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Hunter Killer Solitary, Medium, Intelligent, Construct Bite (b[2d10+2] damage 3 piercing) 19 HP 2 armor Close Special Qualities: claw through metal, bite through armor. a black tiger, made of otherworldly starmetal. Instinct: bring down its prey.
- hunt its prey to the world's end
- escape bonds
- break down barriers
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Dolgrim Horde, Small, Cautious, Terrifying Variety of weapons (d6 damage) 3 HP 2 armor Close, Near Special Qualities: Of two minds, fused body This squat, hunchbacked wretch has four spindly arms and no head. Forming out of its chest is a twisted visage with two squealing mouths. The creature brandishes a morningstar, a spear, a crossbow, and a shield in its arms. Instinct: To blindly follow the daelkyr
- Attack two enemies at once
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Dolgaunt Group, Intelligent, Cautious, Terrifying, Amorphous Tentacle (b[2d8] damage 1 piercing) 13 HP 2 armor Close, Reach Special Qualities: Sightless sight, cilia-covered One of the twisted creations of daelkyr, the dolgaunt resembles a pale, emaciated hobgoblin. The only thing more noticeable than its empty eye sockets is the fact that it is covered in tiny writhing cilia, with a longer mane surrounding its head and two larger tendrils coming from its shoulders. The worst thing about the dolgaunt, though, is that it can drain a creature's fluids through its tendrils. Instinct: To worship the daelkyr
- Drain vitality
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The Holy Blob Solitary, Huge, Divine, Terrifying, Amorphous gigantic pseudopod (d10+5 damage) 33 HP 1 armor Reach, Forceful, Near Special Qualities: Shine with the light of the heavens It is vast, amourphous and holy. And very, VERY hard to kill. Instinct: to smite
- Advance inexorably
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Dry-Bones Solitary Withering hold (d10 damage) 16 HP 3 armor Close, Ignores Armor Not all the undead act out of hatred and hunger. Some simply long for the embrace of life again, to hold someone close and feel their warmth. Perhaps in death they seek compassion or companionship that they ignored or scorned in life. Or perhaps they could not bear to let go of their loved ones. Whatever the case, now they suffer this curse as punishment, that the life they seek to hold will only wither within their grasp, even as they are withered. Instinct: To embrace
- Clutch the living in its bony arms
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Glidewing Group, Large Beak (d10 damage 1 piercing) 10 HP 1 armor Close Special Qualities: Wings Great soaring things, the glidewing, as called by halflings, is a large birdlike reptile with a long, toothy beak, a thin headcrest, sharp talons , and small claws at the joints of its leathery wings. They are often used as flying mounts by Talenta halflings. Instinct: To soar
- Carry two halflings into the skies
- Swoop down, then soar away again
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Fastieth Group Bite (w[2d8] damage) 6 HP 2 armor Close Special Qualities: Built for speed "This here's my fastieth, Strong-Leg. Yeah, he's not much for fighting, but he'll get you where you're going quick enough. Just one thing though, if you're kind of...heavy, yeah, we'll go with that, heavy, please don't try to ride him. Yes, sir, no you can't ride him. Thanks." -Halfling stabler Instinct: To run
- Ride a halfling into battle
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Gabriel Callous; Son of Seawall Solo, Divine, Intelligent Glass Sword (d10+2 damage 1 piercing) 16 HP 0 armor Close Special Qualities: Regeneration, Magic Resistant The son of God-Emperor Callous is a terror in his own right. Gabriel has been blessed by his father to do his bidding in the world; which he does happily. He looks forward to the day when he can sit himself upon his fathers thrown and rule Seawall. Instinct: To Spread his Fathers Will
- Revel in Pain
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Clawfoot Group Razor-sharp talons (b[2d10+2] damage 1 piercing) 6 HP 2 armor Close Typically used as war-mounts for halflings, these dinosaurs boast sharp teeth and a toe claw that looks like a small sickle. No larger than a tall human, the clawfoot looks like it could take down much larger prey. Instinct: To hunt
- Ride a halfling into battle
- Race down prey
- Tear flesh
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Talenta War-Rider Horde, Small, Intelligent Talenta tangat (b[2d6+2] damage 1 piercing) 3 HP 2 armor Close I ran into a group of halflings on dinosaurs once on border patrol. Must have wandered south too far. Anyways, I was the only one who made it out alive. Scariest thing I ever heard, the howls and roars; it was hard to tell which were coming from the riders or the mounts. They charged our flank and...*sob*...I'm sorry, I can't go on. -Karrnathi Border Guard Instinct: To roam the Talenta Plains
- Charge into battle on dinosaur-back