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Earthblood Larvae Solitary, Divine, Terrifying Consuming maw (d10+2 damage) 18 HP 2 armor Close Special Qualities: Burrows through the earth, Endlessly mutating The earthblood larvae are born from the blood of the buried god. The beast below bleeds and its wounds birth monsters. Blind and endlessly hungry the larvae tunnel through the earth on the alert for the scent of fresh blood. They are drawn to scenes of battle and bloodshed, erupting suddenly from the ground beneath the combatants. Instinct: to devour
- burrow up from below
- crush in grinding teeth
- twist its shape
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Foul Pixie Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Planar Tiny Trident and Net (d8-2 damage) 3 HP 0 armor Hand, Reach Special Qualities: Flight A tiny humanoid with scintillating wings, a Foul Pixie would be precious if it wasn't so obnoxious. These pests seem to revel in offending and tormenting others. By themselves, Foul Pixies tend to be content with taking advantage of naive individuals taken in by their superficial beauty, but when led by a stronger force or gathered en masse, they can be downright bloodthirsty. They hunt in packs, capturing their prey with faerie nets and tiny tridents. They can also blind others with the irritating dust from their wings, which can also be harvested from the pixie (by shaking them, of course) or used to track the pixie band after an abduction. When they are slain (which they often are), they explode into a cloud of farts and sparkles. Instinct: To aggravate
- Bite with tiny sharp teeth
- Blind with pixie dust
- Captures humanoids with faerie nets.
- Swarm together and carry someone off
- Share faerie secrets with others
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Smurf Horde, Tiny, Magical, Stealthy, Organized, Intelligent, Construct Very small bows and swords (d8-2 damage 1 piercing) 3 HP 3 armor Hand, Ignores Armor Special Qualities: Magical creations, always renewed between episodes Smurfs! Small, blue, always singing and being cheerful. Masks a murderous talent for stealth & powerful (though slow) magic. Instinct: To adsorb and assimilate
- Sing menacingly
- Stealthy, almost invisible to big people
- Papa smurf's potions & spells
- Call the village
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Groping Hands Group, Tiny, Terrifying, Amorphous Grab (d8+2 damage) 13 HP 2 armor Hand, Forceful Special Qualities: A ragged stump where it was attached to a wrist A disembodied hand with a ragged rotting stump drops from above and begins to choke you to death. Instinct: to choke the life from you
- Drops down on you
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The Sun King Solitary, Stealthy, Divine, Magical, Intelligent, Cautious, Hoarder, Amorphous Strike With Golden Arms (b[2d12+6] damage 2 piercing) 25 HP 7 armor Close, Forceful, Near, Far Like a man made of gold with a burning star for a head, the Sun King rules the sky by his own divine right. Light itself bends to his command, allowing him to create perfect illusions, and gold obeys his every command, allowing him to shape it as he pleases (often into elaborate weaponry). Though largely peaceful, He resents all attempts to command him, and will attack in retaliation. Instinct: To rule beyond question
- Create Golden Armaments
- Create Illusions
- Create Golden Weaponry
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Ice Wraith Horde, Intelligent Claws (d6 damage) 11 HP 0 armor Close, Ignores Armor Special Qualities: Snow-walk Legend has it that ice wraiths are the tortured spirits of all those who have frozen to death in the White Wastes. Fast, smart and vicious, ice wraiths strike from the cover of blizzards before vanishing back into the storm. Their only goal is to make sure that the magical cold they carry in them claims all living creatures foolish enough to venture into the Wastes. Instinct: to quench the heat of the living
- Become one with the blizzard
- Strike from an unexpected direction
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The Shadow People Horde, Magical, Stealthy Draining grasp (d6 damage) 3 HP 4 armor Close Instinct: To bring about the end
- Follow and watch every move
- Vanish into the darkness
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plague cultist Group, Divine, Devious, Intelligent, Terrifying spew forth a swarm of rats (d8+4 damage) 10 HP 1 armor Close, Ignores Armor Special Qualities: skin covered in boils and open wounds plague cultists may have been human at one time but now are diseased monsters blindly carrying out orders from an unseen deity. They always travel in packs of four wearing long rancid black leather coats that when opened revel hundreds of red rat eyes. Instinct: to follow orders without question
- Hide outward appearance
- infect with disease
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Half-Digested Ghoul Group, Small, Intelligent, Terrifying, Undead Tearing Claws and Ripping Teeth (d8+4 damage) 14 HP 0 armor Close Special Qualities: Half-Digested, Scarred and Broken, Slow Having been partially digested by an acidic dragon, this ghoul is marred by the harsh environs of its captor turned ally. It's already rotting flesh is loose and scarred from the stomach bile of the dragon and it uses its ripping claws to try and tear flesh from living beings in order to feed its unholy hunger as well as to rebuild its failing body. Instinct: To consume and devour the living
- Rip off living flesh to rebuild itself
- Overwhelm with numbers
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Leviathan Dragon Solitary, Huge, Stealthy, Intelligent, Hoarder, Terrifying Crushing Bite (d10+7 damage 2 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: Aquatic, Intimidating Water shimmers over shield-size scales, and the beast hangs in perfect balance, suspended in midair for a moment before crashing into the fisherman's vessel. Instinct: to defend it's hunting grounds
- Devour Swimmers Whole
- Use Water to it's Advantage.
- Crack a Hull