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Mold Zombie Horde, Devious Slam (d4 damage) 11 HP 0 armor Close, Reach Special Qualities: Death burst of spores! The Mold can seep into cadavers and rise them as mobile servants of its will. It uses them as either spread vectors or its arms and ears in the world. Instinct: to infect
- Spread toxic spores
- Seed the target with mold
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Ghost Wasp Group, Terrifying Mandibles (d8+2 damage) 6 HP 1 armor Close Special Qualities: Strong sense of smell, Translucent skin, vestigial wings Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. Their strong sense of smell allows them to find sources of food at great distances. They'll usually feed on roots of trees, but some have been known to bust into cellars. Instinct: to feed
- Burrow tunnels
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Sunforged Idol Solitary, Large, Divine, Construct, Amorphous Stomp (d10+4 damage) 27 HP 4 armor Forceful, Near Special Qualities: Immune to flames, Slow and heavy The Krill imbued stone idols with echoes of their gods. Sunforged idols were their vanguard against the spreading mold. Alas, the constructs outlived their inventors and now remain dormant in the catacombs. It has two armor for each stone shield at its arm. Instinct: to destroy intruders
- Disgorge flames
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Soulblight Centimanos Solitary, Huge, Magical, Stealthy, Planar, Terrifying Vast mandibles and claws (d10+5 damage 3 piercing) 20 HP 4 armor Reach Special Qualities: Terrifying presence What hell-dimension would spawn such a creature? Pray to never find out. Centipedes of all things... Instinct: To feed
- Drain away life with but a touch
- Retreat into the astral
- Feed on magic
- Tap into its latent powers to perform impossible feats
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Lividity the Warlock of the Gate Solitary, Magical, Divine, Intelligent, Hoarder, Construct Eldrich Blast (d10+2 damage) 16 HP 4 armor Close, Reach, Far Special Qualities: Lividity Cannot Passt Through the Gates, and thus cannot die, but may take days or weeks to come back to life depending on the physical damage. Lividity was born with no use for the gods. For her it was all to live and die with as little dealing with them as possible.She made a life investigating crimes for the Startangrad City Guard, sometimes monitoring religious actors, making sure they weren't establishing anything in the city that might count as a Temple. This was how she met her Harold, a priest of Tiffany running a garden in the city, medicinal herbs.He barley spoke of his goddess but he radiated her, he was pure light, offering cures, prorating payment for the poor, always, laughing, always dancing. He was everything she was not and she clung to all of it, and for her he was life itself. Until he died. Random thing, the guard said. Couple of ner do wells looking to get high, didn't understand that the fungus he was clutching to himself was to make a medicine that would cure an infected child down by the docks and not propel them into new heights of consciousness. That was the night she first prayed. She prayed to Death itself and he appeared. She'd heard of his shifting nature but his face has always remained in her mind since the night The Man showed up to say sorry, he'd already offered this one to go back for just a little favor. A small favor, he said, to stay here with Lividity a little longer, but he said Hells no. He was off to the Bosom of his goddess and had no need for dark trades. Lividity could not imagine the world without him in it, and so she struck a deal. She would serve if he was brought back. She would serve as long as she could stand just to know the world still had him in it, even though he'd hate her for it. And so she became what she is, bound to the power of the gates themselves. Instinct: To fufill her duty and die
- Create and Move between shadow
- Divine information by casting rituals to speak with the dead
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Solitary, Magical, Divine, Intelligent, Hoarder (d10+2 damage) 16 HP 4 armor Close, Reach, Far Lividity was born with no use for the gods. For her it was all to live and die with as little dealing with them as possible.She made a life investigating crimes for the Startangrad City Guard, sometimes monitoring religious actors, making sure they weren't establishing anything in the city that might count as a Temple. This was how she met her Harold, a priest of Tiffany running a garden in the city, medicinal herbs.He barley spoke of his goddess but he radiated her, he was pure light, offering cures, prorating payment for the poor, always, laughing, always dancing. He was everything she was not and she clung to all of it, and for her he was life itself. Until he died. Random thing, the guard said. Couple of ner do wells looking to get high, didn't understand that the fungus he was clutching to himself was to make a medicine that would cure an infected child down by the docks and not propel them into new heights of consciousness. That was the night she first prayed. She prayed to Death itself and he appeared. She'd heard of his shifting nature but his face has always remained in her mind since the night The Man showed up to say sorry, he'd already offered this one to go back for just a little favor. A small favor, he said, to stay here with Lividity a little longer, but he said Hells no. He was off to the Bosom of his goddess and had no need for dark trades. Lividity could not imagine the world without him in it, and so she struck a deal. She would serve if he was brought back. She would serve as long as she could stand just to know the world still had him in it, even though he'd hate her for it. And so she became what she is, bound to the power of the gates themselves. Instinct:
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Avionette Group, Small, Stealthy, Construct Razor-edged scythe (d8+2 damage 2 piercing) 10 HP 2 armor Close Special Qualities: Wings, Body of wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. IF you're building automata to fight your wars, why should the skies be safe? Instead of the extra arms, give them a set of wings - make them lighter and smaller to better function in the air. Suddenly they're surprisingly sneaky and their scythes can cut into the ranks of your foes as though they are but grass. Instinct: To obey
- Suffer a malfunction and attack everything in a blind fury
- Swoop in from above unexpectedly
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Loup Group, Small, Organized, Intelligent Morsure (d8 damage) 10 HP 0 armor Close Un loup qui cherche sans cesse à défendre son territoire et sa meute. En général reste en petit groupe et sait se faire discret quand c'est nécessaire. Instinct: Tuer sa proie
- Protéger les siens et son territoire, survivre avec sa meute
- Hurle pour appeler ses congénères
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Reshaped Huntsman Group, Magical, Terrifying old weapons (b[2d8] damage) 10 HP 4 armor Close, Near Special Qualities: Dissapear into the mutation, Split form Instinct: Defend the wide chrysalis
- Remain loyal
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Sphère Dwemer Solitary, Cautious, Construct Lame ou point sur ressort, arbalète, bouclier (b[2d10+2] damage 1 piercing) 16 HP 3 armor Close, Near Special Qualities: Peut se mouvoir rapidement en forme de sphère Les sphères dwemers sont une autre forme assez commune de construction dwemer. Ils se déplacent généralement en forme de boule leur permettant de silloner rapidement les ruines Dwemers grâce aux différents réseaux de tuyaux qui parcourent ces lieux. Lorsqu'ils entrent en combat ils déploient un torse humanoide surmonté d'une tête et possédant 2 bras armés. Les bras peuvent être aggrémentés de divers armes, de la pointe à l'épée, en passant par l'arbalète ou même un bouclier. La tête est en général une sculpture métallique stylisée représentant leur créateur. Ils n'ont pas de conscience propre et donc aucune réelle forme d'intelligence, cependant ils sont tout de même capables de manier des tactiques de combat complexe. Ils restent exclusivement dans les anciennes demeures dwemers et sont très aggressifs envers les intrus. Instinct: Attaquer les intrus
- Défend les ruines dwemers et attaque les intrus