who approach the bodies of water. Its fast and sticky tentacles can close a iron grip upon the poor adventurer trying to get some rest dragging them to the deep water where they'll must surely will drown. After that and much more content, the froghemoth tends to stay tranquil until a new meal time comes. Instinct: To drown prey

    • Trap with its tongue
    • Hide in the mud of the rivers
    • Grapple with its tentacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mechanitis Chrysalis Horde, Tiny, Stealthy, Devious, Organized
    A thousand mandibles (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Hardened Shell

    The Mechanitis Chrysalis, or as it's best know: The Bogus Larva is a predator of the wild forest, often known to appear wounded, wich several scales of it's chitinous armor falling apart and secreting a blood-like juice, trying to lure in would-be carrion-eaters or other hungry hunters. When the victim aproaches it calls upon it's numbers to overwhelm and daze the victim reducing it to a mumbling and trembling masss. Instinct: To protect it's nest

    • Lurk the trees
    • Act like wounded
    • Infect wounds
    • Overhwelm with numbers
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  • Ghost Captain Vincent Solitary, Small, Magical, Terrifying, Amorphous
    Slash with a ghostly cutlass (d10+2 damage) 19 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Lunge at you to scare you into a trap

    Captain Vincent was the captain that Tormenson slew to take over the Bloodsails. His soul was bound to a well beneath the lighthouse, a strange magical well that passes through hell before coming out in a cave in the cliffs below. He only needs a few more crew before he sails. Instinct: To fill the ranks of his ghost ship so that he can sail again.

    • Trigger traps to harm you
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  • The Queen's Workers Horde, Small
    Spiked arms (d8+2 damage) 7 HP 3 armor
    Close
    Special Qualities: Poison pincers (CON Debility)

    The Queen's workers are mostly mindless workers that will ignore most intruders unless they approach the Queen. Instinct: To keep the Queen alive

    • Stand in defense of the Queen
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  • The Queen of the Anochians Solitary, Large, Organized, Intelligent
    Bite you with her poison pincers (w[2d12] damage 2 piercing) 16 HP 3 armor
    Reach

    The Queen of the Anochians moved through the portal a decade ago as a way to protect herself from The Lord of Law, a godling that controlled her home plane. The Queen has no real love for Gettermine though she has promised to back his move to take over the island. Instinct: To protect her brood

    • Send her workers into a frenzy
    • Call out in distress for her workers
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  • The Traitor, Gettermine Solitary, Small
    Cut you with his cutlass (b[2d10] damage) 12 HP 1 armor
    Close

    Gettermine was the first mate under the previous captain of the Bloodsails and had planned on taking control of the Bloodsails before Tormenson made his move. Ever since he has planning his new move against Tormenson while playing the part of the long dead Jale's jailer. Instinct: To take down Tormenson

    • Run for his life into the passages below
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  • Jale, the Butcher's Ghost Solitary, Large, Magical, Planar, Terrifying
    Bite at you with his bloody teeth (b[2d10+4] damage) 24 HP 4 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Ghastly visage

    Jale was the most horrible pirate that ever sailed from Bloodsail Island. He ate near thirty people before they locked him in this cell. Instinct: To kill all who enter his cell.

    • Strike without warning
    • Tear at you with his bloody fingers.
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  • Bloodsail Mutineers Horde, Small
    Stab you with a cutlass (b[2d6+2] damage) 3 HP 1 armor
    Close

    Gettermine's mutineers are the worst of the worst. Instinct: To avoid detection until Gettermine attacks.

    • Fight like cowards
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  • Jason Gizbod Horde, Small, Devious
    Slap at you in rage. (w[2d4] damage) 3 HP 0 armor
    Close

    Jason Gizbod fears that his mother will never understand the love he has for the pirate captain. Being the son of an adventurer he grew up hearing tales of people as bad as Tormenson and worse but Jason fell in love before he knew what Tormenson was. It was Jason's plan to fake his own kidnapping and blackmail his mother into building the airships. Instinct: To stay with his lover.

    • Call out for Tormenson
    • Refuse to return to his mother.
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  • Tormenson Solitary, Small, Stealthy, Organized
    Slash at you with his rapier (b[2d10+2] damage 2 piercing) 12 HP 1 armor
    Close

    Tormenson has been the captain of the Bloodsails for eight years, a great accomplishment. Tormenson's recent abduction of Jason Gizbod is clearly part of his plan to blackmail the man's mother but it may be more than that. The two seem very close. Instinct: To plunder all he can

    • Capture or kill you, whichever is easier.
    • Pull a dirty trick
    • Yell for his crew
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