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Ruby, Pirate Lord Solitary, Stealthy, Intelligent, Hoarder Saber (d10 damage 1 piercing) 12 HP 1 armor Close Red hair peeks out from behind a purple silk scarf tied around her head. A simple leather jacket frames the bejeweled necklaces around her neck and the bracelets that appear from behind her sleeves. Her brown leather boots run up her calves and scream of decadence. You want to be impressed, you want to get mad, but she is just so damn charming. Instinct: To live a wealthy adventurous life at any cost
- Use something stolen you hadn't noticed yet.
- Draw attention one way, appear in another
- Cut you when you don't expect it
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Blood Warriors Horde Bare Hands (d6+2 damage 2 piercing) 11 HP 0 armor Close, Forceful Pulsing blood red tattoos cover the hulking form of this transformed warrior. Muscles and bone structure that defy what would be found in nature, these warriors are the ultimate expression of violence in defense of the island. Instinct: MURDER, DEATH, KILL
- Fight fiercely
- Charge recklessly
- Howl maniacally
- Leap wildly
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Tribal Warriors Horde, Intelligent Spear (d6 damage 1 piercing) 3 HP 0 armor Close, Reach Inscribed in blood red tattoos and wearing minimal cloth coverings, these warriors are strong and quick. Instinct: To protect the war chief
- Use spears to surround a foe
- Cut off an escape
- Appear from the brush
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Chief Jugget Bo Group, Magical, Organized, Intelligent Blood Magic (d8 damage) 6 HP 1 armor Close, Ignores Armor, Far A black mask carved from petrified wood with wooden tendrils extending in every direction covers the face of this tall warrior priest. A gnarled obsidian staff adorned with bones is his only weapon. Instinct: To protect the island at any cost
- Gesture threateningly to frighten off outsiders
- Spill blood to cast a dangerous spell
- Summon more warriors
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Daggerfiend Solitary, Tiny, Stealthy, Devious, Intelligent, Planar, Construct, Terrifying, Amorphous Many daggers (b[2d6-2] damage 2 piercing) 15 HP 5 armor Hand, Reach, Near Special Qualities: Connected to its master, Made all of bloody blades A tiny imp, crafted of metal scales and bones and blades and imbued with a demonic spirit. These minuscule steel assassins are made by wizards to kill any who would oppose them. They can call upon their demonic nature to call other minor fiends to this world, in service of murder - favorites include poison imps and fire imps. Instinct: Assassinate its master's enemies
- Send razor-sharp daggers in every direction
- Vanish in a glint of shimmering light
- Appear from nowhere
- Conjure another fiend
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Flamespeaker Orc Group, Organized, Intelligent Greataxe (d8+4 damage) 10 HP 1 armor Close, Forceful Special Qualities: Fireproof These terrible creatures are born by orcish blessing under the sign of fire. Their thick, leathery skin, burning rage, and mighty axes make them a terror in combat... But it is their terrible flame-breath that makes them a true monster! Instinct: Destroy the settlements of man and elf
- Let forth a spray of fire
- Lead the charge
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Ghöl Soldier Horde, Organized, Intelligent, Cautious Talons, teeth, and sword (d6 damage 1 piercing) 11 HP 3 armor Close Ghöl soldiers are the armored infantry of the emperor’s armies. Merciless, relentless, and hungry; they are the harbingers of the famine to come. Instinct: To advance the empire
- Gnaw off a body part
- Reinforce the ranks
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The Warlord of Terror Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious, Terrifying Dark sword (b[2d10+6] damage) 12 HP 4 armor Close, Forceful Special Qualities: Avatar of Terror The Warlord of Terror draws on fear as a weapon in itself. He inflicts it on his foes by his terrible manner and dark pacts. He inflicts it on his allies, driving them to greater heights for fear of him. And he uses it to strengthen himself, cultivating a deep fear of death in order that he may always fight his strongest. With this fear, he walks forth and conquers, knowing that nothing anyone can do is more terrible than what he has already imagined. Instinct: To conquer and enslave
- Strengthen minions via fear
- Weaken foes with weaponized terror
- Weave fear to bind people
- Command terrified minions to attack
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Android Solitary, Intelligent, Construct Metal fists (1d8) 12 HP 2 armor Close, hand, near, far Special Qualities: Immune to stun, Immune to charm, Immune to gas, Immune to paralysis, Immune to illusions, Half damage from heat and acid, Electrical damage does +1d4 Appearing like an idealized human, androids can use any of the vessel's technology or weapons. They cannot utilize magic of any kind. The wear uniforms varying with their function. Instinct: To follow its programming.
- Appear human except at hand/intimate range
- Lightning quick AI