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The Owl Thing of Easterly Woods Solitary, Huge, Construct, Terrifying Horrible talons (d10+7 damage 1 piercing) 24 HP 0 armor Reach, Forceful Special Qualities: Dozens of eyes, , A horrible conflageration of owl parts and huge. Like a titan, messily assembled from the avian world; all manner of owls in a gruesome conflagration of the things. Instinct: To rend
- Quizzically tear apart smaller creatures
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Mageiadæmon Solitary, Stealthy, Magical, Organized, Planar, Amorphous Raw arcana (d10 damage) 19 HP 2 armor Close, Ignores Armor, Near, Far As magic incarnate, the mageiadæmon assumes any functional physical form as it hungrily seeks out offerings of vassalage and places or people of power. Once magic fills the air, the mageiadæmon revels in its debaucherous feast, stripping naked to reveal a maelstrom of arcane energy barely contained. Mercifully, the mageiadæmon is not of this world, instead vigilantly dwelling amongst the platonic representations of arcane sigils, rituals, and eldritch power, waiting for a time when too much power is drawn from the arcane ether. And in that moment, it travels the arcane conduits to this world. So be wary of a spell gone awry with seemingly little consequence…for you may have open the door to a mageiadæmon. Instinct: To unleash all of the magic
- Overload a mortal coil with raw arcana
- Assume a mundane physical form
- Seize absolute control of nearby magic
- Call in the bargain that all warlocks make
- Reveal the true nature of magic
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Bleak Petal Cultist Horde, Stealthy, Magical, Devious, Organized, Intelligent Athame (d4 damage) 3 HP 0 armor Close The cultists of the Bleak Petal worship the ancient wizard Hazan-Khael as a god, and seek to bring about his resurrection. They're nuts, every one of them, but that doesn't make them less dangerous. Instinct: To worship Hazan-Khael
- Attack with fanaticism
- Attack from an unexpected direction
- Call forth horrors
- Infiltrate a group
- Call upon the cult
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Steel Clan Artillerist Group, Organized, Intelligent, Hoarder Hand Cannon (b[2d8] damage 2 piercing) 10 HP 3 armor Near, Far Lightly armored for a Steel Clan dwarf, but that's like saying it's lightly armored for a siege engine. And that's what these ones are; mobile siege engines, able to rain down fire on you and move into better, more defensible positions when you finally peek your head out. Instinct: To destroy from afar
- Bombard them
- Hide behind a shield wall
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Hydrodæmon Solitary, Large, Magical, Intelligent, Planar, Organized Bite (d12 damage) 16 HP 2 armor Special Qualities: Amphibious This massive frog-like creature has massive dull milky white eyes. Its skin, while strong as mail, is loose and flappy, enabling it to glide for brief distances. Not from this world, the hydrodæmon may be conjured here by powerful magic. It has also been known to rip through to this plane so that it may bear witness to the final moments of the water filled gasps of a large number of people drowning. Instinct: To drown the living
- Spit inky black sleep toxin at someone nearby
- Control or befoul nearby water
- Summon other hydrodæmons to this plane…if only for a short while
- Hear the final prayers of the drowned
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Burrowing Owl Solitary, Large, Hoarder Peck (d10+2 damage 3 piercing) 16 HP 0 armor It's an owl, right? But it's an owl the size of a really big outhouse. Also, it lives underground and its beak can drill through rock and it frequently surfaces to snag random people and drag them back to its lair. God, pre-Freeze people were dicks. Instinct: to feed
- Drill through rock or earth
- Grab someone and drag them to its lair
- Gobble a dead person whole
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Trash Dragon Solitary, Huge, Intelligent, Hoarder Accidental trash avalanche (w[2d10] damage) 24 HP 3 armor Reach, Near, Far The Hoarding Dragon, also referred to as the Trash Dragon takes it's kin's attraction to great piles of wealth to unhealthy, obsessive extremes. Where other Dragons will collect hoards of precious metals and jewels, the Hoarder Dragon is not so discerning. It will collect any rubbish, trash, or miscellany it finds. A Trash Dragon's hoard is often made up of worthless items and objects that It has picked up and simply cannot part with. It clings to these things, overstuffing it's lair to the point where it can barely move without causing avalanches of rubbish. Trash Dragons are seen as pitiable, pathetic creatures, but despite the trouble they cause, very few will seek out and kill them. While most of their hoard is worthless junk, there can sometimes be rare magical or valuable items in amongst the dross. Instinct: To hoard trash and mundane items to excess
- When you feel threatened or uneasy, recede into your hoard.
- When your hoard is threatened, make weak arguments as to why you need every single item.
- When they steal something, chase them, and beg for it back
- When they kill you, pass your compulsion to them.
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Wampus Cat Solitary, Intelligent Claws and Teeth (b[2d8]+4 damage 1 piercing) 11 HP 0 armor Close, Forceful, Near Special Qualities: Six Legged, Silent, Bloodthirsty There is some debate as to what a wampus cat is: the embodiment of a cursed soul, an earth spirit or harbinger of death. Whatever it is, adventurers should be wary when entering a wampus cat's hunting territory. A wampus cat can strike from several paces away using its four forepaws and without making a whisper of sound while doing it. Instinct: To hunt
- Pounce from the Undergrowth
- Silently Stalk
- Yowl Hauntingly
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Magnetic Ooze Solitary, Devious, Hoarder, Amorphous Add weight (+1 Weight) 0 HP 0 armor Close, Near Special Qualities: Magnetic Magnetic ooze is alive in the way that a flame is. It scatters about a dungeon, its individual particles slowly attaining a balance between all metal objects. When a new source of metal it's introduced to its environment, the individual particles are unbalanced and attracted. Sometimes the clinging particles go unnoticed until significant build up is obvious but, en mass, the particles form a grey goo that stalks and envelops anything metal. Instinct: To creep toward metal
- Envelop metal
- Encrust their hinges and mechanisms
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Astro Zombie Horde, Planar, Construct, Terrifying a burning hand (d6+4 damage) 11 HP 1 armor Close, Forceful, Ignores Armor Special Qualities: immunity to being killed in any normal way, undead, melted flesh Sent by a vicious wizard from beyond the stars, these shambling corpses melt flesh with their radioactive touch and hunger for one thing - the destruction of all that lives Instinct: exterminate the human race
- melt flesh with a touch
- arrive from space