• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Nowhere Man Solitary, Large, Magical, Devious, Intelligent, Hoarder, Planar
    Energy-draining gaze (d12 damage) 24 HP 0 armor
    Ignores Armor

    The Nowhere Man is the sole living inhabitant of Nowhere Land, a terrible plane rendered gray and lifeless after a well-intentioned priest's attempt to remove the force of entropy also removed change and liveliness. The Nowhere Man has no goals of his own, but when he is accidentally summoned into the Dungeon World, unsuspecting humanoids often find themselves lulled into a magical sleep, becoming part of the Nowhere Man. Directionless, passionless, and blind, the Nowhere Man brings destruction in his wake purely incidentally. He doesn't know where he's going to, but pray it isn't in your direction. Instinct: To do nothing

    • Instill apathy
    • Magically inflict a state of blindness and consuion
    • Turn humanoids into fixtures of Nowhere Land
    • Return to Nowhere Land instead of dying
    Tweet
  • Slime Group, Tiny, Organized, Amorphous
    Wobbly, bludgeoning body (d10-2 damage) 9 HP 1 armor
    Hand
    Special Qualities: Can squish through anything, excellent hagglers

    Slimes appear like little droplets with faces. They are usually blue, but they come in a variety of colors. They fill an unusual niche in their ecosystems; they feed almost exclusively on beginning adventurers. Once heroes have become more established, however, the slimes will usually prefer to socialize, often engaging in business and social transactions with more powerful adventurers. Instinct: To multiply

    • Assail weak passerby
    • Strategic retreat
    Tweet
  • Gebbeth Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Construct, Terrifying, Amorphous
    Dreadful icy claws (d12+2 damage) 23 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Draw on the knowledge and traits of its victim, Dark mirror of the soul

    Ancient and terrible, these shades dwell in the land of the dead and prey on those who would presume to wield necromancy. A wizard believing himself to be a "master of death" will have to contend with the dark mirror of his own hubris, his own pride turned into an unstoppable monster. Only the wisest wizards and their friends will be able to learn the monster's true nature in time to escape its terrible mastery. Instinct: Replace the souls of the living

    • Pursue the proud
    • Exploit a secret
    • Possess the living
    • Feed on fear and pride
    • Move between the lands of the living and the dead
    Tweet
  • Unicorn Solitary, Large, Magical, Divine, Intelligent, Terrifying
    Glittering horn (d12+4 damage 4 piercing) 22 HP 4 armor
    Special Qualities: Too beautiful to be real

    Not a true monster, the unicorn is as old as the sea, old as the moon. Protectors of forests, legend has it that only the truly pure of heart can approach a unicorn. Both beautiful and terrible, their horns have the power to slay dragons or bring a dying innocent back from the brink of Death's kingdom. Instinct: Preserve purity

    • Heal the hurt
    • Shatter dark magic
    Tweet
  • Forgotten Bane Solitary, Stealthy, Organized, Intelligent
    Crushing grasp (b[2d10+2] damage) 16 HP 1 armor
    Close, Forceful

    Born in darkness, the Forgotten Bane was once a human child wrongly imprisoned by a mad sorcerer-king. Tormented by years of occult experiments and the tragic hope of escape, the nameless child finally grew strong enough to escape and killed his captors. Now, fueled by alchemical elixirs and pure hatred, he returns to civilization to establish his own rule. He is relentless and treacherous, using his enemies' most secret weaknesses against them. If you face him, which will break first . . . your spirit, or your body? Instinct: Bring civilization to its reckoning

    • Break them
    • Find enemy's weakness
    • Use lesser warriors as pawns.
    Tweet
  • Jugemu Solitary, Small, Stealthy
    Spiked balls (b[2d10] damage) 12 HP 0 armor
    Close, Far
    Special Qualities: Magical Cloud

    A creature resembling a twisted turtle riding a floating cloud emblazoned with a mocking smile. It throws spiky balls at passers-by, hoping to impale its prey. Instinct: To harass

    • Pelts travelers with projectiles from the sky
    • Remains out of reach
    Tweet
  • Smuppet Horde, Tiny, Stealthy, Organized, Planar, Construct, Terrifying, Amorphous
    Floppy nose-first tackle (d6-2 damage 1 piercing) 10 HP 1 armor
    Hand
    Special Qualities: Built for vile and unspeakable uses, Unearthly appearence

    These utterly vile entities hail from another branch of reality ruled by a Swordmage known only as "The Elder Brother." Created to serve some decadent and unspeakable purpose, perhaps merely a mad joke of the Elder Brother, these miniature cloth golems now simply wait for any creature unlucky enough to stumble into their lairs. Having the appearance of some sort of perverse puppets, they quickly prove to be something far more sinister . . . Instinct: Impudently defy authority

    • Leap onto unsuspecting humanoids
    • Pretend to be inanimate
    • Pile them wrist-deep in impudent puppets
    • Teleport when people aren't looking
    Tweet
  • Yoshi Group, Small, Devious
    Prehensile Tongue (d8 damage) 6 HP 1 armor
    Close, Near, Far

    A creature that resembles a mad-scientist's interpretation of a dinosaur/horse crossbreed. Its tongue can stretch to ridiculous lengths, and its gaping maw of sharp teeth are fearsome. When it consumes its prey, the victim is entrapped in a white egg with polka-dots matching the hide of the creature. These eggs can be used as ranged weapons. Instinct: To devour

    • Makes eggs, Throws eggs
    • Can imprison targets in eggs
    Tweet
  • Diggy Horde, Small, Organized, Intelligent
    Rubbery drill-shaped beak (d6 damage 1 piercing) 3 HP 1 armor
    Close

    These peculiar creatures resemble flightless, featherless birds with leathery skin and rubbery, drill-shaped beaks. Although they will mindlessly follow any evil entity promising them a safe place to stow their eggs (which can serve as one ration use, in a pinch), they are actually quite well-spoken and sarcastic. Perhaps if you simply reasoned with them, they might agree to dig a tunnel for you . . . Instinct: Protect its eggs

    • Tunnel . . . through walls or people.
    • Dogpile an adventurer
    Tweet
  • Exterminator Group, Intelligent
    Disintegration Beam (d8+4 damage) 14 HP 3 armor
    Close, Forceful, Ignores Armor, Near

    A pepper pot shaped creature slightly shorter than a man. It is a bronze color, with a single unblinking eye on a stalk. Its skin is hard and nigh-unbreachable. Instinct: To exterminate!

    • Disintegrates foes
    Tweet
Previous
Next