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Monsters by Non-Weapon Proficiency

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  • Four-Armed White Ape (Slumbering Ursine Dunes) Solitary, Large
    Pummel (d10+2 damage) 16 HP 1 armor
    Forceful, Reach, Near

    This massive, four-armed white ape waits at the top of the stairs on the Golden Barge control tower. It will throw stainless steel water barrels at anyone who attempts to climb the stairs. Instinct: To defend its position

    • Toss a water barrel
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  • Major Xhom Solitary, Intelligent
    Flanged Vibro-Axe (d10+2 damage 2 piercing) 12 HP 0 armor
    Close

    The sole survivor of the first of the recent Eld expeditions to the Golden Barge. Xhom is attempting to puzzle out how to reactivate the vessel while fending off the ghuls below. He is invariably hostile to the party unless they are in active alliance with the local Eld (and can prove it). Text is from the OSR module Slumbering Ursine Dunes. Instinct: To activate the Golden Barge

    • Interrogate the motives of the party
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  • Vodnik Solitary, Magical
    Bite 1d6 damage 12 HP 0
    Close
    Special Qualities: Invisible in water, invulnerable to edged weapons

    It is said among the Old Pahr people that a pessimist is someone who thinks that things couldn’t be any worse--and that an optimist believes that it can! Pushing aside the old wives tale that a surfeit of strong drink drives men to melancholy, learned men attribute this pervading culture gloom to the overabundance of malevolent spirits and faeries in that people’s mythology. A particularly nasty example of the inimical Pahr spirit is the vodník, a male water nymph of a particularly sour and murderous nature. Vodník often lurk at the edges of lakes and rivers waiting for lone wanderers or small groups of village folk. Vodník are invisible in the the water before they strike, but rise as a translucent serpent when they do. Each strike does damage but worse is that the spirit serpent attempts to drag the victim down to a watery doom. Once the Vodník has a victim under water it shifts into its true form, a pot-bellied old man covered in slimy scales, and concentrates on drowning the hapless victim. Instinct: To induct you into the service of Vul (drown you)

    • Drown its victim (see Custom Move below)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Two-Headed Giant Vulture Solitary, Large, Hoarder
    Beak (d10+2 damage 1 piercing) 16 HP 1 armor
    Near

    A two-headed giant vulture with a three-foot tumor on its chest (from Slumbering Ursine Dunes area 9a). Instinct: To protect its next

    • Lift you into the sky
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  • Ghul Group, Magical, Organized, Intelligent
    Assorted weapons (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Can never be surprised in the Golden Barge

    The primary residents of the Golden Barge are, despite outward appearances, neither undead nor properly among the living. The ghuls believe themselves to be the zealous adherents of a redemptive sect that cleanses the sins of the sentient living through the ritual consumption of their flesh--a doctrine they enthusiastically expound upon even during the throes of combat. In reality they are by-products of the vessel itself, antibodies of the barge’s biomechanical system. Instinct: Cleanse the sins of the living

    • Eat your flesh
    • Detect invisible creatures
    • Call for more ghuls from the spawning room
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  • Dread Governess Goldruga Solitary, Large, Divine, Planar, Terrifying
    Tooth and claw (d10+4 damage 2 piercing) 18 HP 1 armor
    Near
    Special Qualities: Gaping maw body

    A four-legged beast with arms and wings, who upper torso is a giant maw filled with man-sized teeth. Instinct: to protect the Child Who Repeats the Numbers

    • Trap a victim in its gaping maw
    • Can always locate the Child under its care
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  • Starbeast Alacranos Solitary, Large, Intelligent, Planar
    Pincers (b[2d10+2] damage 1 piercing) 16 HP 1 armor
    Near

    Starbeast Alacranos is a massive, half-man/half-scorpion monstrosity with vicious pincers and three stinger tails. Instinct: To protect the First Starlight

    • Envenom
    • Whisper the secrets of the First Star
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Atiloc (Knight Panoptic) Solitary, Large, Intelligent
    Razor forelimbs (b[2d12+2] damage 2 piercing) 16 HP 1 armor
    Near
    Special Qualities: Any kind of energy weapon is absorbed into its crystalline carapace and redirected at enemies

    Atiloc the Crystal Spider is rumored to be the leader of the Order of the Knights Panoptic. Its spider-like body is covered in large crystalline growths. It principally resides in the Old Cathedral, though it is just as often found skulking about in the dark corners of the asylum city. Instinct: To observe the asylum city unmolested

    • Stalk from the darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giulina Castafiel (Knight Panoptic) Solitary, Stealthy, Intelligent
    Blood magic (d10 damage) 20 HP 0 armor
    Close, Ignores Armor, Near

    Giulina Castafiel is a member of the Order of the Knights Panoptic. She is a vampiress, usually dressed in pristine robes like those worn by the followers of St. Evelyn the White, though she is just as often found wading in a shallow pool of blood in which hundreds of malformed, vampiric fetuses are swimming. Her lair is in the heart of the asylum city's old infirmary. Instinct: To observe the asylum city unmolested

    • Perform a blood rite
    • Vampiric fetus swarm
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  • Ungalion (Knight Panoptic) Solitary, Huge, Divine, Magical, Intelligent
    Claw (d12+9 damage 1 piercing) 22 HP 3 armor
    Reach, Forceful, Far
    Special Qualities: Electrify the air around its body

    Ungalion is a member of the Order of the Knights Panoptic. He is a massive, deer-headed man-beast, three times the size of a normal human. He can be found at the top of the old watchtower, the highest point in the city. Instinct: To observe the asylum city unmolested

    • Call down a destructive storm
    • Chain lightning bolt
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