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Monsters by Cultcon

  • Gith Skynight Group, Large, Magical, Cautious, Planar
    Gith lance (b[2d8+2] damage 1 piercing) 14 HP 3 armor
    Near

    Gith skyknights ride wyverns, and charge from the skies with their lances. Instinct: to die for the Empire

    • Charge from the skies!
    • Psionic Lasso
    • Breathe Acid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gith Infiltrator Solitary, Stealthy, Magical, Devious, Hoarder
    Psionic blast (d10 damage 1 piercing) 12 HP 1 armor
    Close, Ignores Armor, Far

    Gith infiltrators try and conceal themselves if at all possible, subtly manipulating societies to weaken them before invasion. Instinct: To subvert organizations

    • Telekinetic crush
    • Hidden poisoned dagger.
    • Teleport to a nearby space.
    • Conceal its true identity.
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  • Kelgoras, Vine Husk Solitary, Undead
    Vine slam (1d10+4 damage 2 piercing) 19 HP 3 armor
    Close, Forceful, Reach, Near
    Special Qualities: Writhing vine-arms, Mindless

    Kelgoras was once the most powerful of all Volkar's Elven servants, but the Stone God has dispensed with the need for sentience in his minions and the proud warrior is now a hollow shell. A heart-seed infests the corpse with its roots and animates it. Five thick vines sprout from one shoulder, while the remaining arm wields a vicious obsidian blade of fine craftsmanship. Though it is mindless, the husk retains Kelgoras's battle-skill and uses it to pound intruders into dust. Instinct: To guard

    • Wring the breath from the living.
    • Hurl someone away.
    • Crush an item to pieces.
    • Collapse the ruins on top of everyone.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mandragora Horde, Small, Organized, Intelligent
    Wood claws (d6 damage) 3 HP 1 armor
    Close

    Long exposure to Volkar's blessings have twisted some ancient race into the deformed servants of the Stone Tree. Perhaps they were once elves, or dryads, for their bodies are wooden and protrude dozens of wooden twigs in every direction. Each possesses a unique pattern of bulbous red eyes, huge spheres peering out from wooden faces in clusters of three, or five, or eight. Alone they are no threat, but the scream of the mandragora is notorious for attracting dozens more, swarming victims and tearing them to shreds. Instinct: To serve Volkar

    • Attack in great numbers
    • Unleash an earsplitting scream.
    • Retreat when all seems lost.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stoneroot Hulk Group, Large
    Vine slam (d10+4 damage) 14 HP 3 armor
    Forceful, Near
    Special Qualities: Mindless

    The stoneroot hulks are the horrible fruit of Volkar, the Stone Tree. A rocky hide and giant size makes their purpose obvious - to grind civilization and sentience into dust. Essentially a mass of vines on four stumpy legs, these mindless beasts are fortunately blind. They attack by thrashing indiscriminately at everything around them and can plow through walls and buildings in a reckless charge. Experienced woodsmen know to conceal their scent when they venture into the Deepwood, for the beasts cannot sense anything that smells like itself. Instinct: To destroy.

    • Crash through obstacles.
    • Lash out blindly.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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