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  • Pewterarm Group, Intelligent
    Bare Hands (b[2d8+4] damage) 10 HP 2 armor
    Close, Forceful

    The Pewterarm or 'Thug' is a Misting who ingests and 'burns' the metal pewter to enhance their physical strength and endurance. Pewterarms, while burning pewter, are many times stronger than their normal selves, able to lift objects many times their own weight. A Pewterarm also has increased resistances, they do not feel the cold, and can shrug off a wound that would normally cause a person to falter. A Pewterarm is a terror to face in battle, however, when a Pewterarm runs out of metal to burn, their body will succumb to any injuries they have acquired, and all supernatural strength will fade. Instinct: Be aggressive

    • Beat people up
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  • Mistwraith Group, Terrifying, Amorphous
    Claws (d6 damage) 9 HP 1 armor
    Close
    Special Qualities: Able to reform its body around absorbed objects, Appears as if made from the bones of many dead creatures

    Mistwraiths are an almost common sight in the countryside of Scadriel. They are the reason most people fear to travel in the mists. Their grotesque form is enough to scare any normal person away. However Mistwraiths, despite the name, are mostly harmless. They are scavengers, 'eating' and assimilating any dead organic matter they can find. There is no defined shape to a Mistwraith, each individual appears different based on the parts they have acquired. Generally a Mistwraith will not attack unless provoked and backed into a corner. Instinct: Scavenge the dead

    • Shamble about
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Koloss Horde, Large
    Club or Bare Hands (b[2d8+4] damage 2 piercing) 17 HP 3 armor
    Forceful

    Koloss are the most violent creatures on Scadriel. Koloss do not stop growing. a 'fledgling' Koloss is usually human like in size. Their blue skin hangs loose over their bodies, as if there is not enough meat and bone beneath to support it. The largest Koloss seen was over 11 feet tall, The skin of the beast stretched so thin over its immensely muscular body that it tore and bled in places, particularly near the eyes. Koloss either die in battle or from organ failure if their bodies grow too large. It is unknown how Koloss reproduce, as they all appear male, but it is said that their ranks seem to swell with every town they overrun... Instinct: To destroy

    • Destroy everything in its path
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kandra Solitary, Stealthy, Devious, Intelligent
    Short sword (w[2d6] damage) 12 HP 0 armor
    Close
    Special Qualities: Reform body at will

    The Kandra are one of the most mysterious beings on Scadriel. Very few know about their existence, fewer still know of their relationship to the dreaded Mistwraiths. Kandra are amorphous, but can absorb the bones and flesh of a dead creature, be it man or beast, and assume its form. The Kandra are vastly intelligent, and are paid in priceless Atium to imitate a specific person. They will study their target and when they know everything about them, their target will be killed for the Kandra to take their form. Instinct: To do as their current master bids

    • Take on the form of the Dead
    • Perfect Imitation
    • Infiltrate orginisations
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  • Mistborn Solitary, Magical, Stealthy, Intelligent, Cautious
    Flung coins or Bare Hands (b[2d10] damage 2 piercing) 16 HP 7 armor
    Close, Reach, Near, Far

    One of the most terrifying and beautiful beings on Scadriel. Stronger than the lumbering Koloss, more devious than the Kandra, and more feared than the Mistwraiths. Mistborn appear as if born from the mists themselves. By day they appear as any other person, but at night they become one of the most single-minded hunters imaginable. If you stand between a Mistborn and their target, there is no quarter given, and if you are the target, then there's no escape... Instinct: To bring down their enemies

    • Fly through the mists
    • Extreme Soothing/Rioting
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  • Great White Rhinark Solitary, Large
    Large, sharp teeth (d10+5 damage) 16 HP 1 armor
    Forceful

    A vicious, deadly creature. It's origins lie in a creature thrown together by some mad wizard, but that was long ago. Now, the Great White Rhinark is a species of it's own, having shed the need for magical protection long ago. It does two things: hunt and sleep. When it's hunting, anything and everything is a target. Instinct: to hunt

    • Attack with gnawing teeth
    • Hunt down others
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kao, the face-stealer Solitary, Huge, Stealthy, Divine, Devious, Intelligent, Planar, Terrifying
    skittering claws (d10+3 damage 1 piercing) 26 HP 2 armor
    Reach
    Special Qualities:

    Older than the sun and moon, untouched by wind or water, fire or earth, Kao hides and hates, skitters and steals. Some seek it out, hoping to converse with it without showing any emotion, and thus gain a secret. Almost all fail, and have their faces added to its collection. Instinct: to cause fear and dismay

    • Steal a face that shows emotion
    • threaten and cajole through a stolen mouth
    • slither from the darkness
    • Share a secret of the world's true nature
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  • Blessed Hippo of Vengeance Group, Large, Stealthy, Divine
    HUGE teeth (d8+6 damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: semi-aquatic

    There are many river gods, but the Goddess of Hippos is probably the most short-tempered of them all. Those who truly earn her ire had best be on the lookout for her children... Instinct: Seek retribution

    • Crush with its bulk
    • Surface unexpectedly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rittermark Cavalry Group, Large, Terrifying
    sabers (b[2d8+2] damage 1 piercing) 8 HP 1 armor
    Near
    Special Qualities: Terrifying war-cries

    The light cavalry of the Rittermark are known for their savagery and their terrifying war-shrieks as they gallop into battle. Instinct: To ride roughshod over

    • Hack them apart!
    • Loot and pillage!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vault Serpent Solitary, Huge
    Crushing Bite (d10+7 damage) 20 HP 4 armor
    Reach, Forceful, Near

    Raised and trained by a cult of plane-hopping scaled dwarves, vault serpents are tenacious and deadly guardians. Once an area is set as its home (either naturally or via pheromone paints developed by the dwarves), a vault serpent will defend it to the death against any and all intruders, leaving only if absolutely necessary for food and water. While not technically immortal, vault serpents are exceptionally long-lived, remaining in or near their home areas for millennia as long as sustenance is available. Instinct: Devour intruders in its home

    • Lock someone or something in its coils
    • Inflict hallucinatory poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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