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  • Hunter Killer Solitary, Medium, Intelligent, Construct
    Bite (b[2d10+2] damage 3 piercing) 19 HP 2 armor
    Close
    Special Qualities: claw through metal, bite through armor.

    a black tiger, made of otherworldly starmetal. Instinct: bring down its prey.

    • hunt its prey to the world's end
    • escape bonds
    • break down barriers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dolgrim Horde, Small, Cautious, Terrifying
    Variety of weapons (d6 damage) 3 HP 2 armor
    Close, Near
    Special Qualities: Of two minds, fused body

    This squat, hunchbacked wretch has four spindly arms and no head. Forming out of its chest is a twisted visage with two squealing mouths. The creature brandishes a morningstar, a spear, a crossbow, and a shield in its arms. Instinct: To blindly follow the daelkyr

    • Attack two enemies at once
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dolgaunt Group, Intelligent, Cautious, Terrifying, Amorphous
    Tentacle (b[2d8] damage 1 piercing) 13 HP 2 armor
    Close, Reach
    Special Qualities: Sightless sight, cilia-covered

    One of the twisted creations of daelkyr, the dolgaunt resembles a pale, emaciated hobgoblin. The only thing more noticeable than its empty eye sockets is the fact that it is covered in tiny writhing cilia, with a longer mane surrounding its head and two larger tendrils coming from its shoulders. The worst thing about the dolgaunt, though, is that it can drain a creature's fluids through its tendrils. Instinct: To worship the daelkyr

    • Drain vitality
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Holy Blob Solitary, Huge, Divine, Terrifying, Amorphous
    gigantic pseudopod (d10+5 damage) 33 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Shine with the light of the heavens

    It is vast, amourphous and holy. And very, VERY hard to kill. Instinct: to smite

    • Advance inexorably
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  • Dry-Bones Solitary
    Withering hold (d10 damage) 16 HP 3 armor
    Close, Ignores Armor

    Not all the undead act out of hatred and hunger. Some simply long for the embrace of life again, to hold someone close and feel their warmth. Perhaps in death they seek compassion or companionship that they ignored or scorned in life. Or perhaps they could not bear to let go of their loved ones. Whatever the case, now they suffer this curse as punishment, that the life they seek to hold will only wither within their grasp, even as they are withered. Instinct: To embrace

    • Clutch the living in its bony arms
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  • Glidewing Group, Large
    Beak (d10 damage 1 piercing) 10 HP 1 armor
    Close
    Special Qualities: Wings

    Great soaring things, the glidewing, as called by halflings, is a large birdlike reptile with a long, toothy beak, a thin headcrest, sharp talons , and small claws at the joints of its leathery wings. They are often used as flying mounts by Talenta halflings. Instinct: To soar

    • Carry two halflings into the skies
    • Swoop down, then soar away again
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fastieth Group
    Bite (w[2d8] damage) 6 HP 2 armor
    Close
    Special Qualities: Built for speed

    "This here's my fastieth, Strong-Leg. Yeah, he's not much for fighting, but he'll get you where you're going quick enough. Just one thing though, if you're kind of...heavy, yeah, we'll go with that, heavy, please don't try to ride him. Yes, sir, no you can't ride him. Thanks." -Halfling stabler Instinct: To run

    • Ride a halfling into battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gabriel Callous; Son of Seawall Solo, Divine, Intelligent
    Glass Sword (d10+2 damage 1 piercing) 16 HP 0 armor
    Close
    Special Qualities: Regeneration, Magic Resistant

    The son of God-Emperor Callous is a terror in his own right. Gabriel has been blessed by his father to do his bidding in the world; which he does happily. He looks forward to the day when he can sit himself upon his fathers thrown and rule Seawall. Instinct: To Spread his Fathers Will

    • Revel in Pain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Clawfoot Group
    Razor-sharp talons (b[2d10+2] damage 1 piercing) 6 HP 2 armor
    Close

    Typically used as war-mounts for halflings, these dinosaurs boast sharp teeth and a toe claw that looks like a small sickle. No larger than a tall human, the clawfoot looks like it could take down much larger prey. Instinct: To hunt

    • Ride a halfling into battle
    • Race down prey
    • Tear flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Talenta War-Rider Horde, Small, Intelligent
    Talenta tangat (b[2d6+2] damage 1 piercing) 3 HP 2 armor
    Close

    I ran into a group of halflings on dinosaurs once on border patrol. Must have wandered south too far. Anyways, I was the only one who made it out alive. Scariest thing I ever heard, the howls and roars; it was hard to tell which were coming from the riders or the mounts. They charged our flank and...*sob*...I'm sorry, I can't go on. -Karrnathi Border Guard Instinct: To roam the Talenta Plains

    • Charge into battle on dinosaur-back
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