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Jungle Cat Group Claws (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Special Qualities: Blend with the trees A kind of lizard cat jumps from tree to tree as it strikes down upon the party. Instinct: to eat
- Pounce
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Suma Yaga Solitary, Magical, Hoarder, Planar Claws (d12+4 damage 2 piercing) 12 HP 1 armor Close, Forceful The fearsome hag Suma Yaga travels the multiverse, causing terror wherever she goes. She is ravenous in both her quest for power and her appetite for small children--the cooked flesh of which powers her magic. Her favorite tactic is to use her powerful charms and illusions to lure her victims into her hut, which sits atop a mountain floating in the astral plane. Instinct: To lure you into her hut.
- Cast a charm spell.
- Create an illusion.
- Escape to another plane.
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Iroch Mind-Slave Group, Magical, Intelligent, Terrifying Axe (d8 damage) 10 HP 1 armor Close Special Qualities: Eyes that bleed light Irochs will choose "priests" from among their dominated servants to become conduits for the iroch's power. Mortal minds cannot contain the full force of such power - the mind-slave gains psionic abilities, but their control over them is limited. Additionally, the iroch can speak through their mind-slave, and use their senses. Instinct: Slay the unbelievers
- Praise the masters
- Lash out with unfocused psionic blasts
- Speak the masters' words
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Hammer Construct Solitary, Cautious, Construct, Amorphous Massive Hammer (b[2d10+4] damage) 19 HP 5 armor Close, Forceful, Reach, Near Special Qualities: Ratcheting Gears, Unpredictable Movements Hammer constructs are dwarven-made defense mechanisms - bulky forms made of iron, they jerk and move unpredictably, but their massive metal hammers can crush stone as well as flesh. Instinct: Defend the halls
- Smash!
- Shatter stone
- Hold them at bay
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Axe Construct Group, Construct, Amorphous Flurry of Axes (b[2d8+2] damage 1 piercing) 13 HP 4 armor Close Special Qualities: Stone and Metal, Whirling Gears A whirlwind of stone, metal, spinning gears, and flashing axes. Axe constructs are dwarven-made mobile defense mechanisms that usually work together with other constructs to defend a dwarven hall. Instinct: Defend a location
- Swing with fearsome speed
- Make a surprising move
- Reveal a hidden function
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Triad of Brinemaidens Solitary, Large, Divine, Intelligent, Hoarder, Terrifying Claws (b[2d12+4] damage 1 piercing) 16 HP 5 armor Special Qualities: Aquatic, Hide of dragon scales (dragon-blooded) Their hair is golden kelp, their eyes black pearls, and their skin is pale blue— like the men they have pulled into the abyss. Their faces are beautiful and inquisitive, or twisted with startling ferocity. Their long tails twist like the bodies of eels. Three giant mermaids with a single mind, bellies bristling with the fins and claws of crustaceans, and backs clad in the mail of dragons, Brinemaidens are the incarnation of surging Chaos worshipped by mer-people and creatures of the deep. Instinct: Avenge the looting of her temple treasures
- Answer the petitions of their aquatic subjects
- Subdue the minds of men with a siren song
- Drown someone
- Wreck a seagoing vessel
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Cephaloteuthis Solitary, Huge, Divine, Magical, Devious, Intelligent, Planar, Terrifying Psychic stun (d8+3 damage) 22 HP 5 armor Ignores Armor, Near, Far Special Qualities: Aquatic, Alien Cephaloteuthis, terrible archon of the Teuthid race, can traverse the void between worlds and battle gods in the ether while carrying its brood. But in Dungeon World, the archon is confined to life support pods that house its vast anatomy, and can only attack with its psionic power. A central vat bubbles with the monster's brain and eye polyps gazing on apparently without defense. Adjacent tanks hold its flailing tentacles, which reach in from above and below. Other tanks line the walls, filled with gelatinous eggs that the archon continuously sprays. Instinct: Infest everything
- Reach into someone's mind with icy alien intelligence
- Heal self or a planar ally
- Freeze someone in place with psychic tentacles
- Grant a vision of the Teuthid apocalypse, and demand tribute
- Whisper madness of the void into the mind
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Two by four Horde, Stealthy, Organized, Intelligent, Terrifying Sling (d6 damage) 3 HP 1 armor Close, Far Special Qualities: Made of the bodies of the dying A centaur, built by a designer who only had human parts in his toolbox. The four armed body of a woman is stitched onto the four-armed body of a huge man. The man moves like a gorilla, with two very beefy arms in the place of legs. The woman wields a sling in one set of arms. The second set of female arms, directly beneath the first set, has a pair of sharp knives. Instinct: To reduce combat effectiveness
- Harry and distract
- Retreat up into trees
- Muster reinforcements
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Teuthid spawning swarm Horde, Tiny, Magical, Devious, Intelligent Mind worms (w[2d4-2] damage) 3 HP 0 armor Hand, Near Special Qualities: Aquatic For breeding their blight— and sometimes culinary delights —Teuthids fill their lairs with glass spawning vats brimming with luminescent mind worms. How much do you want to bet that those spawning tanks will break if there is a fight nearby? When a mind worm enters a bodily orifice, gross! Roll+INT. On a 10+, pick two from the list below. One a 7-9, pick one: * The worm doesn't cause damage. * You are not confused (debility). * You don't attack an ally. * The parasite can't live long in your body. Instinct: To infest
- Swim and pulse with enchanting rhythm
- Burrow into an orifice, causing psychic disarray