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Bandit Horde, Intelligent, Organized Dirk (d6 damage) 3 HP Close Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we’ve all got to eat so who can blame them? Then again, there’s evil in the hearts of some and who’s to say that desperation isn’t a need to sate one’s baser lusts? Anyway—it’s this or starve, sometimes. Instinct: To rob
- Steal something
- Demand tribute
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Adventurer Horde, Intelligent Sword (d6 damage) 3 HP 1 Armor Close Special Qualities: Endless enthusiasm “Scum of the earth, they are. A troupe of armored men and women come sauntering into town, brandishing what, for all intents and purposes, is enough magical and mundane power to level the whole place. Bringing with them bags and bags of loot, still dripping blood from whatever poor sod they had to kill to get it. An economical fiasco waiting to happen, if you ask me. The whole system becomes completely uprooted. Dangerous, unpredictable murder-hobos. Oh, wait, you’re an adventurer? I take it all back.” Instinct: To adventure or die trying
- Go on a fool’s errand
- Act impulsively
- Share tales of past exploits
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Acolyte “Can’t all be the High Priest, they said. Can’t all wield the White Spire, they said. Scrub the floor, they told me. The Cthonic Overgod don’t want a messy floor, do he? They said it’d be enlightenment and magic. Feh. It’s bruised knees and dishpan hands. If only I’d been a cleric, instead.” Instinct: To serve dutifully
- Follow dogma
- Offer eternal reward for mortal deeds
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Daemonhost Group, Magical, Intelligent, Planar Hellfire Sword (b[2d8] damage 1 piercing) 6 HP 1 armor Close "Yes, demon, I have summoned you, and yes, it is so I may bargain with you for power. But I am not offering my soul in trade, thank you very much. But do you see that...rough looking gentleman over there? Yes the one in the other circle struggling against the chains. Here is my offer to you, demon: you allow me to bind you into his body, keeping you here in the world with a minor connection to your power, and in return, you shall do my bidding. Of course, you can refuse if you'd rather return to the hell from which I called you..." Instinct: To follow orders until it finds an out
- Channel demonic energy
- Summon and shape hellfire
- Call forth demonic allies
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Ice Mummer Group, Stealthy, Construct, Terrifying Slam (d8 damage) 10 HP 1 armor Close Special Qualities: Made of Ice The reconstituted frozen remains of a person ritually frozen then shattered, an ice mummer is the agent of what most certainly is a greater evil. Bound to its icy rusted bronze mask, the voiceless ice mummer is a harbinger of its master’s incursion. Instinct: To obey its master
- To be its master’s eyes
- Disperse in a whirlwind of ice and snow
- Reveal the horror beneath the mask
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Coffin Golem Solitary, Large Smash (d10+4 damage) 23 HP 7 armor Forceful, Reach Special Qualities: Unliving Vampires exist in a precarious position. They are powerful and deadly, but at the same time their weaknesses are well know. Particularly their helplessness during the day, where they must rest in their coffins. Then, one night, one vampritic wizard thought to himself, "I wonder if I could merge my coffin with the body of one of my golem servants?" Instinct: Protect the Master
- Protect its vampire master from harm
- Drive someone away by force