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Red Eyes Solitary, Magical, Stealthy, Devious, Terrifying Curse Spell (opposite of Cleric Bless spell), Trap Soul (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Special Qualities: It's eyes cause fear Red Eyes may be a servant of death, it could be the form death takes when it chooses to be seen in this realm, or it could be some competing force with death. Very little is know of this being except that the only sensation one has of it's appearance is the feeling that you are being watched, and then those red eyes. It stays at a distance until a soul is about to die. No two people see Red Eyes at the same time. It's intentions, methods, and origins are almost completely unknown to us. Instinct: Causes fear of death
- Watch from another room
- Conceal its appearance in darkness
- Waits for you to die then traps your soul
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Caustigus Solitary, Large, Intelligent long spindly arms (d10 damage) 16 HP 1 armor Forceful, Reach "Caustigus, Caustigus! Once in it's arms you're lost to us!" The child's nursery rhyme may sound sweet but the Caustigus is not some mere boogey man. The sickly white creature has a long, almost snakelike torso with 4 long arms evenly spaced around it that it uses to quickly reach up out of the muck filled pits it inhabits and drag the unwary to their doom. Usually unwilling to attack when outnumbered, they are often the bane of lone traveler or inattentive scouts... Instinct: to drown the unwary
- leap out from fetid pools
- lay in wait
- retreat when losing
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Star Elves Solitary, Magical, Stealthy, Devious, Intelligent, Planar Ornate small sword with lots of wicked jagged bits (b(2d8)) damage 1 piercing) 12 HP 2 armor Close Once like the elves, the star elves left to build their towers and hear the strange mysteries of the song of the stars. Like noble knights and powerful weavers of arcane mysteries. They were driven far from the shore when their kingdoms of decadence and slavery threatened to overrun all the others. For a very, very long time they were forgotten, now they are back showing up in strange skyships, and retainers (slaves?) that are cold, beautiful and amoral. Looking into their eyes you see a field of stars and hear strange whisperings and each ones of the alien forces beyond the stars. Instinct: Bring forth strange knowledge from beyond the stars to dominate the other races
- Create chaos through its otherworldly powers
- Sow dissension through gifts with consequences like forbidden knowledge or artifacts
- Cast a spell to twist reality or change ones fundamental behaviors and values
- Bind someone to be their slaves with theirs strange magics and fascinations
- Call forth a creature from beyond the stars sometimes beautiful and charming and sometimes insanely chaotic and terrifying
- Telepatheically call a slave to defend
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Canyon Goblin Horde, Small, Organized, Intelligent, Hoarder Stabbing you with a wicked spear (d6+2 damage) 3 HP 1 armor Close, Near Living in and around the canyon lands of Wang Fu these pests have a weakness for eating stock and drinking strong beer. When they die they explode leaving a smelly pile of sulfurous ash. Soon after from the ash will sprout two gobs (small goblins) that grow into full sized exploding goblins in a few short weeks. A real pest, and hard to get rid of Instinct: To multiply and overrun
- Blow up in a fiery conflagration when killed
- Call for others who are likely around the corner
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Bebilith Solitary, Large, Devious, Intelligent, Planar Rending claws (b[2d10+4] damage 2 piercing) 16 HP 5 armor Forceful, Near Special Qualities: Web spinning Bebiliths are enormous, predatory, arachnid demons that hunt other demons. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. It weighs more than two tons. Bebiliths understand but do not speak Abyssal. Their telepathy allows them to communicate silently with one another. - Taken from the Hypertext D20 SRD: http://www.d20srd.org/srd/monsters/demon.htm Instinct: To capture and torment
- Drop in on unsuspecting victims
- Poisonous bite
- Plane shift at will to escape with prey.
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The Games Master Solitary, Magical, Stealthy, Intelligent, Planar, Amorphous Bolt of Lightning (d12 damage) 19 HP 5 armor Close, Ignores Armor, Far At first glance, the Games Master appears to be nothing more than a man wearing a dark hooded cloak and a mask. On closer observation, he seems to be made from smoke and shadows. He calls adventurers to him from across time and the void. He tasks them with a mission, willing them to succeed and further is shadowy plans. Then he patiently waits for the heroes to rise or to be vanquished by their enemies. He seems emotionless, passionless, but yet he cares. When the heroes are successful, they become his tools to carry out his will and his plan for Dungeon World. Instinct: To send adventurers off on errands
- Teleport adventurers to a crossroads from across space and time
- Create illusions of smoke and shadows
- Cast flashy spells
- Command the tides of chance and fortune
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Gith Skynight Group, Large, Magical, Cautious, Planar Gith lance (b[2d8+2] damage 1 piercing) 14 HP 3 armor Near Gith skyknights ride wyverns, and charge from the skies with their lances. Instinct: to die for the Empire
- Charge from the skies!
- Psionic Lasso
- Breathe Acid
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Gith Infiltrator Solitary, Stealthy, Magical, Devious, Hoarder Psionic blast (d10 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Far Gith infiltrators try and conceal themselves if at all possible, subtly manipulating societies to weaken them before invasion. Instinct: To subvert organizations
- Telekinetic crush
- Hidden poisoned dagger.
- Teleport to a nearby space.
- Conceal its true identity.
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Valshan Solitary, Magical Cut you with a poisoned dagger. (d8 damage) 12 HP 0 armor Close, Reach Valshan's stated purpose is as an ambassador but her true purpose is to destabilize the enemies of her queen. Instinct: To sow discord among foreign lands.
- Offer you a tempting deal.
- Cast a spell to distract you.
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Xorn Solitary, Large, Hoarder, Terrifying, Amorphous Biting with metallic teeth. (d12+4 damage 3 piercing) 23 HP 3 armor Forceful, Ignores Armor Special Qualities: Phase through rock., The Xorn is a mass of arms and teeth. The Xorn lives in solid rock and devours precious metals and gems. It will devour human flesh just as easily and may do so to get at the metal armor encasing the human body. It can phase through solid rock and is protected by a crust of rock and gems. It's belly often contains precious metals and gems. Instinct: It wants to eat everything.
- Phase through materials