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  • Fae Tiger Group, Small, Stealthy
    rending claws (d6 damage) 10 HP 0 armor
    Close, Near
    Special Qualities: blend into the trees

    Instinct: to consume

    • Pounce and rend
    • become a swarm of flies
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  • Jungle Cat Group
    Claws (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Blend with the trees

    A kind of lizard cat jumps from tree to tree as it strikes down upon the party. Instinct: to eat

    • Pounce
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  • Suma Yaga Solitary, Magical, Hoarder, Planar
    Claws (d12+4 damage 2 piercing) 12 HP 1 armor
    Close, Forceful

    The fearsome hag Suma Yaga travels the multiverse, causing terror wherever she goes. She is ravenous in both her quest for power and her appetite for small children--the cooked flesh of which powers her magic. Her favorite tactic is to use her powerful charms and illusions to lure her victims into her hut, which sits atop a mountain floating in the astral plane. Instinct: To lure you into her hut.

    • Cast a charm spell.
    • Create an illusion.
    • Escape to another plane.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iroch Mind-Slave Group, Magical, Intelligent, Terrifying
    Axe (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Eyes that bleed light

    Irochs will choose "priests" from among their dominated servants to become conduits for the iroch's power. Mortal minds cannot contain the full force of such power - the mind-slave gains psionic abilities, but their control over them is limited. Additionally, the iroch can speak through their mind-slave, and use their senses. Instinct: Slay the unbelievers

    • Praise the masters
    • Lash out with unfocused psionic blasts
    • Speak the masters' words
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hammer Construct Solitary, Cautious, Construct, Amorphous
    Massive Hammer (b[2d10+4] damage) 19 HP 5 armor
    Close, Forceful, Reach, Near
    Special Qualities: Ratcheting Gears, Unpredictable Movements

    Hammer constructs are dwarven-made defense mechanisms - bulky forms made of iron, they jerk and move unpredictably, but their massive metal hammers can crush stone as well as flesh. Instinct: Defend the halls

    • Smash!
    • Shatter stone
    • Hold them at bay
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Axe Construct Group, Construct, Amorphous
    Flurry of Axes (b[2d8+2] damage 1 piercing) 13 HP 4 armor
    Close
    Special Qualities: Stone and Metal, Whirling Gears

    A whirlwind of stone, metal, spinning gears, and flashing axes. Axe constructs are dwarven-made mobile defense mechanisms that usually work together with other constructs to defend a dwarven hall. Instinct: Defend a location

    • Swing with fearsome speed
    • Make a surprising move
    • Reveal a hidden function
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Triad of Brinemaidens Solitary, Large, Divine, Intelligent, Hoarder, Terrifying
    Claws (b[2d12+4] damage 1 piercing) 16 HP 5 armor
    Special Qualities: Aquatic, Hide of dragon scales (dragon-blooded)

    Their hair is golden kelp, their eyes black pearls, and their skin is pale blue— like the men they have pulled into the abyss. Their faces are beautiful and inquisitive, or twisted with startling ferocity. Their long tails twist like the bodies of eels. Three giant mermaids with a single mind, bellies bristling with the fins and claws of crustaceans, and backs clad in the mail of dragons, Brinemaidens are the incarnation of surging Chaos worshipped by mer-people and creatures of the deep. Instinct: Avenge the looting of her temple treasures

    • Answer the petitions of their aquatic subjects
    • Subdue the minds of men with a siren song
    • Drown someone
    • Wreck a seagoing vessel
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cephaloteuthis Solitary, Huge, Divine, Magical, Devious, Intelligent, Planar, Terrifying
    Psychic stun (d8+3 damage) 22 HP 5 armor
    Ignores Armor, Near, Far
    Special Qualities: Aquatic, Alien

    Cephaloteuthis, terrible archon of the Teuthid race, can traverse the void between worlds and battle gods in the ether while carrying its brood. But in Dungeon World, the archon is confined to life support pods that house its vast anatomy, and can only attack with its psionic power. A central vat bubbles with the monster's brain and eye polyps gazing on apparently without defense. Adjacent tanks hold its flailing tentacles, which reach in from above and below. Other tanks line the walls, filled with gelatinous eggs that the archon continuously sprays. Instinct: Infest everything

    • Reach into someone's mind with icy alien intelligence
    • Heal self or a planar ally
    • Freeze someone in place with psychic tentacles
    • Grant a vision of the Teuthid apocalypse, and demand tribute
    • Whisper madness of the void into the mind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Two by four Horde, Stealthy, Organized, Intelligent, Terrifying
    Sling (d6 damage) 3 HP 1 armor
    Close, Far
    Special Qualities: Made of the bodies of the dying

    A centaur, built by a designer who only had human parts in his toolbox. The four armed body of a woman is stitched onto the four-armed body of a huge man. The man moves like a gorilla, with two very beefy arms in the place of legs. The woman wields a sling in one set of arms. The second set of female arms, directly beneath the first set, has a pair of sharp knives. Instinct: To reduce combat effectiveness

    • Harry and distract
    • Retreat up into trees
    • Muster reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Teuthid spawning swarm Horde, Tiny, Magical, Devious, Intelligent
    Mind worms (w[2d4-2] damage) 3 HP 0 armor
    Hand, Near
    Special Qualities: Aquatic

    For breeding their blight— and sometimes culinary delights —Teuthids fill their lairs with glass spawning vats brimming with luminescent mind worms. How much do you want to bet that those spawning tanks will break if there is a fight nearby? When a mind worm enters a bodily orifice, gross! Roll+INT. On a 10+, pick two from the list below. One a 7-9, pick one: * The worm doesn't cause damage. * You are not confused (debility). * You don't attack an ally. * The parasite can't live long in your body. Instinct: To infest

    • Swim and pulse with enchanting rhythm
    • Burrow into an orifice, causing psychic disarray
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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