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Pegasus Group, Construct Sharp hooves (d8 damage) 10 HP 1 Armor Close Special Qualities: Wings Don’t go thinking that every creature not natural-born is a horrible abomination. Don’t imagine for a second that they’re all tentacles and screaming and blood or whatever. Take this noble beast, for example. Lovely thing, isn’t it? A fine white horse with the wings of a swan. Don’t look like it ought to be able to fly, but it does. The elves work miracles, in their own way. They breed true—that’s the purity of elf-magic at work. Hatching from little crystal eggs and bonded with their riders for life. There’s still some beauty in the world, mark my words. Instinct: To carry aloft
- Carry a rider into the air
- Give their rider an advantage
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Manticore Solitary, Large, Construct Stinger (d10+1 damage, 1 piercing) 16 HP 3 Armor Close, Reach, Messy Special Qualities: Wings If the chimera is the first step down a dark path, the manticore is a door that can’t be closed once it’s been opened. A lion, a scorpion, the wings of a drake. All difficult to obtain but not impossible and just animals, anyway. The last component, the hissing hateful face of the beast, is the ingredient that makes a manticore so cruel. Young or old, man or woman, it matters not but that they are human, living and breathing, married to the creature with twisted magic. All sense of who they are is lost, and maybe that’s a blessing, but the beast is born from human suffering. No wonder, then, that they’re all so eager to kill. Instinct: To kill
- Poison them
- Rip something apart
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Kraken Solitary, Huge Giant tentacles (d10+5 damage) 20 HP 2 Armor Reach, Forceful Special Qualities: Aquatic ”A cephalo-what? No, boy. Not “a kraken” but “the kraken.” I don’t know what nonsense they taught you at that school you say you’re from, but here, we know to respect the Hungerer. Right, that’s what we call it, The Hungerer in the Deep to be more proper. Ain’t no god, though we’ve got those, too. It’s a squid! A mighty squid with tentacles thicker ‘round than a barrel and eyes the size of the full moon. Smart, too, the Hungerer. Knows just when to strike—when you’re all too drunk or too tired or run out of clean water, that’s when he gets you. No, I ain’t ever seen him. I’m alive, aren’t I?” Instinct: To rule the ocean
- Drag a person or ship to a watery grave
- Wrap them in tentacles
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Flesh Golem Horde Miscellaneous Claws and Teeth (d6+2 damage) 3 HP 0 Armor Close, Forceful Special Qualities: Many body parts Stolen bits and pieces in the night. Graveyards stealthily uprooted and maybe tonight an arm, a leg, another head (the last one came apart too soon). Even the humblest hedge-enchanter can make do with what he can and, with a little creativity, well—it’s not only the college that can make life, hmm? We’ll show them. Instinct: To live
- Follow orders
- Detach a body part
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Iron Golem Group, Large, Construct Metal fists (d8+5 damage) 10 HP 3 Armor Close, Reach, Forceful Special Qualities: Metal A staple of the enchanter’s art. Every golemist and mechano-thaumaturge in the kingdoms knows this. Iron is a misnomer, though. These guardians are crafted of any metal, really: steel, copper, or even gold, in some small cases. As much an art as a science, the crafting of a fine golem is as respected in the Kingdoms as a bridge newly built or a castle erected in the mountains. Unceasing watchdog, stalwart defender, the iron golem lives to serve, following its orders eternally. Any enchanter worth his salt can craft one, if he can afford the materials. If not… Instinct: To serve
- Follow orders implacably
- Use a special tool or adaptation, built-in
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Girallon Solitary, Huge Rending hands (d10+5 damage) 20 HP 1 Armor Reach, Forceful Special Qualities: Many arms The pounding of the jungle drums calls to it. The slab of meat on the sacrificial stone to lure in the great ape. Girallon, they call it—a name from the long-forgotten tongue of the kings who bred the beast. Taller than a building, some say. Cloaked in ivory fur with tusks as long as scimitars. Four arms? Six? The rumors are hard to verify. Every year it is the same: some explorer visits the jungle villages seeking the ape and returns, never quite the same, never with a trophy. The pounding of the drums goes on. Instinct: To rule
- Answer the call of sacrifice
- Drive them from the jungle
- Throw someone
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Ettin Solitary, Large, Construct Club (d10+3 damage) 16 HP 1 Armor Close, Reach, Forceful Special Qualities: Two heads What could possibly be better than an idiotic angry hill giant? One with two heads. Fantastic idea, really. Grade A stuff. Instinct: To smash
- Attack two enemies at once
- Defend its creator
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Ethereal Filcher Solitary, Devious, Planar Stolen dagger (w[2d8] damage) 12 HP 1 Armor Close, Reach Special Qualities: Burrowing Things go missing. A sock, a silver spoon, your dead mother’s bones. We blame the maid, or bad luck, or just a moment of stupid forgetfulness and we move on. We never get to see the real cause of these problems. The spidery thing with human hands and eyes as blue as the deep Ethereal plane from whence the creature comes. We never see the nest it makes of astral silver webbing and stolen objects arranged in some mad pattern. We never watch it assemble its collection of halfling finger-bones, stolen from the hands of the sleeping. We’re lucky, that way. Instinct: To steal
- Take something important to its planar lair
- Retreat to the Ethereal plane
- Use an item from its lair
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Digester Solitary, Large, Construct Acid (d10+1 damage ignores armor) 16 HP 1 Armor Close, Reach Special Qualities: Digest acid secretion It’s okay, magical experimentation is a messy science. For every beautiful pegasus there’s a half-done creature that wasn’t quite right. We understand. The goblin-elephant you thought was such a great idea. The Gelatinous Drake. Just examples. No judgement here. Anyway, we’ve got something for that. We call it the Digester. Yes, just like it sounds. Strange looking, I know, and the smell isn’t the best, but this thing—it’ll eat magic like Svenloff the Stout drinks ale. Next time one of these unfortunate accidents occurs, just point the Digester at it and all your troubles drain away. Just keep an eye on it. Damn thing ate my wand last week. Instinct: To digest
- Eat away at something
- Draw sustenance