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Vine Lord Solitary, Magical, Devious, Organized, Terrifying, Amorphous Vine crush (b[2d10+2] damage 2 piercing) 19 HP 2 armor Close, Reach, Near Special Qualities: The Horror of Nature A tall human covered in green tree skin emanates a horror of dark nature. Thick vines manifest out of his body as his eyes glow red. Works as a hunting dog for the Queen of Night and Magic. Instinct: Capture the enemies of the Queen
- Entangle and crush
- Animate trees
- Infect someone with a spore (turns into a Vine Pawn after 3 days)
- Order a pawn attack
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Transformed Black Dragon Gang Member Solitary, Magical, Devious, Intelligent (b[2d8+4] damage) 20 HP 6 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Breath weapon: acid Instinct: Unleash draconic fury
- Serve its draconic master
- Acidic strikes temporarily reduce armor
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Hobo Ghoul Horde, Stealthy, Devious, Amorphous Bite (d4 damage) 10 HP 1 armor Close Dead bodies brought back to life by an evil curse. Instinct: Beg for flesh
- Tear flesh
- Pretend to be dead
- Infect a living being
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Darakhul Ghoul Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Amorphous War Pickaxe (b[2d8] damage) 19 HP 2 armor Close Ghouls that hide among the living, plotting to take them over. Instinct: Honor the emperor
- Fool the living
- Let out a horrendous smell
- Infect a living being
- Call a Ghoul mob
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Iron Ghoul Group, Devious, Organized, Intelligent, Amorphous Glaive (b[2d6+4] damage) 17 HP 5 armor Close, Forceful The elite of Nicoforus' army. Large Ghouls armed with glaives and protected by heavy scale mails. Instinct: Honor the Emperor
- Tear flesh
- Infect a living being
- Order lower Ghouls
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Black Dragon Gang Bandit Group, Organized, Intelligent Improvised weapons (b[2d8+4] damage) 10 HP 2 armor Close, Forceful Instinct: To intimidate
- Rough up marks
- Rally the other toughs
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Emperor Nicoforus Solitary, Magical, Organized, Intelligent, Hoarder, Terrifying, Amorphous Touch of Death (w[2d12] damage) 19 HP 5 armor Close, Ignores Armor, Far Special Qualities: Aspect of Death Emperor of the underground Ghouls. Plans to dominate the underground and surface of the Carcass. Instinct: Take over the lands of the living
- Twist life till it can't be called that anymore
- Control Life and death
- Call a Ghoul strike
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Wizardweird Group flailing fists (d6 damage) 4 HP 0 armor Close Addicted to wizard weed these poor sods wander around like zombies trying to get more. Instinct: Use wizard weed
- Search for more wizard weed
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Town Guard Group Baton (d8 damage) 6 HP 2 armor Close With the help of invisibility seeds they appear out of nowhere at signs of unruly trouble. Outsiders get little trust. Instinct: Apprehend trouble makers
- Appears out of nowhere