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  • Vine Lord Solitary, Magical, Devious, Organized, Terrifying, Amorphous
    Vine crush (b[2d10+2] damage 2 piercing) 19 HP 2 armor
    Close, Reach, Near
    Special Qualities: The Horror of Nature

    A tall human covered in green tree skin emanates a horror of dark nature. Thick vines manifest out of his body as his eyes glow red. Works as a hunting dog for the Queen of Night and Magic. Instinct: Capture the enemies of the Queen

    • Entangle and crush
    • Animate trees
    • Infect someone with a spore (turns into a Vine Pawn after 3 days)
    • Order a pawn attack
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  • Transformed Black Dragon Gang Member Solitary, Magical, Devious, Intelligent
    (b[2d8+4] damage) 20 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Breath weapon: acid

    Instinct: Unleash draconic fury

    • Serve its draconic master
    • Acidic strikes temporarily reduce armor
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  • Hobo Ghoul Horde, Stealthy, Devious, Amorphous
    Bite (d4 damage) 10 HP 1 armor
    Close

    Dead bodies brought back to life by an evil curse. Instinct: Beg for flesh

    • Tear flesh
    • Pretend to be dead
    • Infect a living being
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  • Darakhul Ghoul Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Amorphous
    War Pickaxe (b[2d8] damage) 19 HP 2 armor
    Close

    Ghouls that hide among the living, plotting to take them over. Instinct: Honor the emperor

    • Fool the living
    • Let out a horrendous smell
    • Infect a living being
    • Call a Ghoul mob
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  • Iron Ghoul Group, Devious, Organized, Intelligent, Amorphous
    Glaive (b[2d6+4] damage) 17 HP 5 armor
    Close, Forceful

    The elite of Nicoforus' army. Large Ghouls armed with glaives and protected by heavy scale mails. Instinct: Honor the Emperor

    • Tear flesh
    • Infect a living being
    • Order lower Ghouls
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  • Black Dragon Gang Bandit Group, Organized, Intelligent
    Improvised weapons (b[2d8+4] damage) 10 HP 2 armor
    Close, Forceful

    Instinct: To intimidate

    • Rough up marks
    • Rally the other toughs
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  • Emperor Nicoforus Solitary, Magical, Organized, Intelligent, Hoarder, Terrifying, Amorphous
    Touch of Death (w[2d12] damage) 19 HP 5 armor
    Close, Ignores Armor, Far
    Special Qualities: Aspect of Death

    Emperor of the underground Ghouls. Plans to dominate the underground and surface of the Carcass. Instinct: Take over the lands of the living

    • Twist life till it can't be called that anymore
    • Control Life and death
    • Call a Ghoul strike
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  • Wizardweird Group
    flailing fists (d6 damage) 4 HP 0 armor
    Close

    Addicted to wizard weed these poor sods wander around like zombies trying to get more. Instinct: Use wizard weed

    • Search for more wizard weed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Town Guard Group
    Baton (d8 damage) 6 HP 2 armor
    Close

    With the help of invisibility seeds they appear out of nowhere at signs of unruly trouble. Outsiders get little trust. Instinct: Apprehend trouble makers

    • Appears out of nowhere
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  • Poota Solitary, Large
    Big Ol' Fists (d10+2 damage) 16 HP 2 armor
    Forceful

    Strong, huge, with tough, thick, hide, he enforces order at the tavern and will follow Alice's order unquestioningly. Instinct: Protect Alice

    • Toss out unruly patrons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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